mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-10-04 09:41:36 +03:00
17 files changed
+220
-114
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@@ -68,7 +68,11 @@ clothes[] = {
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{Loot_MAGAZINE, 1, Skin_MafiaBoss_DZ},
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{Loot_MAGAZINE, 1, Skin_Dealer_DZ},
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{Loot_MAGAZINE, 1, Skin_BusinessMan_DZ},
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{Loot_MAGAZINE, 1, Skin_HookerW_DZ},
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{Loot_MAGAZINE, 1, Skin_HookerW1_DZ},
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{Loot_MAGAZINE, 1, Skin_HookerW2_DZ},
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{Loot_MAGAZINE, 1, Skin_HookerW3_DZ},
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{Loot_MAGAZINE, 1, Skin_HookerW4_DZ},
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{Loot_MAGAZINE, 1, Skin_HookerW5_DZ},
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{Loot_MAGAZINE, 1, Skin_PriestW_DZ},
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{Loot_MAGAZINE, 1, Skin_PolicemanW_DZ},
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{Loot_MAGAZINE, 1, Skin_WorkerW_DZ},
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@@ -529,8 +529,8 @@ class cinder_garage_kit: CA_Magazine
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_BLOCKGARAGEDOORWAY;
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descriptionShort = $STR_EPOCH_BLOCKGARAGEDOORWAY_DESC;
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displayName = $STR_EPOCH_BLOCKGARAGEDOOR;
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descriptionShort = $STR_EPOCH_BLOCKGARAGEDOOR_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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@@ -541,7 +541,7 @@ class cinder_garage_kit: CA_Magazine
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "CinderWallDoorway_DZ";
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create = "CinderWallDoor_DZ";
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};
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class Crafting
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{
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@@ -1834,16 +1834,44 @@ class Skin_PolicemanW_DZ: SkinBase {
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class Skin_PriestW_DZ: SkinBase {
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scope = 2;
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displayName = $STR_EPOCH_SKINS_JULIA;
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descriptionShort = $STR_EPOCH_SKINS_JAMES_DESC;
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descriptionShort = $STR_EPOCH_SKINS_JULIA_DESC;
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sex = "female";
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playerModel = "PriestW_DZ";
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};
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class Skin_HookerW_DZ: SkinBase {
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class Skin_HookerW1_DZ: SkinBase {
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scope = 2;
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displayName = $STR_EPOCH_SKINS_CHANTAL;
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descriptionShort = $STR_EPOCH_SKINS_CHANTAL_DESC;
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sex = "female";
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playerModel = "HookerW_DZ";
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playerModel = "HookerW1_DZ";
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};
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class Skin_HookerW2_DZ: SkinBase {
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scope = 2;
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displayName = $STR_EPOCH_SKINS_GINA;
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descriptionShort = $STR_EPOCH_SKINS_GINA_DESC;
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sex = "female";
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playerModel = "HookerW2_DZ";
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};
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class Skin_HookerW3_DZ: SkinBase {
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scope = 2;
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displayName = $STR_EPOCH_SKINS_SALLY;
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descriptionShort = $STR_EPOCH_SKINS_SALLY_DESC;
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sex = "female";
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playerModel = "HookerW3_DZ";
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};
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class Skin_HookerW4_DZ: SkinBase {
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scope = 2;
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displayName = $STR_EPOCH_SKINS_ANGEL;
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descriptionShort = $STR_EPOCH_SKINS_ANGEL_DESC;
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sex = "female";
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playerModel = "HookerW4_DZ";
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};
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class Skin_HookerW5_DZ: SkinBase {
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scope = 2;
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displayName = $STR_EPOCH_SKINS_KANDY;
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descriptionShort = $STR_EPOCH_SKINS_KANDY_DESC;
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sex = "female";
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playerModel = "HookerW5_DZ";
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};
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class Skin_OperatorW_DZ: SkinBase {
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scope = 2;
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@@ -6,7 +6,7 @@ class ItemSkinRabbit: CA_Magazine
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displayName = $STR_EPOCH_ANIMAL_SKIN_RABBIT;
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descriptionShort = $STR_EPOCH_ANIMAL_SKIN_RABBIT_DESC;
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model = "\z\addons\dayz_epoch\models\leather.p3d";
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picture = "\dayz_epoch_c\icons\equipment\ItemGenericSkin.paa";
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picture = "\dayz_epoch_c\icons\equipment\ItemRabbitSkin.paa";
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};
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class ItemSkinCow: CA_Magazine
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@@ -17,7 +17,7 @@ class ItemSkinCow: CA_Magazine
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displayName = $STR_EPOCH_ANIMAL_SKIN_COW;
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descriptionShort = $STR_EPOCH_ANIMAL_SKIN_COW_DESC;
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model = "\z\addons\dayz_epoch\models\leather.p3d";
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picture = "\dayz_epoch_c\icons\equipment\ItemGenericSkin.paa";
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picture = "\dayz_epoch_c\icons\equipment\ItemCowSkin.paa";
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};
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class ItemSkinGoat: CA_Magazine
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@@ -28,7 +28,7 @@ class ItemSkinGoat: CA_Magazine
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displayName = $STR_EPOCH_ANIMAL_SKIN_GOAT;
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descriptionShort = $STR_EPOCH_ANIMAL_SKIN_GOAT_DESC;
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model = "\z\addons\dayz_epoch\models\leather.p3d";
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picture = "\dayz_epoch_c\icons\equipment\ItemGenericSkin.paa";
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picture = "\dayz_epoch_c\icons\equipment\ItemGoatSkin.paa";
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};
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class ItemSkinBoar: CA_Magazine
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@@ -39,7 +39,7 @@ class ItemSkinBoar: CA_Magazine
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displayName = $STR_EPOCH_ANIMAL_SKIN_BOAR;
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descriptionShort = $STR_EPOCH_ANIMAL_SKIN_BOAR_DESC;
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model = "\z\addons\dayz_epoch\models\leather.p3d";
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picture = "\dayz_epoch_c\icons\equipment\ItemGenericSkin.paa";
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picture = "\dayz_epoch_c\icons\equipment\ItemBoarSkin.paa";
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};
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class ItemSkinDog: CA_Magazine
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@@ -50,7 +50,7 @@ class ItemSkinDog: CA_Magazine
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displayName = $STR_EPOCH_ANIMAL_SKIN_DOG;
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descriptionShort = $STR_EPOCH_ANIMAL_SKIN_DOG_DESC;
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model = "\z\addons\dayz_epoch\models\leather.p3d";
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picture = "\dayz_epoch_c\icons\equipment\ItemGenericSkin.paa";
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picture = "\dayz_epoch_c\icons\equipment\ItemDogSkin.paa";
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};
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class ItemSkinSheep: CA_Magazine
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@@ -61,7 +61,7 @@ class ItemSkinSheep: CA_Magazine
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displayName = $STR_EPOCH_ANIMAL_SKIN_SHEEP;
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descriptionShort = $STR_EPOCH_ANIMAL_SKIN_SHEEP_DESC;
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model = "\z\addons\dayz_epoch\models\leather.p3d";
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picture = "\dayz_epoch_c\icons\equipment\ItemGenericSkin.paa";
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picture = "\dayz_epoch_c\icons\equipment\ItemSheepSkin.paa";
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};
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class ItemWool: CA_Magazine
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@@ -83,7 +83,7 @@ class ItemAnimalSkin: CA_Magazine
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displayName = $STR_EPOCH_ANIMAL_SKIN;
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descriptionShort = $STR_EPOCH_ANIMAL_SKIN_DESC;
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model = "\z\addons\dayz_epoch\models\leather.p3d";
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picture = "\dayz_epoch_c\icons\equipment\ItemGenericSkin.paa";
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picture = "\dayz_epoch_c\icons\equipment\ItemAnimalSkin.paa";
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};
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class ItemLeather: CA_Magazine
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@@ -184,7 +184,7 @@ class ItemNotebook: CA_Magazine
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displayName = $STR_EPOCH_ITEM_NOTEBOOK;
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descriptionShort = $STR_EPOCH_ITEM_NOTEBOOK_DESC;
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model = "\CA\misc2\notebook\notebook.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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picture = "\dayz_epoch_c\icons\equipment\Notebook.paa";
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};
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class ItemNotebookBroken: CA_Magazine
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@@ -195,7 +195,7 @@ class ItemNotebookBroken: CA_Magazine
