mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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42 lines
1.2 KiB
Plaintext
42 lines
1.2 KiB
Plaintext
private["_position","_doLoiter","_unitTypes","_isNoone","_loot","_array","_agent","_type","_radius","_method","_nearByPlayer","_attempt","_myDest","_newDest","_lootType"];
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_player = _this select 0;
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_amount = _this select 1;
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_counter = 0;
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_agent = objNull;
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while {_counter < _amount} do {
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//Create the Group and populate it
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_type = "swarm_newBase"; //"_unitTypes call BIS_fnc_selectRandom;
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//_type = "Pastor";
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_position = [position _player,50,100,0] call fn_selectRandomLocation;
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_agent = createAgent [_type, _position, [], 0, "NONE"];
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_agent setVariable["agentObjectSwarm",_agent,true];
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_agent setUnitPos "Middle";
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dayz_swarmSpawnZombies = dayz_swarmSpawnZombies + 1;
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dayz_spawnZombies = dayz_spawnZombies + 1;
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if (isNull _agent) exitWith {
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dayz_spawnZombies = dayz_spawnZombies - 1;
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dayz_swarmSpawnZombies = dayz_swarmSpawnZombies - 1;
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};
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_isAlive = alive _agent;
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//counter
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_counter = _counter + 1;
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//debug
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//diag_log (format["Agent: %1, Type: %2,To spawn: %3/%4",_agent,_type,_amount,_counter]);
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//Move
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//[_agent, _position] call zombie_loiter;
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//Start behavior
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_id = [_position,_agent,player] execFSM "\z\AddOns\dayz_code\system\fn_swarmagent.fsm";
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}; |