Update compiles - 2 more files to do

fn_selfActions.sqf
player_updateGui.sqf
This commit is contained in:
icomrade
2016-02-29 00:26:12 -05:00
parent a83909b918
commit b96cd2d971
67 changed files with 3886 additions and 1212 deletions

View File

@@ -0,0 +1,28 @@
/***********************************************************
ASSIGN DAMAGE TO A UNIT.
Called by "HandleDamage" vehicle Event Handler
- Function fnc_obj_handleDam
- [unit, damage] call fnc_obj_handleDam;
- return : updated damage
************************************************************/
private["_obj","_total","_currentDamage"];
_obj = _this select 0;
_damage = _this select 2;
_total = (damage _obj);
if (_damage > 0) then {
_total = (damage _obj) + _damage;
if (!isServer) then {
PVDZ_obj_Save = [_obj,"objWallDamage",_total];
publicVariableServer "PVDZ_obj_Save";
} else {
[_obj,"objWallDamage",_total] call server_updateObject;
};
};
// all "HandleDamage event" functions should return the effective damage that the engine will record for that part
_total