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displayName = $STR_EPOCH_NOTEBOOK_BROKEN;
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descriptionShort = $STR_EPOCH_NOTEBOOK_BROKEN_DESC;
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model = "\CA\misc2\notebook\notebook.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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picture = "\dayz_epoch_c\icons\equipment\NotebookBroken.paa";
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};
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class ItemSmallTV: CA_Magazine
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@@ -206,7 +206,7 @@ class ItemSmallTV: CA_Magazine
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displayName = $STR_EPOCH_SMALL_TV;
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descriptionShort = $STR_EPOCH_SMALL_TV_DESC;
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model = "\CA\misc2\smallTV\smallTV.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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picture = "\dayz_epoch_c\icons\equipment\SmallTV.paa";
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};
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class ItemSmallTVBroken: CA_Magazine
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@@ -217,7 +217,7 @@ class ItemSmallTVBroken: CA_Magazine
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displayName = $STR_EPOCH_SMALL_TV_BROKEN;
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descriptionShort = $STR_EPOCH_SMALL_TV_BROKEN_DESC;
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model = "\CA\misc2\smallTV\smallTV.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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picture = "\dayz_epoch_c\icons\equipment\SmallTVBroken.paa";
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};
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class ItemBigTV: CA_Magazine
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@@ -228,7 +228,7 @@ class ItemBigTV: CA_Magazine
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displayName = $STR_EPOCH_BIG_TV;
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descriptionShort = $STR_EPOCH_BIG_TV_DESC;
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model = "\CA\Structures\Furniture\Eletrical_appliances\tv_a\tv_a.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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picture = "\dayz_epoch_c\icons\equipment\BigTV.paa";
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};
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class ItemBigTVBroken: CA_Magazine
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@@ -239,7 +239,7 @@ class ItemBigTVBroken: CA_Magazine
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displayName = $STR_EPOCH_BIG_TV_BROKEN;
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descriptionShort = $STR_EPOCH_BIG_TV_BROKEN_DESC;
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model = "\CA\Structures\Furniture\Eletrical_appliances\tv_a\tv_a.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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picture = "\dayz_epoch_c\icons\equipment\BigTVBroken.paa";
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};
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class ItemSatelitePhone: CA_Magazine
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@@ -250,7 +250,7 @@ class ItemSatelitePhone: CA_Magazine
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displayName = $STR_EPOCH_SATELLITE_PHONE;
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descriptionShort = $STR_EPOCH_SATELLITE_PHONE_DESC;
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model = "\CA\misc3\satelitePhone\satellitePhone.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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picture = "\dayz_epoch_c\icons\equipment\SatPhone.paa";
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};
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class ItemSatelitePhoneBroken: CA_Magazine
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@@ -261,7 +261,7 @@ class ItemSatelitePhoneBroken: CA_Magazine
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displayName = $STR_EPOCH_SATELLITE_PHONE_BROKEN;
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descriptionShort = $STR_EPOCH_SATELLITE_PHONE_BROKEN_DESC;
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model = "\CA\misc3\satelitePhone\satellitePhone.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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picture = "\dayz_epoch_c\icons\equipment\SatPhoneBroken.paa";
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};
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class ItemPC: CA_Magazine
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@@ -272,7 +272,7 @@ class ItemPC: CA_Magazine
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displayName = $STR_EPOCH_PC;
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descriptionShort = $STR_EPOCH_PC_DESC;
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model = "\CA\Structures\Furniture\Eletrical_appliances\pc\pc.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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picture = "\dayz_epoch_c\icons\equipment\PC.paa";
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};
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class ItemPCBroken: CA_Magazine
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@@ -283,7 +283,7 @@ class ItemPCBroken: CA_Magazine
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displayName = $STR_EPOCH_PC_BROKEN;
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descriptionShort = $STR_EPOCH_PC_BROKEN_DESC;
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model = "\CA\Structures\Furniture\Eletrical_appliances\pc\pc.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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picture = "\dayz_epoch_c\icons\equipment\PCBroken.paa";
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};
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class ItemDesktopRadio: CA_Magazine
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@@ -294,7 +294,7 @@ class ItemDesktopRadio: CA_Magazine
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displayName = $STR_EPOCH_DESKTOP_RADIO;
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descriptionShort = $STR_EPOCH_DESKTOP_RADIO_DESC;
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model = "\CA\misc\mutt_vysilacka.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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picture = "\dayz_epoch_c\icons\equipment\DesktopRadio.paa";
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};
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class ItemDesktopRadioBroken: CA_Magazine
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@@ -305,7 +305,7 @@ class ItemDesktopRadioBroken: CA_Magazine
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displayName = $STR_EPOCH_DESKTOP_RADIO_BROKEN;
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descriptionShort = $STR_EPOCH_DESKTOP_RADIO_BROKEN_DESC;
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model = "\CA\misc\mutt_vysilacka.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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picture = "\dayz_epoch_c\icons\equipment\DesktopRadioBroken.paa";
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};
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class ItemMusicRadio1: CA_Magazine
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@@ -316,7 +316,7 @@ class ItemMusicRadio1: CA_Magazine
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displayName = $STR_EPOCH_RADIO_MUSIC1;
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descriptionShort = $STR_EPOCH_RADIO_MUSIC1_DESC;
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model = "\CA\misc\radio.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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picture = "\dayz_epoch_c\icons\equipment\MusicRadio1.paa";
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};
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class ItemMusicRadio1Broken: CA_Magazine
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@@ -327,7 +327,7 @@ class ItemMusicRadio1Broken: CA_Magazine
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displayName = $STR_EPOCH_RADIO_MUSIC1_BROKEN;
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descriptionShort = $STR_EPOCH_RADIO_MUSIC1_BROKEN_DESC;
|
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model = "\CA\misc\radio.p3d";
|
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
|
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picture = "\dayz_epoch_c\icons\equipment\MusicRadio1Broken.paa";
|
||||
};
|
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|
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class ItemMusicRadio2: CA_Magazine
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@@ -338,7 +338,7 @@ class ItemMusicRadio2: CA_Magazine
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displayName = $STR_EPOCH_RADIO_MUSIC2;
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descriptionShort = $STR_EPOCH_RADIO_MUSIC2_DESC;
|
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model = "\CA\Structures\Furniture\Eletrical_appliances\radio_b\radio_b.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
|
||||
picture = "\dayz_epoch_c\icons\equipment\MusicRadio2.paa";
|
||||
};
|
||||
|
||||
class ItemMusicRadio2Broken: CA_Magazine
|
||||
@@ -349,5 +349,5 @@ class ItemMusicRadio2Broken: CA_Magazine
|
||||
displayName = $STR_EPOCH_RADIO_MUSIC2_BROKEN;
|
||||
descriptionShort = $STR_EPOCH_RADIO_MUSIC2_BROKEN_DESC;
|
||||
model = "\CA\Structures\Furniture\Eletrical_appliances\radio_b\radio_b.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
|
||||
picture = "\dayz_epoch_c\icons\equipment\MusicRadio2Broken.paa";
|
||||
};
|
||||
@@ -203,7 +203,7 @@ class ItemBucket : CA_Magazine
|
||||
displayName = $STR_EPOCH_METAL_BUCKET;
|
||||
descriptionShort = $STR_EPOCH_METAL_BUCKET;
|
||||
model = "\CA\Structures\Furniture\Decoration\bucket\bucket.p3d";
|
||||
picture = "\z\addons\dayz_communityassets\CraftingPlaceholders\equip_sluginacan.paa";
|
||||
picture = "\dayz_epoch_c\icons\equipment\Bucket.paa";
|
||||
type = 256;
|
||||
};
|
||||
|
||||
@@ -214,7 +214,7 @@ class ItemSuitcase : CA_Magazine
|
||||
displayName = "$STR_DN_SUITCASE";
|
||||
descriptionShort = "$STR_DN_SUITCASE";
|
||||
model = "\CA\misc3\briefcase";
|
||||
picture = "\z\addons\dayz_communityassets\CraftingPlaceholders\equip_sluginacan.paa";
|
||||
picture = "\dayz_epoch_c\icons\equipment\Suitcase.paa";
|
||||
type = 256;
|
||||
};
|
||||
|
||||
@@ -225,7 +225,7 @@ class ItemSuitcaseDiamonds : CA_Magazine
|
||||
displayName = $STR_EPOCH_SUITCASE_DIAMONDS;
|
||||
descriptionShort = $STR_EPOCH_SUITCASE_DIAMONDS_DESC;
|
||||
model = "\CA\misc3\briefcase";
|
||||
picture = "\z\addons\dayz_communityassets\CraftingPlaceholders\equip_sluginacan.paa";
|
||||
picture = "\dayz_epoch_c\icons\equipment\Suitcase.paa";
|
||||
type = 256;
|
||||
};
|
||||
|
||||
@@ -236,7 +236,7 @@ class ItemSuitcaseBomb : CA_Magazine
|
||||
displayName = $STR_EPOCH_SUITCASE_BOMB;
|
||||
descriptionShort = $STR_EPOCH_SUITCASE_BOMB_DESC;
|
||||
model = "\CA\misc3\briefcase";
|
||||
picture = "\z\addons\dayz_communityassets\CraftingPlaceholders\equip_sluginacan.paa";
|
||||
picture = "\dayz_epoch_c\icons\equipment\Suitcase.paa";
|
||||
type = 256;
|
||||
};
|
||||
|
||||
@@ -247,7 +247,7 @@ class ItemPlasticParts : CA_Magazine
|
||||
displayName = $STR_EPOCH_PLASTIC_PARTS;
|
||||
descriptionShort = $STR_EPOCH_PLASTIC_PARTS_DESC;
|
||||
model = "\z\addons\dayz_communityassets\models\crate.p3d";
|
||||
picture = "\z\addons\dayz_communityassets\pictures\equip_crate.paa";
|
||||
picture = "\dayz_epoch_c\icons\equipment\ItemPlasticParts.paa";
|
||||
type = 256;
|
||||
};
|
||||
|
||||
@@ -258,7 +258,7 @@ class ItemCeramicParts : CA_Magazine
|
||||
displayName = $STR_EPOCH_CERAMIC_PARTS;
|
||||
descriptionShort = $STR_EPOCH_CERAMIC_PARTS_DESC;
