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Update compiles - 2 more files to do
fn_selfActions.sqf player_updateGui.sqf
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@@ -9,6 +9,12 @@ if (local _animalbody) then {
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_animalbody addMagazine _rawfoodtype;
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};
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if (typeOf _animalbody == "Hen") then {
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_amount = (floor (random 4)) + 2;
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for "_x" from 1 to _amount do {
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_animalbody addMagazine "equip_feathers";
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};
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};
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[time, _animalbody] spawn {
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private ["_timer", "_body"];
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_timer = _this select 0;
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