Files
DayZ-Epoch/SQF/dayz_code/compile/obj_handleDam.sqf
icomrade b96cd2d971 Update compiles - 2 more files to do
fn_selfActions.sqf
player_updateGui.sqf
2016-02-29 00:26:12 -05:00

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/***********************************************************
ASSIGN DAMAGE TO A UNIT.
Called by "HandleDamage" vehicle Event Handler
- Function fnc_obj_handleDam
- [unit, damage] call fnc_obj_handleDam;
- return : updated damage
************************************************************/
private["_obj","_total","_currentDamage"];
_obj = _this select 0;
_damage = _this select 2;
_total = (damage _obj);
if (_damage > 0) then {
_total = (damage _obj) + _damage;
if (!isServer) then {
PVDZ_obj_Save = [_obj,"objWallDamage",_total];
publicVariableServer "PVDZ_obj_Save";
} else {
[_obj,"objWallDamage",_total] call server_updateObject;
};
};
// all "HandleDamage event" functions should return the effective damage that the engine will record for that part
_total