|
||||
model = "\z\addons\dayz_communityassets\models\crate.p3d";
|
||||
picture = "\z\addons\dayz_communityassets\pictures\equip_crate.paa";
|
||||
picture = "\dayz_epoch_c\icons\equipment\ItemCeramicParts.paa";
|
||||
type = 256;
|
||||
};
|
||||
|
||||
|
||||
@@ -104,7 +104,11 @@ class Category_30 {
|
||||
class Skin_WorkerW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_PolicemanW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_PriestW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_HookerW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_HookerW1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_HookerW2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_HookerW3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_HookerW4_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_HookerW5_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Functionary1_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Haris_Press_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Priest_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
|
||||
@@ -104,7 +104,11 @@ class Category_30 {
|
||||
class Skin_WorkerW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_PolicemanW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_PriestW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_HookerW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_HookerW1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_HookerW2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_HookerW3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_HookerW4_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_HookerW5_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Functionary1_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Haris_Press_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Priest_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
|
||||
@@ -6,6 +6,9 @@ class Tractor_DZE: Tractor {
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
class HitPoints;
|
||||
class HitFuel;
|
||||
class HitEngine;
|
||||
|
||||
class Reflectors
|
||||
{
|
||||
@@ -19,7 +22,14 @@ class Tractor_DZE: Tractor {
|
||||
selection = "L svetlo";
|
||||
size = 1;
|
||||
brightness = 0.5;
|
||||
angle = 120;
|
||||
angle = 90;
|
||||
};
|
||||
class Right: Left
|
||||
{
|
||||
position = "P svetlo";
|
||||
direction = "konec P svetla";
|
||||
hitpoint = "P svetlo";
|
||||
selection = "P svetlo";
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -32,9 +42,6 @@ class TractorOld_DZE: tractorOld {
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
class HitPoints;
|
||||
class HitFuel;
|
||||
class HitEngine;
|
||||
class Reflectors
|
||||
{
|
||||
class Left
|
||||
@@ -47,12 +54,12 @@ class TractorOld_DZE: tractorOld {
|
||||
selection = "L svetlo";
|
||||
size = 1;
|
||||
brightness = 0.5;
|
||||
angle = 120;
|
||||
angle = 90;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Tractor_Armored_DZE: TractorOld_DZE
|
||||
class Tractor_Armored_DZE: Tractor_DZE
|
||||
{
|
||||
displayname = $STR_VEH_NAME_TRACTOR_ARMORED;
|
||||
model = "\z\addons\dayz_epoch_v\vehicles\tractor\dze_tractor";
|
||||
|
||||
@@ -255,11 +255,33 @@ class PriestW_DZ: CivilianW
|
||||
displayName = $STR_EPOCH_SKINS_PRIEST;
|
||||
model = "z\addons\dayz_epoch_u\clothes\dze_F_priest";
|
||||
};
|
||||
class HookerW_DZ: CivilianW
|
||||
class HookerW1_DZ: CivilianW
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_SKIN_HOOKER_NAME;
|
||||
model = "z\addons\dayz_epoch_u\clothes\dze_f_hooker";
|
||||
hiddenSelections[] = {"camo1"};
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch_u\clothes\data\hooker1_co.paa"};
|
||||
};
|
||||
class HookerW2_DZ: HookerW1_DZ
|
||||
{
|
||||
displayName = $STR_DZE_SKIN_HOOKER_NAME;
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch_u\clothes\data\hooker2_co.paa"};
|
||||
};
|
||||
class HookerW3_DZ: HookerW1_DZ
|
||||
{
|
||||
displayName = $STR_DZE_SKIN_HOOKER_NAME;
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch_u\clothes\data\hooker3_co.paa"};
|
||||
};
|
||||
class HookerW4_DZ: HookerW1_DZ
|
||||
{
|
||||
displayName = $STR_DZE_SKIN_HOOKER_NAME;
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch_u\clothes\data\hooker4_co.paa"};
|
||||
};
|
||||
class HookerW5_DZ: HookerW1_DZ
|
||||
{
|
||||
displayName = $STR_DZE_SKIN_HOOKER_NAME;
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch_u\clothes\data\hooker5_co.paa"};
|
||||
};
|
||||
class SniperW_DZ: CivilianW
|
||||
{
|
||||
|
||||
@@ -8,7 +8,7 @@ _part_out = _vars select 0;
|
||||
_part_in = _vars select 1;
|
||||
_qty_out = _vars select 2;
|
||||
_qty_in = _vars select 3;
|
||||
_humanityGain = [0,_vars select 4] select (count _this > 4);
|
||||
_humanityGain = [0,_vars select 4] select (count _vars > 4);
|
||||
_textPartIn = getText (configFile >> "CfgMagazines" >> _part_in >> "displayName");
|
||||
_textPartOut = getText (configFile >> "CfgMagazines" >> _part_out >> "displayName");
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ dayz_traps_trigger = [];
|
||||
USEC_typeOfWounds = ["Pelvis","aimpoint","lelbow","relbow","RightFoot","LeftFoot","neck","pilot"];
|
||||
|
||||
// Player classes
|
||||
AllPlayers = ["SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorWwinter_DZ","SurvivorW3_DZ","Bandit2_DZ","Bandit3_DZ","Bandit4_DZ","Bandit5_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Soldier_EP2_DZ","TK_INS_Soldier_EP3_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter1_DZ","CamoWinter2_DZ","SniperWinter_DZ","Nac_Soldier_DZ","Tamika_DZ","gsc_military_helmet_wdl_DZ","gsc_military_head_wdl_DZ","gsc_military_helmet_grey_DZ","gsc_military_head_grey_DZ","gsc_scientist1_DZ","gsc_scientist1_head_DZ","gsc_scientist2_DZ","gsc_scientist2_head_DZ","gsc_cloth_loner_head_DZ","gsc_eco_stalker_mask_neutral_DZ","gsc_eco_stalker_head_neutral_DZ","gsc_eco_stalker_mask_fred_DZ","gsc_eco_stalker_head_fred_DZ","gsc_eco_stalker_mask_duty_DZ","gsc_eco_stalker_head_duty_DZ","gsc_eco_stalker_mask_camo_DZ","gsc_eco_stalker_head_camo_DZ","GhillieFull_Desert01_DZ","GhillieFull_Desert02_DZ","GhillieFull_Desert03_DZ","GhillieFull_Desert04_DZ","GhillieFull_Desert05_DZ","GhillieFull_Desert06_DZ","GhillieFull_Desert07_DZ","GhillieFull_Desert08_DZ","GhillieFull_Snow01_DZ","GhillieFull_Snow02_DZ","GhillieFull_Snow03_DZ","GhillieFull_Snow04_DZ","GhillieFull_Snow05_DZ","GhillieFull_Urban01_DZ","GhillieFull_Wood01_DZ","GhillieFull_Wood02_DZ","GhillieFull_Wood03_DZ","GhillieFull_Wood04_DZ","GhillieFull_Wood05_DZ","GhillieFull_Wood06_DZ","GhillieFull_Wood07_DZ","GhillieFull_Wood08_DZ","GhillieFull_Wood09_DZ","GhillieFull_Wood10_DZ","GhillieFull_Wood11_DZ","GhillieFull_Wood12_DZ","GhillieFull_Wood13_DZ","GhillieFull_Wood14_DZ","GhillieFull_Wood15_DZ","GhillieFull_Wood16_DZ","GER_Soldier_EP1_des_DZ","GER_Soldier_TL_EP1_des_DZ","GER_Soldier_EP1_wdl_DZ","GER_Soldier_TL_EP1_wdl_DZ","Apo_Rifleman_01_DZ","Apo_Rifleman_02_DZ","Apo_Rifleman_03_DZ","Apo_Rifleman_04_DZ","Apo_Rifleman_05_DZ","Apo_Rifleman_06_DZ","SG_GRU_TL_DZ","SG_GRU_Scout_DZ","SG_GRU_Sniper_DZ","SG_GRU_Spotter_DZ","SG_GRU_TL_W_DZ","SG_GRU_Scout_W_DZ","SG_GRU_Assaultman_W_DZ","SG_GRU_Medic_W_DZ","SG_GRU_TL_D_DZ","SG_GRU_Scout_D_DZ","SG_GRU_Marksman_D_DZ","SG_GRU_Operator_D_DZ","SG_GRU_MG_D_DZ","CZ_Soldier805_DES_ACR_DZ","CZ_Soldier_805_Wdl_ACR_DZ","CZ_Soldier_Crew_Dst_ACR_DZ","CZ_Soldier_Officer_Wdl_ACR_DZ","CZ_Soldier_Recon_Wdl_ACR_DZ","CZ_Soldier_Spec1_Wdl_ACR_DZ","CZ_Soldier_Spec2_Wdl_ACR_DZ","CZ_Soldier_Spec3_Wdl_ACR_DZ","CZ_Soldier_Spec_Demo_Dst_ACR_DZ","CZ_Soldier_Sniper_ACR_DZ","CZ_Soldier_Light_Wdl_ACR_DZ","Firefighter1_DZ","Firefighter2_DZ","Firefighter3_DZ","Firefighter4_DZ","Firefighter5_DZ","Firefighter_Officer1_DZ","Firefighter_Officer2_DZ","Postman1_DZ","Postman2_DZ","Postman3_DZ","Postman4_DZ","SchoolTeacher_DZ","Gardener_DZ","RU_Policeman2_DZ","Hunter_DZ","Civilian1_DZ","Civilian2_DZ","Civilian3_DZ","Civilian4_DZ","Civilian5_DZ","Civilian6_DZ","Civilian7_DZ","Civilian8_DZ","Civilian9_DZ","Civilian10_DZ","Civilian11_DZ","Civilian12_DZ","Civilian13_DZ","Civilian14_DZ","Prisoner1_DZ","Prisoner2_DZ","Prisoner3_DZ","Reporter_DZ","MafiaBoss_DZ","Dealer_DZ","BusinessMan_DZ","CamoWinter1W_DZ","CamoWinter2W_DZ","OperatorW_DZ","GunnerW_DZ","DoctorW_DZ","WorkerW_DZ","PolicemanW_DZ","PriestW_DZ","HookerW_DZ","SniperW_DZ","SniperBanditW_DZ","SniperWinterW_DZ","Sniper1W_DZ","TK_Soldier_Sniper_EP1W_DZ","CZ_Soldier_Sniper_EP1W_DZ","GhillieFull_Desert01W_DZ","GhillieFull_Desert02W_DZ","GhillieFLine truncated
|
||||
AllPlayers = ["SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorWwinter_DZ","SurvivorW3_DZ","Bandit2_DZ","Bandit3_DZ","Bandit4_DZ","Bandit5_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Soldier_EP2_DZ","TK_INS_Soldier_EP3_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter1_DZ","CamoWinter2_DZ","SniperWinter_DZ","Nac_Soldier_DZ","Tamika_DZ","gsc_military_helmet_wdl_DZ","gsc_military_head_wdl_DZ","gsc_military_helmet_grey_DZ","gsc_military_head_grey_DZ","gsc_scientist1_DZ","gsc_scientist1_head_DZ","gsc_scientist2_DZ","gsc_scientist2_head_DZ","gsc_cloth_loner_head_DZ","gsc_eco_stalker_mask_neutral_DZ","gsc_eco_stalker_head_neutral_DZ","gsc_eco_stalker_mask_fred_DZ","gsc_eco_stalker_head_fred_DZ","gsc_eco_stalker_mask_duty_DZ","gsc_eco_stalker_head_duty_DZ","gsc_eco_stalker_mask_camo_DZ","gsc_eco_stalker_head_camo_DZ","GhillieFull_Desert01_DZ","GhillieFull_Desert02_DZ","GhillieFull_Desert03_DZ","GhillieFull_Desert04_DZ","GhillieFull_Desert05_DZ","GhillieFull_Desert06_DZ","GhillieFull_Desert07_DZ","GhillieFull_Desert08_DZ","GhillieFull_Snow01_DZ","GhillieFull_Snow02_DZ","GhillieFull_Snow03_DZ","GhillieFull_Snow04_DZ","GhillieFull_Snow05_DZ","GhillieFull_Urban01_DZ","GhillieFull_Wood01_DZ","GhillieFull_Wood02_DZ","GhillieFull_Wood03_DZ","GhillieFull_Wood04_DZ","GhillieFull_Wood05_DZ","GhillieFull_Wood06_DZ","GhillieFull_Wood07_DZ","GhillieFull_Wood08_DZ","GhillieFull_Wood09_DZ","GhillieFull_Wood10_DZ","GhillieFull_Wood11_DZ","GhillieFull_Wood12_DZ","GhillieFull_Wood13_DZ","GhillieFull_Wood14_DZ","GhillieFull_Wood15_DZ","GhillieFull_Wood16_DZ","GER_Soldier_EP1_des_DZ","GER_Soldier_TL_EP1_des_DZ","GER_Soldier_EP1_wdl_DZ","GER_Soldier_TL_EP1_wdl_DZ","Apo_Rifleman_01_DZ","Apo_Rifleman_02_DZ","Apo_Rifleman_03_DZ","Apo_Rifleman_04_DZ","Apo_Rifleman_05_DZ","Apo_Rifleman_06_DZ","SG_GRU_TL_DZ","SG_GRU_Scout_DZ","SG_GRU_Sniper_DZ","SG_GRU_Spotter_DZ","SG_GRU_TL_W_DZ","SG_GRU_Scout_W_DZ","SG_GRU_Assaultman_W_DZ","SG_GRU_Medic_W_DZ","SG_GRU_TL_D_DZ","SG_GRU_Scout_D_DZ","SG_GRU_Marksman_D_DZ","SG_GRU_Operator_D_DZ","SG_GRU_MG_D_DZ","CZ_Soldier805_DES_ACR_DZ","CZ_Soldier_805_Wdl_ACR_DZ","CZ_Soldier_Crew_Dst_ACR_DZ","CZ_Soldier_Officer_Wdl_ACR_DZ","CZ_Soldier_Recon_Wdl_ACR_DZ","CZ_Soldier_Spec1_Wdl_ACR_DZ","CZ_Soldier_Spec2_Wdl_ACR_DZ","CZ_Soldier_Spec3_Wdl_ACR_DZ","CZ_Soldier_Spec_Demo_Dst_ACR_DZ","CZ_Soldier_Sniper_ACR_DZ","CZ_Soldier_Light_Wdl_ACR_DZ","Firefighter1_DZ","Firefighter2_DZ","Firefighter3_DZ","Firefighter4_DZ","Firefighter5_DZ","Firefighter_Officer1_DZ","Firefighter_Officer2_DZ","Postman1_DZ","Postman2_DZ","Postman3_DZ","Postman4_DZ","SchoolTeacher_DZ","Gardener_DZ","RU_Policeman2_DZ","Hunter_DZ","Civilian1_DZ","Civilian2_DZ","Civilian3_DZ","Civilian4_DZ","Civilian5_DZ","Civilian6_DZ","Civilian7_DZ","Civilian8_DZ","Civilian9_DZ","Civilian10_DZ","Civilian11_DZ","Civilian12_DZ","Civilian13_DZ","Civilian14_DZ","Prisoner1_DZ","Prisoner2_DZ","Prisoner3_DZ","Reporter_DZ","MafiaBoss_DZ","Dealer_DZ","BusinessMan_DZ","CamoWinter1W_DZ","CamoWinter2W_DZ","OperatorW_DZ","GunnerW_DZ","DoctorW_DZ","WorkerW_DZ","PolicemanW_DZ","PriestW_DZ","HookerW1_DZ","HookerW2_DZ","HookerW3_DZ","HookerW4_DZ","HookerW5_DZ","SniperW_DZ","SniperBanditW_DZ","SniperWinterW_DZ","Sniper1W_DZ","TK_Soldier_Sniper_EP1W_DZ","CZ_Soldier_Sniper_EP1W_DZ","GhillLine truncated
|
||||
|
||||
// Epoch Additions
|
||||
dayz_activeInvites = [];
|
||||
|
||||
@@ -17204,15 +17204,15 @@
|
||||
<Hungarian>Géppisztoly <br/> Kaliber: 9x19mm</Hungarian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_SC_EVO3_SD_DESC">
|
||||
<German>Schallgedämpfte Maschinenpistole <br/>Kaliber: 9x19mm</German>
|
||||
<English>Silenced submachine gun <br/>Caliber: 9x19mm</English>
|
||||
<Italian>Fucile mitragliatore con silenziatore <br/>Calibro: 9x19mm</Italian>
|
||||
<Spanish>Metralleta con silenciador <br/>Calibre: 9x19mm</Spanish>
