Update compiles - 2 more files to do

fn_selfActions.sqf
player_updateGui.sqf
This commit is contained in:
icomrade
2016-02-29 00:26:12 -05:00
parent a83909b918
commit b96cd2d971
67 changed files with 3886 additions and 1212 deletions

View File

@@ -1,3 +1,5 @@
DZE_BloodBags NEEDED ARRAY OF ALL BLOOD BAGS
replace all of
8Rnd_12Gauge_Buck
8Rnd_12Gauge_Slug
@@ -19,6 +21,9 @@ CHANGED WEAPON CLASSES
Create switchable blood system with variable.
Convert (if old system) to ItemBloodbag
DZE_UseBloodTypes
fn_selfActions.sqf
player_updateGui.sqf
bloodBagANEG bloodBagAPOS bloodBagBNEG bloodBagBPOS bloodBagONEG bloodBagOPOS
wholeBloodBagANEG wholeBloodBagAPOS wholeBloodBagBNEG wholeBloodBagBPOS wholeBloodBagONEG wholeBloodBagOPOS
@@ -69,4 +74,12 @@ PVDZ_plr_Login1 BECOMES PVDZE_plr_Login
PVDZ_obj_Destroy BECOMES PVDZE_obj_Delete //WHO RENAMED THESE VARIABLES IN DAYZ VANILLA, THE COMPILE IT CALLS IS STILL NAMED server_deleteObj WHY CHANGE IT TO DESTROY!!!!???
dayzSetDate BECOMES PVDZE_plr_SetDate
PVDZ_serverStoreVar BECOMES PVDZE_serverStoreVar
PVDZ_serverStoreVar BECOMES PVDZE_serverStoreVar
player getVariable ["OpenTarget",false]; CHANGE TO
player getVariable ["freeTarget",false];
////////SERVER STUFF///////
REMOVE PVDZE_SEND PROJECTILE FOR FLARE AND CHEMLIGHT 0 1
PVDZE_send = [_x,"RoadFlare",[_projectile,1]];