Change slow zombie behavior and variable

thanks for the idea DieTanx. note: The only changes to the FSM were in the action field of the UnitReady condition
This commit is contained in:
icomrade
2017-09-14 12:44:44 -04:00
parent 7ae6aa56dd
commit b8d5c7cda7
28 changed files with 991 additions and 940 deletions

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@@ -18,6 +18,7 @@
[UPDATED] Added cleanup of destroyed vehicles and CraterLong after 25 minutes in sched_corpses.sqf
[UPDATED] Reverted group menu color scheme to A2OA default for consistency with game dialogs
[UPDATED] Positions defined in DZE_SafeZonePosArray no longer spawn loot or zombies in their respective radius, added new compile to check positions against DZE_SafeZonePosArray "_PosInSafeZone = _positionToCheck call DZE_SafeZonePosCheck;"
[UPDATED] DZE_ZombieSpeed = [min, max]; has replaced the, now removed, DZE_slowZombies variable. set DZE_ZombieSpeed = [2,2]; for DZE_slowZombies = true; behavior. see configvariables.sqf for more info
[FIXED] Kamaz refuel trucks no longer allow automatic refueling. #1855 @coresync2k @dreamforceinc
[FIXED] Trees at POIs can be chopped down now. Other trees spawned with createVehicle can be added to dayz_treeTypes in variables.sqf to allow chopping them down.