|
||||
<French>Pistolet-mitrailleur à silencieux <br/>Calibre: 9x19mm</French>
|
||||
<Czech>Samopal s tlumičem <br/>Kalibr: 9x19mm</Czech>
|
||||
<Russian>Пистолет-пулемет с ПБС<br/>Калибр: 9х19мм</Russian>
|
||||
<Polish>Pistolet maszynowy z tłumikiem <br/>Kaliber: 9x19mm </Polish>
|
||||
<Hungarian>Hangtompítós géppisztoly <br/> Kaliber: 9x19mm</Hungarian>
|
||||
<German>Schallgedämpfte Maschinenpistole <br/>Kaliber: 9x19mm SD</German>
|
||||
<English>Silenced submachine gun <br/>Caliber: 9x19mm SD</English>
|
||||
<Italian>Fucile mitragliatore con silenziatore <br/>Calibro: 9x19mm SD</Italian>
|
||||
<Spanish>Metralleta con silenciador <br/>Calibre: 9x19mm SD</Spanish>
|
||||
<French>Pistolet-mitrailleur à silencieux <br/>Calibre: 9x19mm SD</French>
|
||||
<Czech>Samopal s tlumičem <br/>Kalibr: 9x19mm SD</Czech>
|
||||
<Russian>Пистолет-пулемет с ПБС<br/>Калибр: 9х19мм дозвук.</Russian>
|
||||
<Polish>Pistolet maszynowy z tłumikiem <br/>Kaliber: 9x19mm SD</Polish>
|
||||
<Hungarian>Hangtompítós géppisztoly <br/> Kaliber: 9x19mm SD</Hungarian>
|
||||
</Key>
|
||||
|
||||
<!-- CZ 805 -->
|
||||
@@ -17240,9 +17240,9 @@
|
||||
<Russian>Штурмовая винтовка<br/>Калибр: 5.56x45мм</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_CZ_805A_SD_DESC">
|
||||
<English>Silenced Assault Rifle <br/>Caliber: 5.56x45mm</English>
|
||||
<German>Schallgedämpftes Sturmgewehr <br/>Kaliber: 5.56x45mm</German>
|
||||
<Russian>Бесшумная штурмовая винтовка<br/>Калибр: 5.56x45мм</Russian>
|
||||
<English>Silenced Assault Rifle <br/>Caliber: 5.56x45mm SD</English>
|
||||
<German>Schallgedämpftes Sturmgewehr <br/>Kaliber: 5.56x45mm SD</German>
|
||||
<Russian>Бесшумная штурмовая винтовка<br/>Калибр: 5.56x45мм дозвук.</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_CZ_805B_DESC">
|
||||
<English>Assault Rifle <br/>Caliber: 7.62x51mm</English>
|
||||
@@ -17482,9 +17482,9 @@
|
||||
<Russian>Штурмовая винтовка<br/>Калибр: 6.80x43мм</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_ACR_SD_DESC">
|
||||
<English>Silenced Assault Rifle <br/>Caliber: 6.80x43mm</English>
|
||||
<German>Schallgedämpftes Sturmgewehr <br/>Kaliber: 6.80x43mm</German>
|
||||
<Russian>Бесшумная штурмовая винтовка<br/>Калибр: 6.80x43мм</Russian>
|
||||
<English>Silenced Assault Rifle <br/>Caliber: 6.80x43mm SD</English>
|
||||
<German>Schallgedämpftes Sturmgewehr <br/>Kaliber: 6.80x43mm SD</German>
|
||||
<Russian>Бесшумная штурмовая винтовка<br/>Калибр: 6.80x43мм дозвук.</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_ACR_NV_DESC">
|
||||
<English>Assault Rifle with a night vision scope. <br/>Caliber: 6.80x43mm</English>
|
||||
@@ -17492,9 +17492,9 @@
|
||||
<Russian>Штурмовая винтовка с прибором ночного видения.<br/>Калибр: 6.80x43мм</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_ACR_NV_SD_DESC">
|
||||
<English>Silenced Assault Rifle with a night vision scope. <br/>Caliber: 6.80x43mm</English>
|
||||
<German>Schallgedämpftes Sturmgewehr mit einem Nachtsichtvisier. <br/>Kaliber: 6.80x43mm</German>
|
||||
<Russian>Бесшумная штурмовая винтовка с прибором ночного видения.<br/>Калибр: 6.80x43мм</Russian>
|
||||
<English>Silenced Assault Rifle with a night vision scope. <br/>Caliber: 6.80x43mm SD</English>
|
||||
<German>Schallgedämpftes Sturmgewehr mit einem Nachtsichtvisier. <br/>Kaliber: 6.80x43mm SD</German>
|
||||
<Russian>Бесшумная штурмовая винтовка с прибором ночного видения.<br/>Калибр: 6.80x43мм дозвук.</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_ACR_TWS_DESC">
|
||||
<English>Assault Rifle with a TWS scope. <br/>Caliber: 6.80x43mm</English>
|
||||
@@ -17502,9 +17502,9 @@
|
||||
<Russian>Штурмовая винтовка с тепловым прицелом.<br/>Калибр: 6.80x43мм</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_ACR_TWS_SD_DESC">
|
||||
<English>Silenced Assault Rifle with a TWS scope. <br/>Caliber: 6.80x43mm</English>
|
||||
<German>Schallgedämpftes Sturmgewehr mit einem wärmesuchenden Visier. <br/>Kaliber: 6.80x43mm</German>
|
||||
<Russian>Бесшумная штурмовая винтовка с тепловым прицелом.<br/>Калибр: 6.80x43мм</Russian>
|
||||
<English>Silenced Assault Rifle with a TWS scope. <br/>Caliber: 6.80x43mm SD</English>
|
||||
<German>Schallgedämpftes Sturmgewehr mit einem wärmesuchenden Visier. <br/>Kaliber: 6.80x43mm SD</German>
|
||||
<Russian>Бесшумная штурмовая винтовка с тепловым прицелом.<br/>Калибр: 6.80x43мм дозвук.</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_ACR_NAME">
|
||||
<English>ACR</English>
|
||||
@@ -17609,9 +17609,9 @@
|
||||
<Russian>Снайперская винтовка<br/>Калибр: 7.62x51мм</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_RSASS_SD_DESC">
|
||||
<English>Silenced Sniper Rifle <br/>Caliber: 7.62x51mm</English>
|
||||
<German>Schallgedämpftes Scharfschützengewehr <br/>Kaliber: 7.62x51mm</German>
|
||||
<Russian>Бесшумная снайперская винтовка<br/>Калибр: 7.62x51мм</Russian>
|
||||
<English>Silenced Sniper Rifle <br/>Caliber: 7.62x51mm SD</English>
|
||||
<German>Schallgedämpftes Scharfschützengewehr <br/>Kaliber: 7.62x51mm SD</German>
|
||||
<Russian>Бесшумная снайперская винтовка<br/>Калибр: 7.62x51мм дозвук.</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_RSASS_TWS_NAME">
|
||||
<English>R11 RSASS TWS</English>
|
||||
@@ -17627,9 +17627,9 @@
|
||||
<Russian>Снайперская винтовка с тепловым прицелом.<br/>Калибр: 7.62x51мм</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_RSASS_SD_TWS_DESC">
|
||||
<English>Silenced Sniper Rifle with a TWS scope. <br/>Caliber: 7.62x51mm</English>
|
||||
<German>Schallgedämpftes Scharfschützengewehr mit einem wärmesuchenden Visier. <br/>Kaliber: 7.62x51mm</German>
|
||||
<Russian>Бесшумная снайперская винтовка с тепловым прицелом.<br/>Калибр: 7.62x51мм</Russian>
|
||||
<English>Silenced Sniper Rifle with a TWS scope. <br/>Caliber: 7.62x51mm SD</English>
|
||||
<German>Schallgedämpftes Scharfschützengewehr mit einem wärmesuchenden Visier. <br/>Kaliber: 7.62x51mm SD</German>
|
||||
<Russian>Бесшумная снайперская винтовка с тепловым прицелом.<br/>Калибр: 7.62x51мм дозвук.</Russian>
|
||||
</Key>
|
||||
|
||||
<!-- MSR -->
|
||||
@@ -17646,9 +17646,9 @@
|
||||
<Russian>Снайперская винтовка<br/>Калибр: .338</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_MSR_SD_DESC">
|
||||
<English>Silenced Sniper Rifle <br/>Caliber: .338</English>
|
||||
<German>Schallgedämpftes Scharfschützengewehr <br/>Kaliber: .338</German>
|
||||
<Russian>Бесшумная снайперская винтовка<br/>Калибр: .338</Russian>
|
||||
<English>Silenced Sniper Rifle <br/>Caliber: .338 SD</English>
|
||||
<German>Schallgedämpftes Scharfschützengewehr <br/>Kaliber: .338 SD</German>
|
||||
<Russian>Бесшумная снайперская винтовка<br/>Калибр: .338 дозвук.</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_MSR_TWS_NAME">
|
||||
<English>MSR TWS</English>
|
||||
@@ -17664,9 +17664,9 @@
|
||||
<Russian>Снайперская винтовка с тепловым прицелом.<br/>Калибр: .338</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_MSR_SD_TWS_DESC">
|
||||
<English>Silenced Sniper Rifle with a TWS scope. <br/>Caliber: .338</English>
|
||||
<German>Schallgedämpftes Scharfschützengewehr mit einem wärmesuchenden Visier. <br/>Kaliber: .338</German>
|
||||
<Russian>Бесшумная снайперская винтовка с тепловым прицелом.<br/>Калибр: .338</Russian>
|
||||
<English>Silenced Sniper Rifle with a TWS scope. <br/>Caliber: .338 SD</English>
|
||||
<German>Schallgedämpftes Scharfschützengewehr mit einem wärmesuchenden Visier. <br/>Kaliber: .338 SD</German>
|
||||
<Russian>Бесшумная снайперская винтовка с тепловым прицелом.<br/>Калибр: .338 дозвук.</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_MSR_NV_NAME">
|
||||
<English>MSR NV</English>
|
||||
@@ -17682,9 +17682,9 @@
|
||||
<Russian>Снайперская винтовка с прибором ночного видения.<br/>Калибр: .338</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_MSR_SD_NV_DESC">
|
||||
<English>Silenced Sniper Rifle with a night vision scope. <br/>Caliber: .338</English>
|
||||
<German>Schallgedämpftes Scharfschützengewehr mit einem Nachtsichtvisier. <br/>Kaliber: .338</German>
|
||||
<Russian>Бесшумная снайперская винтовка с прибором ночного видения.<br/>Калибр: .338</Russian>
|
||||
<English>Silenced Sniper Rifle with a night vision scope. <br/>Caliber: .338 SD</English>
|
||||
<German>Schallgedämpftes Scharfschützengewehr mit einem Nachtsichtvisier. <br/>Kaliber: .338 SD</German>
|
||||
<Russian>Бесшумная снайперская винтовка с прибором ночного видения.<br/>Калибр: .338 дозвук.</Russian>
|
||||
</Key>
|
||||
|
||||
<!-- XM2010 -->
|
||||
@@ -17701,9 +17701,9 @@
|
||||
<Russian>Снайперская винтовка<br/>Калибр: .300</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_XM2010_SD_DESC">
|
||||
<English>Silenced Sniper Rifle <br/>Caliber: .300</English>
|
||||
<German>Schallgedämpftes Scharfschützengewehr <br/>Kaliber: .300</German>
|
||||
<Russian>Бесшумная снайперская винтовка<br/>Калибр: .300</Russian>
|
||||
<English>Silenced Sniper Rifle <br/>Caliber: .300 SD</English>
|
||||
<German>Schallgedämpftes Scharfschützengewehr <br/>Kaliber: .300 SD</German>
|
||||
<Russian>Бесшумная снайперская винтовка<br/>Калибр: .300 дозвук.</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_XM2010_TWS_NAME">
|
||||
<English>XM2010 TWS</English>
|
||||
@@ -17719,9 +17719,9 @@
|
||||
<Russian>Снайперская винтовка с тепловым прицелом.<br/>Калибр: .300</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_XM2010_SD_TWS_DESC">
|
||||
<English>Silenced Sniper Rifle with a TWS scope. <br/>Caliber: .300</English>
|
||||
<German>Schallgedämpftes Scharfschützengewehr mit einem wärmesuchenden Visier. <br/>Kaliber: .300</German>
|
||||
<Russian>Бесшумная снайперская винтовка с тепловым прицелом.<br/>Калибр: .300</Russian>
|
||||
<English>Silenced Sniper Rifle with a TWS scope. <br/>Caliber: .300 SD</English>
|
||||
<German>Schallgedämpftes Scharfschützengewehr mit einem wärmesuchenden Visier. <br/>Kaliber: .300 SD</German>
|
||||
<Russian>Бесшумная снайперская винтовка с тепловым прицелом.<br/>Калибр: .300 дозвук.</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_XM2010_NV_NAME">
|
||||
<English>XM2010 NV</English>
|
||||
@@ -17737,9 +17737,9 @@
|
||||
<Russian>Снайперская винтовка с прибором ночного видения.<br/>Калибр: .300</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_XM2010_SD_NV_DESC">
|
||||
<English>Silenced Sniper Rifle with a night vision scope. <br/>Caliber: .300</English>
|
||||
<German>Schallgedämpftes Scharfschützengewehr mit einem Nachtsichtvisier. <br/>Kaliber: .300</German>
|
||||
<Russian>Бесшумная снайперская винтовка с прибором ночного видения.<br/>Калибр: .300</Russian>
|
||||
<English>Silenced Sniper Rifle with a night vision scope. <br/>Caliber: .300 SD</English>
|
||||
<German>Schallgedämpftes Scharfschützengewehr mit einem Nachtsichtvisier. <br/>Kaliber: .300 SD</German>
|
||||
<Russian>Бесшумная снайперская винтовка с прибором ночного видения.<br/>Калибр: .300 дозвук.</Russian>
|
||||
</Key>
|
||||
|
||||
<!-- KAC PDW -->
|
||||
@@ -18584,9 +18584,9 @@
|
||||
<Russian>MK 14 Sniper ПБС</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_MK14SD_DESC">
|
||||
<English>Silenced Assault Rifle <br/>Caliber: 7.62x51mm</English>
|
||||
<German>Schallgedämpftes Sturmgewehr <br/>Kaliber: 7.62x51mm</German>
|
||||
<Russian>Бесшумная штурмовая винтовка<br/>Калибр: 7.62x51мм</Russian>
|
||||
<English>Silenced Assault Rifle <br/>Caliber: 7.62x51mm SD</English>
|
||||
<German>Schallgedämpftes Sturmgewehr <br/>Kaliber: 7.62x51mm SD</German>
|
||||
<Russian>Бесшумная штурмовая винтовка<br/>Калибр: 7.62x51мм дозвук.</Russian>
|
||||
</Key>
|
||||
|
||||
<!-- MK16 -->
|
||||
@@ -18710,9 +18710,9 @@
|
||||
<Russian>Снайперская винтовка<br/>Калибр: 7.62x51мм</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_MK17SD_SNIPER_DESC">
|
||||
<English>Silenced Sniper Rifle <br/>Caliber: 7.62x51mm</English>
|
||||
<German>Schallgedämpftes Scharfschützengewehr <br/>Kaliber: 7.62x51mm</German>
|
||||
<Russian>Бесшумная снайперская винтовка<br/>Калибр: 7.62x51мм</Russian>
|
||||
<English>Silenced Sniper Rifle <br/>Caliber: 7.62x51mm SD</English>
|
||||
<German>Schallgedämpftes Scharfschützengewehr <br/>Kaliber: 7.62x51mm SD</German>
|
||||
<Russian>Бесшумная снайперская винтовка<br/>Калибр: 7.62x51мм дозвук.</Russian>
|
||||
</Key>
|
||||
|
||||
<!-- SCAR-H AK -->
|
||||
@@ -18817,9 +18817,9 @@
