Files
DayZ-Epoch/SQF/dayz_code/compile/object_processHit.sqf
icomrade b96cd2d971 Update compiles - 2 more files to do
fn_selfActions.sqf
player_updateGui.sqf
2016-02-29 00:26:12 -05:00

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private["_break","_ctrlFracture"];
_unit = _this select 0;
_selection = _this select 1;
_damage = _this select 2;
_strH = "hit_" + _selection;
if (local _unit) then {
_dam = _unit getVariable [_strH,0];
_total = (_dam + _damage);
_unit setVariable [_strH,_total,true];
_break = false;
if (_selection in USEC_MinorWounds and _total >= 1 and _unit == player) then {
disableSerialization;
_display = uiNamespace getVariable 'DAYZ_GUI_display';
_ctrlFracture = _display displayCtrl 1203;
if ((_selection == "legs") and !r_fracture_legs) then {
_id = [] spawn { //do not touch this spawn!
player setHit["legs",1];
};
r_fracture_legs = true;
_break = true;
};
if ((_selection == "arms") and !r_fracture_arms) then {
_id = [] spawn { // do not touch this spawn!
player setHit["hands",1];
};
r_fracture_arms = true;
_break = true;
};
};
if (_break) then {
[player,"fracture",0,false] call dayz_zombieSpeak;
_ctrlFracture ctrlShow true;
};
};