mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Update compiles - 2 more files to do
fn_selfActions.sqf player_updateGui.sqf
This commit is contained in:
42
SQF/dayz_code/compile/swarm_generate.sqf
Normal file
42
SQF/dayz_code/compile/swarm_generate.sqf
Normal file
@@ -0,0 +1,42 @@
|
||||
private["_position","_doLoiter","_unitTypes","_isNoone","_loot","_array","_agent","_type","_radius","_method","_nearByPlayer","_attempt","_myDest","_newDest","_lootType"];
|
||||
_player = _this select 0;
|
||||
_amount = _this select 1;
|
||||
|
||||
_counter = 0;
|
||||
_agent = objNull;
|
||||
|
||||
|
||||
while {_counter < _amount} do {
|
||||
|
||||
//Create the Group and populate it
|
||||
_type = "swarm_newBase"; //"_unitTypes call BIS_fnc_selectRandom;
|
||||
//_type = "Pastor";
|
||||
_position = [position _player,50,100,0] call fn_selectRandomLocation;
|
||||
|
||||
_agent = createAgent [_type, _position, [], 0, "NONE"];
|
||||
|
||||
_agent setVariable["agentObjectSwarm",_agent,true];
|
||||
_agent setUnitPos "Middle";
|
||||
|
||||
dayz_swarmSpawnZombies = dayz_swarmSpawnZombies + 1;
|
||||
dayz_spawnZombies = dayz_spawnZombies + 1;
|
||||
|
||||
if (isNull _agent) exitWith {
|
||||
dayz_spawnZombies = dayz_spawnZombies - 1;
|
||||
dayz_swarmSpawnZombies = dayz_swarmSpawnZombies - 1;
|
||||
};
|
||||
|
||||
_isAlive = alive _agent;
|
||||
|
||||
//counter
|
||||
_counter = _counter + 1;
|
||||
|
||||
//debug
|
||||
//diag_log (format["Agent: %1, Type: %2,To spawn: %3/%4",_agent,_type,_amount,_counter]);
|
||||
|
||||
//Move
|
||||
//[_agent, _position] call zombie_loiter;
|
||||
|
||||
//Start behavior
|
||||
_id = [_position,_agent,player] execFSM "\z\AddOns\dayz_code\system\fn_swarmagent.fsm";
|
||||
};
|
||||
Reference in New Issue
Block a user