|
||||
<Russian>M200 Chey Tac ПБС</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_M200_CHEYTAC_SD_DESC">
|
||||
<English>Sniper Rifle <br/>Caliber: .408 Chey Tac SD</English>
|
||||
<German>Scharfschützengewehr <br/>Kaliber: .408 Chey Tac SD</German>
|
||||
<Russian>Снайперская винтовка<br/>Калибр: .408 Chey Tac дозвук.</Russian>
|
||||
<English>Silenced Sniper Rifle <br/>Caliber: .408 Chey Tac SD</English>
|
||||
<German>Schallgedämpftes Scharfschützengewehr <br/>Kaliber: .408 Chey Tac SD</German>
|
||||
<Russian>Бесшумная Снайперская винтовка<br/>Калибр: .408 Chey Tac дозвук.</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_WA2000_NAME">
|
||||
<English>WA2000</English>
|
||||
@@ -28927,6 +28927,10 @@
|
||||
<English>Cinder Garage Door</English>
|
||||
<German>Betongaragentür</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_BLOCKGARAGEDOOR_DESC">
|
||||
<English>Cinder garage door constructed out of cinder.</English>
|
||||
<German>Eine Betongaragentür bestehend aus Beton.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_BLOCKGARAGEDOORLOCKED">
|
||||
<English>Cinder Garage Door (locked)</English>
|
||||
<German>Betongaragentür (verschlossen)</German>
|
||||
@@ -29697,6 +29701,11 @@
|
||||
<German>Priester Kleidung</German>
|
||||
<Russian>Ряса священника</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_JULIA_DESC">
|
||||
<English>Priest Outfit</English>
|
||||
<German>Priester Kleidung</German>
|
||||
<Russian>Ряса священника</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_PRIEST">
|
||||
<English>Priest</English>
|
||||
<German>Priester</German>
|
||||
@@ -29896,8 +29905,36 @@
|
||||
<English>Chantal</English>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_CHANTAL_DESC">
|
||||
<English>Chantal the woman for the fast trip.</English>
|
||||
<German>Chantal, die Frau für die schnelle Sache.</German>
|
||||
<English>Chantal - the woman for the fast trip.</English>
|
||||
<German>Chantal - die Frau für die schnelle Sache.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_SALLY">
|
||||
<English>Sally</English>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_SALLY_DESC">
|
||||
<English>Sally - is good at math and you know why.</English>
|
||||
<German>Sally - ist gut in Mathe und du weißt genau wieso.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_GINA">
|
||||
<English>Gina</English>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_GINA_DESC">
|
||||
<English>Gina - the wildest woman you have ever met.</English>
|
||||
<German>Gina - die wildeste Frau, die du jemals getroffen hast.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_ANGEL">
|
||||
<English>Angel</English>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_ANGEL_DESC">
|
||||
<English>Angel - you know she is not an angel but you do not care.</English>
|
||||
<German>Angel - du weißt, dass sie kein Engel ist, aber das ist dir egal.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_KANDY">
|
||||
<English>Kandy</English>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_KANDY_DESC">
|
||||
<English>Kandy - what is sweeter than Candy, yeah it is Kandy.</English>
|
||||
<German>Kandy - was ist süßer als Zucker, es ist Kandy.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_URSULA">
|
||||
<English>Operator Ursula</English>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
//new
|
||||
1 "" !^[0-9]+Rnd_|^Item|^Trash|^Food|^Fish|^Part|^Attachment_|^equip|swing$|^Hand|^(whole)?blood|^Skin !=Mosin_Nagant_Ammo|transfusionKit|TrapBear|emptyBloodBag|PipeBomb|5x_22_LR_17_HMR|10x_303|Crossbow_EX_Bolt !=Tranquiliser_Bolt|CementBag !=Flare(White|Green)_(M203|GP25) !=SmokeShell(Red|Green|Yellow|Orange)? !="" !=(Quiver|WoodenArrow|CA_Magazine|CinderBlocks|MortarBucket|fuel_pump_kit|forest_net_kit|CSGAS|MAAWS_HEAT) !_kit$|_locked$|_kit2$ !bulk_ !ACR_30Rnd_680x43
|
||||
1 ^[0-9]+Rnd_ !=1Rnd_(((HE|Smoke(Red|Green|Yellow)?)_(M203|GP25))|Arrow_Wood|Bolt_Explosive|Bolt_Tranquilizer) !=2Rnd_12Gauge_(Slug|Buck) !=3rnd_Anzio_20x102mm !=5Rnd_(762x51_M24|86x70_L115A1|762x54_Mosin|17HMR|127x108_KSVK|762x67_XM2010(_SD)?) !=6Rnd_(45ACP|44Magnum|357Magnum|762x51_WA2000) !=7Rnd_(45ACP_1911(SD)?|86x70_MSR(_SD)?|50AE_Deagle|9x17_PPK) !=75Rnd_(545x39_RPK|762x39_RPK) !=8Rnd_(9x18_Makarov(SD)?|762x25_TT33|9x19_P38|9x19_MK22(SD)?|((12Gauge_|B_Saiga12_)(74Slug|Slug|Pellets|Buck))) !=10Rnd_(303British|762x54_SVD|762x51_CZ750|86x70_MRAD|127x99_m107) !=12Rnd_Quiver_Wood !=15Rnd_(9x19_M9(SD)?|W1866_Slug|9x19_P226|10x22_p99(_sd)?|45ACP_USP(SD)?) !=17Rnd_9x19_glock17(SD)? !=20Rnd_(762x51_(DMR(SD)?|FNFAL|(S)?B_SCAR|RSASS(_SD)?|G3|HK417(SD)?)|9x18_APS(SD)?) !=20Rnd_(B_(765x17_Ball|((Usas12_|AA12_)(74Slug|Pellets)))|9x39_(Groza9(SD)?|SP5_VSS)|9x19_(EVO(SD)?|M93R)) !=30Rnd_(556x45_(STANAG|G36|Aug)(SD)?|545x39_AK(SD)?|6x35_KAC) !=30Rnd_(762x39_(AK47|SA58|RK95(SD)?|Groza1(SD)?)|9x19_(MP5(SD)?|UZI(_SD)?|TMP(SD)?)) !=64Rnd_9x19(_SD)?_Bizon !=100Rnd_(762x(51_M240|54_PK)|556x45_BetaCMag) !=[12]00Rnd_556x45_(M249|L110A1) !=50Rnd_(762x54_UK59|57x28_P90(SD)?) !=32Rnd_9x19_(TEC9|STEN|MAT49) !=33Rnd_(9x19_G18|45ACP_KRISS(SD)?) !=18Rnd_9x19_Phantom(SD)? !=40Rnd_46x30(_sd)?_mp7 !=350Rnd_BB_Magazine !=13Rnd_9x19_BHP !=25Rnd_45ACP_UMP(SD)? !=70Rnd_9x19_M31 !=2000Rnd_762x51_M134
|
||||
1 "" !^[0-9]+Rnd_|^Item|^Trash|^Food|^Fish|^Part|^Attachment_|^equip|swing$|^Hand|^(whole)?blood|^Skin !=Mosin_Nagant_Ammo|transfusionKit|TrapBear|emptyBloodBag|PipeBomb|5x_22_LR_17_HMR|10x_303|Crossbow_EX_Bolt !=Tranquiliser_Bolt|CementBag !=Flare(White|Green)_(M203|GP25) !=SmokeShell(Red|Green|Yellow|Orange|Blue)? !="" !=(Quiver|WoodenArrow|CA_Magazine|CinderBlocks|MortarBucket|fuel_pump_kit|forest_net_kit|CSGAS|MAAWS_HEAT) !_kit$|_locked$|_kit2$ !bulk_ !ACR_30Rnd_680x43
|
||||
1 ^[0-9]+Rnd_ !=1Rnd_(((HE|Smoke(Red|Green|Yellow)?)_(M203|GP25))|Arrow_Wood|Bolt_Explosive|Bolt_Tranquilizer) !=2Rnd_12Gauge_(Slug|Buck) !=3rnd_Anzio_20x102mm !=5Rnd_(762x51_M24|86x70_L115A1|762x54_Mosin|17HMR|127x108_KSVK|127x99_as50_CP|762x67_XM2010(_SD)?) !=6Rnd_(45ACP|44Magnum|357Magnum|762x51_WA2000) !=7Rnd_(45ACP_1911(SD)?|86x70_MSR(_SD)?|50AE_Deagle|9x17_PPK) !=75Rnd_(545x39_RPK|762x39_RPK) !=8Rnd_(9x18_Makarov(SD)?|762x25_TT33|9x19_P38|9x19_MK22(SD)?|((12Gauge_|B_Saiga12_)(74Slug|Slug|Pellets|Buck))) !=10Rnd_(303British|762x54_SVD|762x51_CZ750|86x70_MRAD|127x99_m107) !=12Rnd_Quiver_Wood !=15Rnd_(9x19_M9(SD)?|W1866_Slug|9x19_P226|10x22_p99(_sd)?|45ACP_USP(SD)?) !=17Rnd_9x19_glock17(SD)? !=20Rnd_(762x51_(DMR(SD)?|FNFAL|(S)?B_SCAR|RSASS(_SD)?|G3|HK417(SD)?)|9x18_APS(SD)?) !=20Rnd_(B_(765x17_Ball|((Usas12_|AA12_)(74Slug|Pellets)))|9x39_(Groza9(SD)?|SP5_VSS)|9x19_(EVO(SD)?|M93R)) !=30Rnd_(556x45_(STANAG|G36|Aug)(SD)?|545x39_AK(SD)?|6x35_KAC) !=30Rnd_(762x39_(AK47|SA58|RK95(SD)?|Groza1(SD)?)|9x19_(MP5(SD)?|UZI(_SD)?|TMP(SD)?)) !=64Rnd_9x19(_SD)?_Bizon !=100Rnd_(762x(51_M240|54_PK)|556x45_BetaCMag|127x99_M2) !=[12]00Rnd_556x45_(M249|L110A1) !=50Rnd_(762x54_UK59|57x28_P90(SD)?) !=32Rnd_9x19_(TEC9|STEN|MAT49) !=33Rnd_(9x19_G18|45ACP_KRISS(SD)?) !=18Rnd_9x19_Phantom(SD)? !=40Rnd_46x30(_sd)?_mp7 !=350Rnd_BB_Magazine !=13Rnd_9x19_BHP !=25Rnd_45ACP_UMP(SD)? !=70Rnd_9x19_M31 !=2000Rnd_762x51_M134 !=48Rnd_40mm_MK19 !=29Rnd_30mm_AGS30
|
||||
1=HandGrenade_Stone
|
||||
@@ -8,7 +8,7 @@
|
||||
1 ^Smoke !=SmokeShell(|Red|Green|Yellow)
|
||||
1 ^Chem !=Chem(Green|Red|Blue)
|
||||
1 ^._40mm !=(G_40mm_HE|G_40mm_Smoke|F_40mm_White|F_40mm_Green)
|
||||
1 _DZ$ !=(BanditW?[12]|Camo1|Sniper1W?|Soldier1|SurvivorW?([123]|desert|pink|combat|urban)|Blood_Trail)_DZ !=(Land_Fire|Sandbag1|Hedgehog|BearTrap|CamoNet|GrenadeHandTimedWest|flamable)_DZ !=(Priest|Doctor|Assistant|Worker[134]|Soldier_(Crew|TL|Sniper|Bodyguard_AA12)_PMC)_DZ !=((Functionary1|Haris_Press|Pilot|US_Soldier)_EP1|Reporter|MafiaBoss|Dealer)_DZ !=pz_(policeman|suit[12]|worker[123]|doctor|teacher|hunter|villager[123]|priest)_DZ !=(GUE_Soldier_(MG|Sniper|Crew|CO|2)|Apo_Rifleman_0[1-6])_DZ !=(UN_CDF_Soldier(_Guard)?_EP1|BAF_Soldier_(Officer|N)_MTP|CamoWinterW?|Nac_Soldier|Tamika)_DZ !=GhillieFull_(Desert0[1-8]|Snow0[1-5]|Urban01|Wood(0[1-9]|1[1-6]))_DZ !=SG_GRU_(TL|Scout|Sniper|Spotter|Assaultman|Medic|Marksman|Operator|MG)(|_W|_D)_DZ !=(Firefighter([1-5]|_Officer[12])|Postman[1-4]|SchoolTeacher|Civilian([1-9]|1[0-4]))_DZ !=((Drake|Graves)_Light|GUE_Commander|Hunter|Gardener|RUS_(Soldier1|Commander))_DZ !=(RU_(Soldier(|_Officer|_Crew)|Policeman2?)|Ins_(Soldier_(2|GL|Crew)|Commander))_DZ !=(MVD_Soldier|CDF_Soldier|Prisoner[123]|Rocker[1-4]|BusinessMan|Rocket)_DZ !=(INS_(Lopotev|Soldier_(AR|CO)|Bardak|Worker2)|USMC_Soldier_(Officer|MG|Pilot))_DZ !=FR_(TL|R|Marksman|Assault_R|OHara|Rodriguez|Sapper)_DZ !=TK_(Special_Forces_MG|Soldier_Sniper|Commander|GUE_Soldier|CIV_Takistani0[1346]|INS_(Soldier(_AR)?|Warlord))_EP1_DZ !=gsc_(military_helmet_|military_head_)(|wdl|grey)_DZ !=gsc_(scientist[12](_head)?|cloth_loner_head)_DZ !=gsc_eco_stalker_(mask|head)_(camo|neutral|head|fred|duty)_DZ !=CZ_(Soldier_(805|Crew|Officer|Recon|Spec([123]|_Demo)|Sniper|Light)(|_Wdl|_Dst)|Soldier805_DES)_ACR_DZ !=CZ_(Special_Forces_GL_DES|Soldier_Sniper|Soldier_SL_DES)_EP1_DZ !=GER_Soldier(_TL)?_EP1(|_des|_wdl)_DZ !=(Generator|Server_Rack|FuelPump)_DZ
|
||||
1 _DZ$ !=(BanditW?[12]|Camo1|Sniper1W?|Soldier1|SurvivorW?([123]|desert|pink|combat|urban|winter)|Blood_Trail)_DZ !=(Land_Fire|Sandbag1|Hedgehog|BearTrap|CamoNet|GrenadeHandTimedWest|flamable)_DZ !=(Priest|Doctor|Assistant|Worker[134]|Soldier_(Crew|TL|Sniper|Bodyguard_AA12)_PMC)_DZ !=((Functionary1|Haris_Press|Pilot|US_Soldier)_EP1|Reporter|MafiaBoss|Dealer)_DZ !=pz_(policeman|suit[12]|worker[123]|doctor|teacher|hunter|villager[123]|priest)_DZ !=(GUE_Soldier_(MG|Sniper|Crew|CO|2)|Apo_Rifleman_0[1-6])_DZ !=(UN_CDF_Soldier(_Guard)?_EP1|BAF_Soldier_(Officer|N)_MTP|CamoWinterW?|Nac_Soldier|Tamika)_DZ !=GhillieFull_(Desert0[1-8]|Snow0[1-5]|Urban01|Wood(0[1-9]|1[1-6]))_DZ !=SG_GRU_(TL|Scout|Sniper|Spotter|Assaultman|Medic|Marksman|Operator|MG)(|_W|_D)_DZ !=(Firefighter([1-5]|_Officer[12])|Postman[1-4]|SchoolTeacher|Civilian([1-9]|1[0-4]))_DZ !=((Drake|Graves)_Light|GUE_Commander|Hunter|Gardener|RUS_(Soldier1|Commander))_DZ !=(RU_(Soldier(|_Officer|_Crew)|Policeman2?)|Ins_(Soldier_(2|GL|Crew)|Commander))_DZ !=(MVD_Soldier|CDF_Soldier|Prisoner[123]|Rocker[1-4]|BusinessMan|Rocket)_DZ !=(INS_(Lopotev|Soldier_(AR|CO)|Bardak|Worker2)|USMC_Soldier_(Officer|MG|Pilot))_DZ !=FR_(TL|R|Marksman|Assault_R|OHara|Rodriguez|Sapper)_DZ !=TK_(Special_Forces_MG|Soldier_Sniper|Commander|GUE_Soldier|CIV_Takistani0[1346]|INS_(Soldier(_AR)?|Warlord))_EP1_DZ !=gsc_(military_helmet_|military_head_)(|wdl|grey)_DZ !=gsc_(scientist[12](_head)?|cloth_loner_head)_DZ !=gsc_eco_stalker_(mask|head)_(camo|neutral|head|fred|duty)_DZ !=CZ_(Soldier_(805|Crew|Officer|Recon|Spec([123]|_Demo)|Sniper|Light)(|_Wdl|_Dst)|Soldier805_DES)_ACR_DZ !=CZ_(Special_Forces_GL_DES|Soldier_Sniper|Soldier_SL_DES)_EP1_DZ !=GER_Soldier(_TL)?_EP1(|_des|_wdl)_DZ !=(Plastic_Pole_EP1|Generator|Server_Rack|FuelPump|FireBarrel)_DZ !_Preview_DZ
|
||||
1 ^Trap Trap(_Cans|Tripwire(Flare|Grenade|Smoke)|BearTrap(Smoke|Flare))
|
||||
1=(SmallSecondary|HelicopterExplo(Small|Big)) // log explosions (optional)
|
||||
1=(PipeBomb|Grenade(_|HandTimed)(West|East)) // log grenades (optional)
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
5 \+ !e\+0
|
||||
5 (commandRadio|directSay|globalRadio|groupRadio|sideRadio|vehicleRadio)
|
||||
1 "wrong side" // group hack, ban the first in a row
|
||||
1 "\"\w*?(init|set|add|action|all|attach|ATL|ASL|eye|exec|group|unit|clear|create|menu|ctrl|display|text|hint|drop)\w*?\"" !"\"(SetFuel|dayzSetDate|titleText|(|with )MeleeBaseball(|Bat(|Barbed|Nails))|StashSmall|smallboat_[12])\""
|
||||
1 "(entit|exit|able|find|fuel|join|frame|move|team|throw)" !"\"(switchmove|ItemFuelcan(|Empty)|PartFueltank|SetFuel|z_refuel_0|ItemSodaRocketFuel|cable_tie)\"" !Zombie(Feed|StandingAttack)
|
||||
1 "\"\w*?(init|set|add|action|all|attach|ATL|ASL|eye|exec|group|unit|clear|create|menu|ctrl|display|text|hint|drop)\w*?\"" !"\"(SetFuel|dayzSetDate|titleText|(|with )MeleeBaseball(|Bat(|Barbed|Nails))|StashSmall|smallboat_[12])\"" !Attachment_ !fall
|
||||
1 "(entit|exit|able|find|fuel|join|frame|move|team|throw)" !"\"(switchmove|ItemFuelcan(|Empty)|ItemFuelBarrel(|Empty)|PartFueltank|SetFuel|z_refuel_0|ItemSodaRocketFuel|cable_tie)\"" !Zombie(Feed|StandingAttack) !mtvr_fuel\.p3d
