mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Update compiles - 2 more files to do
fn_selfActions.sqf player_updateGui.sqf
This commit is contained in:
@@ -1,9 +1,9 @@
|
||||
private ["_unit","_selection","_strH","_dam","_display","_id","_break","_ctrlFracture","_total","_damage"];
|
||||
disableSerialization;
|
||||
_unit = _this select 0;
|
||||
_selection = _this select 1;
|
||||
_damage = _this select 2;
|
||||
_strH = "hit_" + (_selection);
|
||||
private["_break","_ctrlFracture"];
|
||||
_unit = _this select 0;
|
||||
_selection = _this select 1;
|
||||
_damage = _this select 2;
|
||||
|
||||
_strH = "hit_" + _selection;
|
||||
|
||||
if (local _unit) then {
|
||||
_dam = _unit getVariable [_strH,0];
|
||||
@@ -11,28 +11,28 @@ if (local _unit) then {
|
||||
_unit setVariable [_strH,_total,true];
|
||||
_break = false;
|
||||
|
||||
if (_selection in USEC_MinorWounds && _total >= 1 && _unit == player) then {
|
||||
if (_selection in USEC_MinorWounds and _total >= 1 and _unit == player) then {
|
||||
disableSerialization;
|
||||
_display = uiNamespace getVariable 'DAYZ_GUI_display';
|
||||
_ctrlFracture = _display displayCtrl 1203;
|
||||
|
||||
if ((_selection == "legs") && !r_fracture_legs) then {
|
||||
r_fracture_legs = true;
|
||||
_ctrlFracture ctrlShow true;
|
||||
_id = [] spawn {
|
||||
_ctrlFracture = _display displayCtrl 1203;
|
||||
|
||||
if ((_selection == "legs") and !r_fracture_legs) then {
|
||||
_id = [] spawn { //do not touch this spawn!
|
||||
player setHit["legs",1];
|
||||
};
|
||||
r_fracture_legs = true;
|
||||
_break = true;
|
||||
};
|
||||
if ((_selection == "arms") && !r_fracture_arms) then {
|
||||
r_fracture_arms = true;
|
||||
_ctrlFracture ctrlShow true;
|
||||
_id = [] spawn {
|
||||
player setHit["hands",1];
|
||||
if ((_selection == "arms") and !r_fracture_arms) then {
|
||||
_id = [] spawn { // do not touch this spawn!
|
||||
player setHit["hands",1];
|
||||
};
|
||||
r_fracture_arms = true;
|
||||
_break = true;
|
||||
};
|
||||
};
|
||||
if (_break) then {
|
||||
[player,"fracture",0,false] call dayz_zombieSpeak;
|
||||
_ctrlFracture ctrlShow true;
|
||||
};
|
||||
};
|
||||
Reference in New Issue
Block a user