|
||||
1 "\"say\"" !"say\",\[\"z_"
|
||||
1 "\"titleText\""
|
||||
1 "draw"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
//new2
|
||||
//new2
|
||||
5 addAction !", \"\\z\\addons\\dayz_code\\" !=" = -1;\n};\nif (_s1 > 0) then {\ns_player_toggleSnap = player addaction [format[\"<t color=\"\"#ffffff\"\">\" + \"Snap: %1\" +\"</t>\",snapAc" !="-1;\n};\n\nif (_s1 > 0) then {\ns_player_toggleVector = player addaction [format[\"<t color=\"\"#ff8800\"\">\" + localize \"STR_EPOCH_ACTIO" !"\"addAction\", " !"raddAction"
|
||||
5 addBackpack !"addBackpackCargoGlobal [_x,(_objWpnQty select _counter)];\n_counter = _counter + 1;\n} count _objWpnTypes;" !"addBackpack _item;\n};\n};\nformat[localize \"str_c" !"case 3: {_holder addBackpackCargoGlobal [_item,_amount];};\n};\n\n\n" !"}) then {\n_newUnit addBackpack _newBackpackType;\n\nd" !"addBackpack _backpackType; \ndayz_myBackpack = unitBackpack player;\n\n\n\n_backpackWpnT" !"};\n} count _wpns;\n\nif (_bcpk != \"\") then {\nplayer addBackpack" !"1 == \"trade_backpacks\") then {\nDZE_myVehicle addBackpack" !"7 addBackpackCargoGlobal [_create,_qty];\n};\nif (surfaceIsWater" !"case 5: {_item addBackpackCargoGlobal [_itemOut,_countOut]}; \n};\n} else" !="m (2 + 1)];\n};\n};\n\nif (_type == 5) exitWith {\n_container addBackpackCargoGlobal [_item, 1];\n};\n};\n} count ([_group, _count] cal" !="5) exitWith {\nif (isNull unitBackpack _unit) then {\n_unit addBackpack _item;\n};\n};\n};\n} foreach ([_group, _count] call dz_fn_loo" !="al [_itemOut,_countOut]};\nif (_type == 5) exitwith {_item addBackpackCargoGlobal [_itemOut,_countOut]}; \n};\n} else {\n_item addMa"
|
||||
1 addMagazine !raddMagazine !"\"addMagazine\", " !"if (isClass (configfile >> \"cfgmagazines\" >> (_item))) then {_unit addMagazine _item;};\n};\n};\n};\n};" !"_vehicle addMagazineTurret [_ammo,_turret];\nplayer removeMagazine" !"if (dayz_actionInProgress) exitWith {" !"addMagazine _x;\n};\n} foreach _items;\nformat[loc" !"addMagazine \"ItemAntibiotic\" + str(_remain" !"sumeDrop\") == 0) then\n{\nplayer addMagazine" !"ion) do {\ncase \"CfgWeapons\":\n{\nplayer addWeapon _item;\n};\ncase \"CfgMagazines\":\n{\nplayer addMagazine" !"addMagazine [\"12Rnd_Quiver_Wood\",_qty_quiv" !" >> \"containerEmpty\")" !"plant) select 1;\n{\n_item addMagazine" !"addMagazineCargoGlobal [_itemtodrop,1];\n\nformat[localize \"str_f" !"addMagazine _attachment;\n\n\n(findDisplay 10" !"addMagazine getText (configFile >> \"CfgMagazines\" >> _x >> _water" !"};\n};\n\n\nswitch _type do {\ncase 1: {_holder addMagazine" !"do {\n_animalbody addMagazine _rawfoodtype" !"addMagazine _item;\n};\n};\n_idc = _idc" !"_newUnit addMagazine [_x select 0,_x select 1]" !"addMagazine _x } count MeleeMagazines;\n} e" !"_meleeNum < 1) then {\nplayer addMagazine" !"addMagazine _qtyRemaining;\n};\n};\ntrue" !"bag\";\n};\n};\n(_this select 0) addMagazine" !"addMagazine \"wholeBloodBagBNEG\";\n};\n};" !"_qty > 0) then {\n_firePlace addMagazine" !"ONEG\" }; \n};\ndayz_myBackpack addMagazine" !"addMagazine _x;\n_countmags = _countmags +1;\n};\n} count _gmag" !"E\"];\n_lootpile addMagazineCargoGlobal [\"TrapBear\", 1]" !"With\n{\nplayer addMagazine (_this select 1" !"lder addMagazineCargoGlobal [_x,(_objWpnQty select _counter)];\n_counter = _counter + 1;\n};\n} co" !"soldItem\"];\n{\n_object addMagazine" !"systemChat localize \"STR_EPOCH_TRADE_" !"if (_silver_1oz > 0) then {\nif (_silver_1oz == 1) then {\nplayer addMagazine" !="Random;\n} else {\n_item = \"ItemBloodbag\";\n};\n};\n_container addMagazineCargoGlobal [_item, 1];\n};\n\nif (_type == 2) exitWith {\n_c" !="electRandom;\n} else {\n_item = \"ItemBloodbag\";\n};\n};\n_unit addMagazine _item;\n};\n\nif (_type == 2) exitWith {\n_unit addWeapon _i" !="];\n\ncall {\nif (_humanityBody >= DZE_Hero) exitwith {_body addMagazine \"ItemDogTagHero\";};\nif (_humanityBody <= DZE_Bandit) exitw" !="_vehicle = \"WeaponHolder\" createVehicle [0,0,0];\n_vehicle addMagazineCargoGlobal [_item, 1];\n\nif (_isWater) then { \n_fixWaterSp" !"eep 3;\n_finished = true;\n};\n\nif (!_finished) then {\n_unit addMagazine _bagUsed;\n_msg = \"str_actions_medical_transfusion_interrup"
|
||||
@@ -14,7 +14,7 @@
|
||||
5 callExtension
|
||||
5 camCreate !="_camera = \"camera\" camCreate [12222.323, 3415.7791, -0.059190542]" !"kdy = cos _dir * _size;\n_kdz = _size;\n\n\n_camera =" !="getPlayerUID player;\n_sourceID = \"0\";\n\n\n_camera = \"camera\" camCreate _deathPos;\n_camera camSetDir 0;\n_camera camSetFOV 1;\n_camer"
|
||||
5 cameraEffect !"cameraEffect [\"Internal\",\"TOP\"];\n_camera camSetTarget _deathPos;\n_camera camSetPos [_deathPos select" !"r_Simulation\";\n\n_camera cameraEffect [\"Terminate" !"cameraEffect [\"internal\",\"back\"]\n\n_camera camPrepareTarget [6433.5" !"kdy = cos _dir * _size;\n_kdz = _size;\n\n\n_camera ="
|
||||
1 cashMoney !="false];\n\nif (Z_SingleCurrency) then {\nplayer setVariable [\"cashMoney\", _characterCoins, true];\nplayer setVariable [\"globalMoney\"" !=" (Z_SingleCurrency) then {\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\nplayer setVar" !="ctrlSetText [13001,format [\"%1 %2\",[player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0]] call BIS_fnc_" !="le [\"bodyName\",\"unknown\"];\n_hisMoney = _body getVariable [\"cashMoney\",0];\n\nif (isNil \"_hisMoney\") then {_hisMoney = 0;};\nif (!(t" !=" (!_canBuy) exitWith {}; \n\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n\n_enoughMoney" !="if (Z_SingleCurrency) then {\n_coins = player getVariable [\"cashMoney\",0];\n_bankCoins = player getVariable [\"bankMoney\",0];\n_glob" !="l dayz_rollingMessages;};\n\n_hisMoney = _body getVariable [\"cashMoney\",0];\n\nif (_isZombie) then {\n_name = getText(configFile >> \"" !="wCurrencyUI) then {\nlocal _cashAmt = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_string = for"
|
||||
1 cashMoney !="false];\n\nif (Z_SingleCurrency) then {\nplayer setVariable [\"cashMoney\", _characterCoins, true];\nplayer setVariable [\"globalMoney\"" !=" (Z_SingleCurrency) then {\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\nplayer setVar" !="ctrlSetText [13001,format [\"%1 %2\",[player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0]] call BIS_fnc_" !="le [\"bodyName\",\"unknown\"];\n_hisMoney = _body getVariable [\"cashMoney\",0];\n\nif (isNil \"_hisMoney\") then {_hisMoney = 0;};\nif (!(t" !=" (!_canBuy) exitWith {}; \n\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n\n_enoughMoney" !="if (Z_SingleCurrency) then {\n_coins = player getVariable [\"cashMoney\",0];\n_bankCoins = player getVariable [\"bankMoney\",0];\n_glob" !="l dayz_rollingMessages;};\n\n_hisMoney = _body getVariable [\"cashMoney\",0];\n\nif (_isZombie) then {\n_name = getText(configFile >> \"" !="wCurrencyUI) then {\nlocal _cashAmt = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_string = for" !=" = [false, [], [], [], 0];\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n\nif (Z_Single"
|
||||
1 clearMagazineCargo !="ddWeaponCargo\", \n\"addMagazine\", \n\"addMagazineCargo\", \n\"clearMagazineCargo\",\n\"clearWeaponCargo\",\n\"endMission\",\n\"failMission\",\n\"ti" !="rclearMagazineCargo = 'clearMagazineCargo'" !="rclearMagazineCargocode = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands + 'clearMagazineCargo.sqf')" !=", \"addWeaponCargo\", \"addWPCur\", \"animate\", \"callVar\", \"clearMagazineCargo\", \"clearWeaponCargo\", \"createDiaryRecord\", \"createMark" !="rclearMagazineCargocode={diag_log(\"WARNING illegal RE rclearMagazineCargocode with args:\"+str(_this));};" !="eeSpace select 5;\n_normalWeaps = _freeSpace select 6;\n\nclearMagazineCargoGlobal _object;\nclearWeaponCargoGlobal _object;\n\n_retur" !=" {\n_bpMags = (getMagazineCargo (unitbackpack player));\nclearMagazineCargoGlobal (unitbackpack player);\n\n{\n_count = ((_bpMags sel"
|
||||
1 clearWeaponCargo !="Magazine\", \n\"addMagazineCargo\", \n\"clearMagazineCargo\",\n\"clearWeaponCargo\",\n\"endMission\",\n\"failMission\",\n\"titleCut\", \n\"titleText\"" !="rclearWeaponCargo = 'clearWeaponCargo'" !="rclearWeaponCargocode = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands + 'clearWeaponCargo.sqf')" !="addWPCur\", \"animate\", \"callVar\", \"clearMagazineCargo\", \"clearWeaponCargo\", \"createDiaryRecord\", \"createMarkerLocal\", \"createSimp" !="rclearWeaponCargocode={diag_log(\"WARNING illegal RE rclearWeaponCargocode with args:\"+str(_this));};" !="_freeSpace select 6;\n\nclearMagazineCargoGlobal _object;\nclearWeaponCargoGlobal _object;\n\n_returnVar = [];\n_returnMag = [];\n_retu"
|
||||
1 clearBackpackCargo
|
||||
@@ -40,18 +40,18 @@
|
||||
1 execVM !"rexecVM" !"\"execVM\", " !="[] execVM \"initJIPcompatible.sqf\";" !="_script = [] execVM (BIS_MP_Path + BIS_PATH_SQF + \"JIPWaitFor.sqf\");" !"execVM \"\\ca\\Data\\" !"execVM '\\ca\\Data\\" !"execVM \"\\ca\\missions" !"execVM 'ca\\modules\\" !"execVM \"ca\\modules\\" !"'\\ca\\ui\\" !"\"\\ca\\ui\\" !"scriptName \"MP\\data\\script" !"_handle\"];\n_handle = [_display] execVM _script;\n}" !"execVM '\\z\\addons\\dayz_code\\" !"execVM 'z\\addons\\dayz_code\\" !"execVM \"z\\addons\\dayz_code\\" !"execVM \"\\z\\addons\\dayz_code\\" !"execVM (\"\\z\\addons\\dayz_code\\" !="dayz_rulesHandle = execVM \"rules.sqf\";" !"execvm '\\ASC\\" !"\\usec_ch53\\scripts\\" !"execVM (_actionDir + \"warn.sqf" !="_this execVM \"\\GNT_C185\\scr\\C185_Exhaust.sqf\";[_this select 0] execvm \"\\GNT_C185\\scr\\G_CheckEngine.sqf\";"
|
||||
5 failMission !"rfailMission" !"failMission\",\n\"titleCut\"," !"fadeSound\", \"failMission\"," !"if (_debug == 1) then {\ndiag_log (\"End Mission\");\n};\n\nfailMission"
|
||||
5 forceEnd
|
||||
1 globalMoney !="\"cashMoney\", _characterCoins, true];\nplayer setVariable [\"globalMoney\", _globalCoins, true];\nplayer setVariable [\"bankMoney\", _b" !="rency) then {\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\nplayer setVariable[([\"cash" !="13001,format [\"%1 %2\",[player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0]] call BIS_fnc_numberText,Cu" !="Messages};\n\n_myMoney = player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_myMoney = _myMoney + _his" !="xitWith {}; \n\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n\n_enoughMoney = false;\n\n_m" !="able [\"bankMoney\",0];\n_globalCoins = player getVariable [\"globalMoney\",0];\n};\n\n\n[_model, _charID, _humanity, _zombieKills, _head" !="then {\nlocal _cashAmt = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_string = format [\"<t size"
|
||||
1 globalMoney !="\"cashMoney\", _characterCoins, true];\nplayer setVariable [\"globalMoney\", _globalCoins, true];\nplayer setVariable [\"bankMoney\", _b" !="rency) then {\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\nplayer setVariable[([\"cash" !="13001,format [\"%1 %2\",[player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0]] call BIS_fnc_numberText,Cu" !="Messages};\n\n_myMoney = player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_myMoney = _myMoney + _his" !="xitWith {}; \n\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n\n_enoughMoney = false;\n\n_m" !="able [\"bankMoney\",0];\n_globalCoins = player getVariable [\"globalMoney\",0];\n};\n\n\n[_model, _charID, _humanity, _zombieKills, _head" !="then {\nlocal _cashAmt = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_string = format [\"<t size" !=", [], [], 0];\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n\nif (Z_SingleCurrency) the"
|
||||
5 groupIcon
|
||||
5 HelicopterExplo !"(isNull _who) then {\nif (_ammo != \"\" && _ammo isKindOf \"HelicopterExplo" !"_v = thisTrigger getVariable [\"obj\", objNull];\n" !"_v = thisTrigger getVariable [\"\"obj\"\", objNull];\n" !"\n\n\nremoveallweapons _v;\n\nif (local _v) then {_expl=\"HelicopterExplo"
|
||||
5 hideObject !"rhideObject" !"\"hideObject\"" !"(_x select 0) nearestObject (_x select 1);\n_object hideObject" !"_object2 = _ghost2 createVehicleLocal [0,0,0];\nhideObject _object;"
|
||||
5 hint !", \"_postFix\"" !rhint !rtaskHint !"\"hint\", " !"\"hintC\", " !"\"taskHint\"," !"_controlHintButton ctrlSettext \"Objectives\";" !"hint (localize \"strwf" !"'BIS_fnc_hints'" !sched_planthint !"call ui_initDisplay;\nhintSilent \"\"" !"hintSilent localize \"str_player_low" !=" select 1;\n_filter = [\"private\",\"dynamic_text\",\"ai_killfeed\",\"hintWithImage\",\"hintNoImage\"]; \n\nif (typeName _message == \"TEXT\") " !="vars select 7) \n] spawn BIS_fnc_dynamicText;\n};\nif (_type == \"hintWithImage\") exitWith {hint parseText format[\"<t align='center'" !="sage};\n_multiArray = [\"private\",\"dynamic_text\",\"ai_killfeed\",\"hintWithImage\",\"hintNoImage\"]; \n\nif (_type in _multiArray) then {\n"
|
||||
1 humanity !="\nDZE_NameTags = 0; \nDZE_ForceNameTagsInTrader = false; \nDZE_HumanityTargetDistance = 25; \nDZE_HeartBeat = false; \nDZE_RestrictSk" !=";\ndayz_authKey = \"\";\nDZE_LastPingResp = diag_tickTime;\ndayz_humanitytarget = \"\";\ndayz_selectedVault = objNull;\ndayz_selectedDoor" !="ndler {(_this select 1) spawn BIS_Effects_Burn};\n\"PVCDZ_plr_Humanity\" addPublicVariableEventHandler {(_this select 1) spawn pla" !="s \"\\z\\addons\\dayz_code\\compile\\fn_surfaceNoise.sqf\";\nplayer_humanityMorph = compile preprocessFileLineNumbers \"\\z\\addons\\dayz_co" !="{\nif (alive cursorTarget) then {\ncursorTarget spawn dayz_lowHumanity;\n};\n};\n\n[_initDone]\n};\n" !="\"_posC\",\"_height\",\"_attached\",\n\"_combi\",\"_findNearestGen\",\"_humanity_logic\",\"_low_high\",\"_cancel\",\"_buy\",\"_buyV\",\"_humanity\",\"_t" !="ext\",\"_visual\",\"_audible\",\"_id\",\"_rID\",\"_color\",\"_string\",\"_humanity\",\"_size\",\"_friendlies\",\"_rfriendlies\",\"_rfriendlyTo\",\"_dist" !="'; closeDialog 0; createDialog 'horde_journal_pages_journal_humanity';" !="t size='2' font='Zeppelin33' color = '#000000' align='left'>Humanity: </t><t size='2' font='Zeppelin33' align='right' color='" !="ing_page'; closeDialog 0; createDialog 'horde_journal_pages_humanity_art';" !="_myDisplay', (_this select 0)]; [] call horde_epeen_setText_humanity_fnc;" !="\n\nprivate [\"_hum\",\"_h\",\"_humanity\",\"_pl_pic\",\"_humanity_readout\",\"_top_joker\",\"_bot_joker\",\"_top_value\",\"_bot_value\",\"_top_suit\"" !="ySound 'horde_sound_turning_page'; [] call horde_epeen_show_humanity_fnc;" !="\n\n\n\n\nprivate [\"_hum\",\"_humanity\",\"_pl_pic\",\"_humanity_readout\",\"_top_joker\",\"_bot_joker\",\"_top_value\",\"_bot_value\",\"_top_suit\",\"" !="\",\"_h_diamonds_top_suit\",\"_h_diamonds_bot_suit\",\"_pl_pic\",\"_humanity_readout\",\"_top_joker\",\"_bot_joker\",\"_top_suit\",\"_bot_suit\"]" !="[_type,0];\n_killer setVariable[_type,(_kills + 1),true];\n\n\n_humanity = _killer getVariable[\"humanity\",0];\n_humanity = _humanity " !="dle = [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;\n};\n} else {\nlocalize \"str_player_fail_wear3\" call day" !="shed\",\"_abort\",\"_removed\",\"_tradeCounter\",\"_total_trades\",\"_humanityGain\"];\n\n_vars = _this select 3;\n_part_out = _vars select 0;" !="characterID\",(_this select 1),true];\n_newUnit setVariable [\"humanity\",(_this select 2),true];\n_newUnit setVariable [\"zombieKills" !="#line 1 \"z\\addons\\dayz_code\\compile\\player_humanityMorph.sqf\"\nprivate [\"_charID\",\"_model\",\"_old\",\"_humanity\",\"_medical\",\"_worlds" !="layer]];\npublicVariableServer \"PVDZ_send\";\n\n\n20 call player_humanityChange;\n\nformat [localize \"str_actions_medical_painkillers_g" !="layer]];\npublicVariableServer \"PVDZ_send\";\n\n\n20 call player_humanityChange;\n\n_msg = format[localize \"str_actions_medical_gave_an" !="alse}]];\npublicVariableServer \"PVDZ_send\";\n\n\n20 call player_humanityChange;\n\n_msg = [\"str_actions_medical_gave_bandage\",\"str_act" !="ress = true;\n\nprivate [\"_msg\",\"_finished\",\"_unit\",\"_item\",\"_humanityGain\"];\n\n_unit = (_this select 3) select 0;\n_item = (_this s" !="sted\",\"_activeKnife\",\"_text\",\"_qty\",\"_string\",\"_isZombie\",\"_humanity\",\"_finished\"];\n\nif (dayz_actionInProgress) exitWith {locali" !="ocalize \"str_actions_stats_hm\", \n(round(player getVariable['humanity', 0])), \nlocalize \"STR_EPOCH_JOURNAL_SURVIVED\", \n_survived," !="yerID\",\"_sourceName\",\"_sourceWeapon\",\"_sourceVehicleType\",\"_humanityBody\",\"_humanitySource\",\"_humanityHit\",\"_kills\",\"_killsV\",\"_" !="Traders}) then {\nif (s_player_parts_crtl < 0) then {\nlocal _humanity = player getVariable [\"humanity\",0];\nlocal _traderMenu = ca" !="ctrlBleed ctrlShow false;\n};\n\n\n\n\nlocal _string = \"\";\nlocal _humanityTarget = cursorTarget;\nif (!isNull _humanityTarget && {isPla" !="{\nplayer addMagazine \"ItemHotwireKit\";\n};\n\n-100 call player_humanityChange; \n\n_vehType = getText (configFile >> \"CfgVehicles\" >>" !="#line 1 \"z\\addons\\dayz_code\\compile\\player_humanityChange.sqf\"\nprivate [\"_change\",\"_humanity\"];\n\n\n\n\n_change = _this;\n\n_humanity " !"layer]];\npublicVariableServer \"PVDZ_send\";\n\n\n20 call player_humanityChange;\n\nformat[localize \"str_actions_medical_gave_wipes\",(n"
|
||||
1 humanity !="\nDZE_NameTags = 0; \nDZE_ForceNameTagsInTrader = false; \nDZE_HumanityTargetDistance = 25; \nDZE_HeartBeat = false; \nDZE_RestrictSk" !=";\ndayz_authKey = \"\";\nDZE_LastPingResp = diag_tickTime;\ndayz_humanitytarget = \"\";\ndayz_selectedVault = objNull;\ndayz_selectedDoor" !="ndler {(_this select 1) spawn BIS_Effects_Burn};\n\"PVCDZ_plr_Humanity\" addPublicVariableEventHandler {(_this select 1) spawn pla" !="s \"\\z\\addons\\dayz_code\\compile\\fn_surfaceNoise.sqf\";\nplayer_humanityMorph = compile preprocessFileLineNumbers \"\\z\\addons\\dayz_co" !="{\nif (alive cursorTarget) then {\ncursorTarget spawn dayz_lowHumanity;\n};\n};\n\n[_initDone]\n};\n" !="\"_posC\",\"_height\",\"_attached\",\n\"_combi\",\"_findNearestGen\",\"_humanity_logic\",\"_low_high\",\"_cancel\",\"_buy\",\"_buyV\",\"_humanity\",\"_t" !="ext\",\"_visual\",\"_audible\",\"_id\",\"_rID\",\"_color\",\"_string\",\"_humanity\",\"_size\",\"_friendlies\",\"_rfriendlies\",\"_rfriendlyTo\",\"_dist" !="'; closeDialog 0; createDialog 'horde_journal_pages_journal_humanity';" !="t size='2' font='Zeppelin33' color = '#000000' align='left'>Humanity: </t><t size='2' font='Zeppelin33' align='right' color='" !="ing_page'; closeDialog 0; createDialog 'horde_journal_pages_humanity_art';" !="_myDisplay', (_this select 0)]; [] call horde_epeen_setText_humanity_fnc;" !="\n\nprivate [\"_hum\",\"_h\",\"_humanity\",\"_pl_pic\",\"_humanity_readout\",\"_top_joker\",\"_bot_joker\",\"_top_value\",\"_bot_value\",\"_top_suit\"" !="ySound 'horde_sound_turning_page'; [] call horde_epeen_show_humanity_fnc;" !="\n\n\n\n\nprivate [\"_hum\",\"_humanity\",\"_pl_pic\",\"_humanity_readout\",\"_top_joker\",\"_bot_joker\",\"_top_value\",\"_bot_value\",\"_top_suit\",\"" !="\",\"_h_diamonds_top_suit\",\"_h_diamonds_bot_suit\",\"_pl_pic\",\"_humanity_readout\",\"_top_joker\",\"_bot_joker\",\"_top_suit\",\"_bot_suit\"]" !="[_type,0];\n_killer setVariable[_type,(_kills + 1),true];\n\n\n_humanity = _killer getVariable[\"humanity\",0];\n_humanity = _humanity " !="dle = [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;\n};\n} else {\nlocalize \"str_player_fail_wear3\" call day" !="shed\",\"_abort\",\"_removed\",\"_tradeCounter\",\"_total_trades\",\"_humanityGain\"];\n\n_vars = _this select 3;\n_part_out = _vars select 0;" !="characterID\",(_this select 1),true];\n_newUnit setVariable [\"humanity\",(_this select 2),true];\n_newUnit setVariable [\"zombieKills" !="#line 1 \"z\\addons\\dayz_code\\compile\\player_humanityMorph.sqf\"\nprivate [\"_charID\",\"_model\",\"_old\",\"_humanity\",\"_medical\",\"_worlds" !="layer]];\npublicVariableServer \"PVDZ_send\";\n\n\n20 call player_humanityChange;\n\nformat [localize \"str_actions_medical_painkillers_g" !="layer]];\npublicVariableServer \"PVDZ_send\";\n\n\n20 call player_humanityChange;\n\n_msg = format[localize \"str_actions_medical_gave_an" !="alse}]];\npublicVariableServer \"PVDZ_send\";\n\n\n20 call player_humanityChange;\n\n_msg = [\"str_actions_medical_gave_bandage\",\"str_act" !="ress = true;\n\nprivate [\"_msg\",\"_finished\",\"_unit\",\"_item\",\"_humanityGain\"];\n\n_unit = (_this select 3) select 0;\n_item = (_this s" !="sted\",\"_activeKnife\",\"_text\",\"_qty\",\"_string\",\"_isZombie\",\"_humanity\",\"_finished\"];\n\nif (dayz_actionInProgress) exitWith {locali" !="ocalize \"str_actions_stats_hm\", \n(round(player getVariable['humanity', 0])), \nlocalize \"STR_EPOCH_JOURNAL_SURVIVED\", \n_survived," !="yerID\",\"_sourceName\",\"_sourceWeapon\",\"_sourceVehicleType\",\"_humanityBody\",\"_humanitySource\",\"_humanityHit\",\"_kills\",\"_killsV\",\"_" !="Traders}) then {\nif (s_player_parts_crtl < 0) then {\nlocal _humanity = player getVariable [\"humanity\",0];\nlocal _traderMenu = ca" !="ctrlBleed ctrlShow false;\n};\n\n\n\n\nlocal _string = \"\";\nlocal _humanityTarget = cursorTarget;\nif (!isNull _humanityTarget && {isPla" !="{\nplayer addMagazine \"ItemHotwireKit\";\n};\n\n-100 call player_humanityChange; \n\n_vehType = getText (configFile >> \"CfgVehicles\" >>" !="#line 1 \"z\\addons\\dayz_code\\compile\\player_humanityChange.sqf\"\nprivate [\"_change\",\"_humanity\"];\n\n\n\n\n_change = _this;\n\n_humanity " !"layer]];\npublicVariableServer \"PVDZ_send\";\n\n\n20 call player_humanityChange;\n\nformat[localize \"str_actions_medical_gave_wipes\",(n" !=" [\"_msg\",\"_bagUsed\",\"_bloodResult\",\"_bloodAmount\",\"_unit\",\"_humanityAwarded\",\"_timer\",\"_i\",\"_isClose\",\"_duration\",\"_rhVal\",\"_blo"
|
||||
5 lbCurSel !"_selectedUserIndex = lbCurSel _lbUsersControl;" !="profileNamespace setVariable ['statusUI',(lbCurSel (_this select 0))];" !="profileNamespace setVariable ['streamerMode',(lbCurSel (_this select 0))];" !"_index = lbCurSel _lbcontrol;\n_selectedItem" !"_selected = lbCurSel _list;\n_classname = _list lnbData [_selected, 2];" !="_friendName = _userList lbText (lbCurSel _userList);" !")] call Z_" !"(lbCurSel 7421) call Z_fillCategoryList" !"] call Door" !"] call Plot" !"[(lbCurSel 12001)] " !="[(lbCurSel 21000), ((ctrlParent (_this select 0)) displayCtrl 21001)] spawn EpochDeathBoardClick;" !"((ctrlParent (_this select 0)) closeDisplay 2);" !="_uid = _playerList lbData (lbCurSel _playerList);" !"_myGroup lbData (lbCurSel _myGroup);"
|
||||
5 lbSet !"_lbUsersControl lbSetColor [_x, [1,0,0,1]];" !"\n_control lbSetColor [_x, _color];\n};" !"_weaponsLBSetFocus" !="(_this select 0) displayCtrl _idc lbSetCurSel (profileNamespace getVariable [_var,_default]);" !="(_display displayCtrl 105) lbSetColor [_i, [0.06, 0.05, 0.03, 1]];" !" [7421," !"lbSetPicture [7422, _index" !"lbSetPicture [7402, _index" !"lbSetPicture [7401, _index" !="_userList lbSetData [(lbSize _userList) -1,_friendUID];" !" [TraderDialogItemList, _index, " !"_myGroup lbSetData [_index,getPlayerUID _x];"
|
||||
5 loadFile
|
||||
5 menu !",\"MenuSelected\",\"Draw\",\"VideoStop" !"_menu = _parent displayCtrl (1600 + _i);\n_menu ctrlShow " !"BIS_fnc_commsMenu" !"BIS_fnc_kbMenu" !"call gear_ui_offMenu;" !"dayz_inflame_showMenu" !"\"showCommandingMenu\", " !"rshowCommandingMenu" !"menu_" !"use action menu to " !"\"_menu\",\"_menu1\"" !"fn_gearMenuChecks" !"fn_pauseMenuChecks"
|
||||
1 nearEntities !="exit = true;\n} else {\n_nearestObjects = (position player) nearEntities [[\"Air\", \"Car\", \"Motorcycle\", \"Tank\", \"Ship\"], 26];\nif (c" !="jects \"SpawnableWreck\";\n{deleteVehicle _x} count (_setPos nearEntities [\"zZombie_Base\",30]);\nplayer setDir _setDir;\n\nif (dayz_pa" !="ets,false];\n};\n};\n};\n};\n};\n} forEach ((getPosATL _refObj) nearEntities [\"Zed_Base\",100]);\n\nif (_attacked) then {\nif (r_player_un" !="((!surfaceIsWater _Pos) AND {(0 == {alive _x} count (_Pos nearEntities [ AllPlayers, 200 ]))}) then {\n_agent = if (_type == \"Pas" !="z, _elevation] ];\n};\n};\n};\n};\n} count ((getPosATL player) nearEntities [\"zZombie_Base\", 30]);\n};\n\n\n_buriedZeds\n};\n" !="call dz_fn_array_any);\n};\n\n_vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !="z_spawnZombies = {alive _x AND local _x} count (_position nearEntities [\"zZombie_Base\",_radius]);\ndayz_CurrentNearByZombies = {a" !="{\nr_player_infected = true;\n\n};\n};\n};\n} count (_mylastPos nearEntities [\"CAManBase\",12]);\nif (dayz_temperatur < ((50 / 100) * (d" !=" < dayz_maxGlobalZeds}) then {\n_zombiesNum = count (_bPos nearEntities [\"zZombie_Base\",(((sizeOf _type) * 2) + 10)]);\nif (_zombi" !="te;\n};\n};\n\n\n_nearByPlayer = ({isPlayer _x} count (_objPos nearEntities [\"CAManBase\",30])) > 0;\nif (!_nearByPlayer) then {\n_posit" !="_entityTime = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer" !="_timeN = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} " !="_waitStart = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer " !="lt = false;\n_pos = [player] call FNC_GetPos;\n_list = _pos nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],Z_VehicleDistance];\n\nif (!i" !="[\"localtargets\",_localtargets,false];\n};\n};\n} count (_pos nearEntities [\"zZombie_Base\",50]);\n} else {\nwhile {alive _projectile} " !="this select 2;\n_pos = _this select 3;\n\n_listTalk = _pos nearEntities [\"zZombie_Base\",_distance];\n\n{\n_distance = _distance max " !="_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} count _list) > 0;\n\n_timeN" !=";};\n\n_playerNear = {isPlayer _x} count ((getPosATL _body) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n\n\n_pos = getPosATL player;\nif ({isPlayer _x} count (_pos nearEntities [\"CAManBase\",40]) > 1) then {\n[_unit,\"hit\",0,false] call " !="[];\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _item) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear && (_isMine or _o" !="hicle _player] call FNC_getPos;\n\n\n_findNearestPole = _pos nearEntities [\"Plastic_Pole_EP1_DZ\", _distance];\n\n_IsNearPlot = count " !="layerNear = {isPlayer _x} count ((getPosATL cursortarget) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {\ndayz_" !="etPos;\n\nif (surfaceIsWater _location && {count (_location nearEntities [\"Ship\",8]) > 0}) then {\ndeleteVehicle _sign;\nlocalize \"S" !="yerNear = {isPlayer _x} count (([player] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {locali" !="ag_tickTime);\n_playerCheck = ({isPlayer _x} count (player nearEntities [\"AllVehicles\",5]) > 1);\n_zedCheck = ((count (player near" !="(_this select 1) && isServer && (({isPlayer _x} count (_z nearEntities ['CAManBase',150])) == 0)) exitWith { _z call sched_co_de" !=" do {\nuiSleep 5;\n};\nhideBody _body;\n\n\n\n\n\n\n_inRange = _pos nearEntities [\"CAManBase\",100];\n{\nif ((isPlayer _x) && {_x != player})" !=" {\n_PlayerNear = {isPlayer _x} count ((getPosATL _holder) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="yerNear = {isPlayer _x} count (([_plant] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n_ammo = \"RunOver\";\n};\n} count (([_unit] call fnc_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],3]);\n};\n};\n};\n\n_end = false" !="{\n_liftHeli = _x;\n_found = true;\n};\n};\n};\n} count (player nearEntities [DZE_HeliAllowTowFrom,15]);\n};\n\nlocal _attached = _cursor" !="z_fn_array_any);\n};\n\nlocal _vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !=" = false;\n\nif (!isNull _this) then {\n_nearPlayers = _this nearEntities [\"CAManBase\", 12];\n_playerNear = ({isPlayer _x} count _ne" !="ePeople = if (DZE_doorManagementMustBeClose) then {player nearEntities [\"CAManBaLine truncated
|
||||
1 nearestObject !="licVariableEventHandler {_pos = (_this select 1); _obj = nearestObjects [_pos, DZE_isWreckBuilding, 5]; if (count _obj > 0) then" !=" 0;\n_whatIwant = _this select 1;\n_ret = false;\n\n_flame = nearestObjects [_fireplace, [\"flamable_DZ\"], 1];\n_flame = if (count _fl" !="Whitelisted = [];\n_pointsNearby = [];\n_findWhitelisted = nearestObjects [_pos,_whitelist,(_radius + DZE_snapExtraRange)]-[_objec" !=".sqf\"\n\n\n\n\n\nprivate \"_object\";\n\n{\n_object = (_x select 0) nearestObject (_x select 1);\n_object hideObject true;\n_object setVariab" !="\ncall dayz_meleeMagazineCheck;\n{player reveal _x} count (nearestObjects [_position,[\"AllVehicles\",\"WeaponHolder\",\"Land_A_tent\",\"" !="ks.sqf\"\nsetMousePosition [0.5, 0.5];\n\nprivate [\"_exit\",\"_nearestObjects\",\"_rID\",\"_display\",\"_cTarget\",\"_dis\",\"_friendlyTo\",\"_las" !="eenMsg = localize 'str_player_setup_completed';\n_torev4l=nearestObjects [_setPos, Dayz_plants + DayZ_GearedObjects + [\"AllVehicl" !=") then {\n_pPos = [player] call FNC_GetPos;\n_fireplaces = nearestObjects [_pPos, [\"flamable_DZ\",\"Land_Fire\",\"Land_Campfire\"], 8];" !=" \n\n)\nmax 0;\n\nif (_scaleLight < 0.9) then {\n\n_nearFlare = nearestObject [getPosATL (vehicle player),\"RoadFlare\"];\nif (!isNull _ne" !=" call _check}) exitWith { \n_inside = true;\n};\n} forEach (nearestObjects [_unit, [\"Building\"], 50]);\n};\n\n\n_inside\n" !="= _this select 0;\n_ammo = _this select 1;\n\n_projectile = nearestObject [_unit, _ammo];\n_pos = getPosATL _projectile;\n\nif (_ammo " !="\n};\nif (\"workshop\" in _needNear) then {\n_isNear = count (nearestObjects [player, DZE_Workshops, _distance]);\nif(_isNear == 0) th" !="ingPlayer = player;\n_dir = round(random 360);\n_helipad = nearestObjects [player, [\"HeliHCivil\",\"HeliHempty\"], 100];\n\n\nif (count " !="1\",\"land_smd_water_pump\"];\n\n_canFill = call {\n\nif (count nearestObjects [_posATL,_wells,4] > 0) exitwith {[true,false]};\nif (toL" !="d) exitWith {\n_nearWaterHole = [true,_pond];\n};\n} count (nearestObjects [_x, [], 1]);\n\nif (_nearWaterHole select 0) exitWith {};" !="bj select 4;\n_projectile = _obj select 6;\n\n_projectile = nearestObject [_unit,_ammo];\n_endPos = getPosATL _projectile;\n_doWait =" !="_plantOutput select _index;\n_countOut = 1;\n};\n};\n} count nearestObjects [([player] call FNC_getPos), [], 10];\n\nif (count _findNe" !=" !r_player_unconscious && !_onLadder);\n\n_nearByObjects = nearestObjects [player,_objects,_range];\n\nif (count _nearByObjects == 0" !="= \"workshop\") exitwith {\n_distance = 3;\n_isNear = count (nearestObjects [_pos, DZE_Workshops, _distance]);\nif (_isNear == 0) the" !="earestPole) then {_pos} else {_nearestPole};\nif ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) " !="_ammo in [\"Dragged\",\"RunOver\"])}) then {\n_vehicleArray = nearestObjects [([vehicle _unit] call fnc_getPos),[\"Air\",\"LandVehicle\"," !="n _rocks) exitWith { _findNearestRock = _x; };\n} foreach nearestObjects [getPosATL player, [], 8];\n\n\nif (!isNull _findNearestRoc" !="modeltoWorld [0,0,0]};\n_holder = objNull;\n\n\n_nearByPile= nearestObjects [_pos, [\"WeaponHolder\",\"WeaponHolderBase\"],2];\n\nif (coun" !="r);\nlocal _uid = getPlayerUID player;\nlocal _nearLight = nearestObject [player,\"LitObject\"];\nlocal _canPickLight = false;\nlocal " !="p = {\nlocal _doors = [];\nif (r_drag_sqf) then {\n_doors = nearestObjects [player, DayZ_DropDrageeObjects, 3]; \nif (count _doors >" !"With {};\nif (!_unconscious) exitWith {};\n\n_dropObjects = nearestObjects [player, DayZ_DropDrageeObjects, 3];\nif (count _dropObje" !"Name) in dayz_trees}) exitWith {\n\n_tree = _x;\n};\n} count nearestObjects [getPosATL player, [], 20];\n\nif (!isNull _tree) then {\n\n"
|
||||
1 nearEntities !="exit = true;\n} else {\n_nearestObjects = (position player) nearEntities [[\"Air\", \"Car\", \"Motorcycle\", \"Tank\", \"Ship\"], 26];\nif (c" !="jects \"SpawnableWreck\";\n{deleteVehicle _x} count (_setPos nearEntities [\"zZombie_Base\",30]);\nplayer setDir _setDir;\n\nif (dayz_pa" !="ets,false];\n};\n};\n};\n};\n};\n} forEach ((getPosATL _refObj) nearEntities [\"Zed_Base\",100]);\n\nif (_attacked) then {\nif (r_player_un" !="((!surfaceIsWater _Pos) AND {(0 == {alive _x} count (_Pos nearEntities [ AllPlayers, 200 ]))}) then {\n_agent = if (_type == \"Pas" !="z, _elevation] ];\n};\n};\n};\n};\n} count ((getPosATL player) nearEntities [\"zZombie_Base\", 30]);\n};\n\n\n_buriedZeds\n};\n" !="call dz_fn_array_any);\n};\n\n_vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !="z_spawnZombies = {alive _x AND local _x} count (_position nearEntities [\"zZombie_Base\",_radius]);\ndayz_CurrentNearByZombies = {a" !="{\nr_player_infected = true;\n\n};\n};\n};\n} count (_mylastPos nearEntities [\"CAManBase\",12]);\nif (dayz_temperatur < ((50 / 100) * (d" !=" < dayz_maxGlobalZeds}) then {\n_zombiesNum = count (_bPos nearEntities [\"zZombie_Base\",(((sizeOf _type) * 2) + 10)]);\nif (_zombi" !="te;\n};\n};\n\n\n_nearByPlayer = ({isPlayer _x} count (_objPos nearEntities [\"CAManBase\",30])) > 0;\nif (!_nearByPlayer) then {\n_posit" !="_entityTime = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer" !="_timeN = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} " !="_waitStart = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer " !="lt = false;\n_pos = [player] call FNC_GetPos;\n_list = _pos nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],Z_VehicleDistance];\n\nif (!i" !="[\"localtargets\",_localtargets,false];\n};\n};\n} count (_pos nearEntities [\"zZombie_Base\",50]);\n} else {\nwhile {alive _projectile} " !="this select 2;\n_pos = _this select 3;\n\n_listTalk = _pos nearEntities [\"zZombie_Base\",_distance];\n\n{\n_distance = _distance max " !="_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} count _list) > 0;\n\n_timeN" !=";};\n\n_playerNear = {isPlayer _x} count ((getPosATL _body) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n\n\n_pos = getPosATL player;\nif ({isPlayer _x} count (_pos nearEntities [\"CAManBase\",40]) > 1) then {\n[_unit,\"hit\",0,false] call " !="[];\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _item) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear && (_isMine or _o" !="hicle _player] call FNC_getPos;\n\n\n_findNearestPole = _pos nearEntities [\"Plastic_Pole_EP1_DZ\", _distance];\n\n_IsNearPlot = count " !="layerNear = {isPlayer _x} count ((getPosATL cursortarget) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {\ndayz_" !="etPos;\n\nif (surfaceIsWater _location && {count (_location nearEntities [\"Ship\",8]) > 0}) then {\ndeleteVehicle _sign;\nlocalize \"S" !="yerNear = {isPlayer _x} count (([player] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {locali" !="ag_tickTime);\n_playerCheck = ({isPlayer _x} count (player nearEntities [\"AllVehicles\",5]) > 1);\n_zedCheck = ((count (player near" !="(_this select 1) && isServer && (({isPlayer _x} count (_z nearEntities ['CAManBase',150])) == 0)) exitWith { _z call sched_co_de" !=" do {\nuiSleep 5;\n};\nhideBody _body;\n\n\n\n\n\n\n_inRange = _pos nearEntities [\"CAManBase\",100];\n{\nif ((isPlayer _x) && {_x != player})" !=" {\n_PlayerNear = {isPlayer _x} count ((getPosATL _holder) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="yerNear = {isPlayer _x} count (([_plant] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n_ammo = \"RunOver\";\n};\n} count (([_unit] call fnc_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],3]);\n};\n};\n};\n\n_end = false" !="{\n_liftHeli = _x;\n_found = true;\n};\n};\n};\n} count (player nearEntities [DZE_HeliAllowTowFrom,15]);\n};\n\nlocal _attached = _cursor" !="z_fn_array_any);\n};\n\nlocal _vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !=" = false;\n\nif (!isNull _this) then {\n_nearPlayers = _this nearEntities [\"CAManBase\", 12];\n_playerNear = ({isPlayer _x} count _ne" !="ePeople = if (DZE_doorManagementMustBeClose) then {player nearEntities [\"CAManBaLine truncated
|
||||
1 nearestObject !="licVariableEventHandler {_pos = (_this select 1); _obj = nearestObjects [_pos, DZE_isWreckBuilding, 5]; if (count _obj > 0) then" !=" 0;\n_whatIwant = _this select 1;\n_ret = false;\n\n_flame = nearestObjects [_fireplace, [\"flamable_DZ\"], 1];\n_flame = if (count _fl" !="Whitelisted = [];\n_pointsNearby = [];\n_findWhitelisted = nearestObjects [_pos,_whitelist,(_radius + DZE_snapExtraRange)]-[_objec" !=".sqf\"\n\n\n\n\n\nprivate \"_object\";\n\n{\n_object = (_x select 0) nearestObject (_x select 1);\n_object hideObject true;\n_object setVariab" !="\ncall dayz_meleeMagazineCheck;\n{player reveal _x} count (nearestObjects [_position,[\"AllVehicles\",\"WeaponHolder\",\"Land_A_tent\",\"" !="ks.sqf\"\nsetMousePosition [0.5, 0.5];\n\nprivate [\"_exit\",\"_nearestObjects\",\"_rID\",\"_display\",\"_cTarget\",\"_dis\",\"_friendlyTo\",\"_las" !="eenMsg = localize 'str_player_setup_completed';\n_torev4l=nearestObjects [_setPos, Dayz_plants + DayZ_GearedObjects + [\"AllVehicl" !=") then {\n_pPos = [player] call FNC_GetPos;\n_fireplaces = nearestObjects [_pPos, [\"flamable_DZ\",\"Land_Fire\",\"Land_Campfire\"], 8];" !=" \n\n)\nmax 0;\n\nif (_scaleLight < 0.9) then {\n\n_nearFlare = nearestObject [getPosATL (vehicle player),\"RoadFlare\"];\nif (!isNull _ne" !=" call _check}) exitWith { \n_inside = true;\n};\n} forEach (nearestObjects [_unit, [\"Building\"], 50]);\n};\n\n\n_inside\n" !="= _this select 0;\n_ammo = _this select 1;\n\n_projectile = nearestObject [_unit, _ammo];\n_pos = getPosATL _projectile;\n\nif (_ammo " !="\n};\nif (\"workshop\" in _needNear) then {\n_isNear = count (nearestObjects [player, DZE_Workshops, _distance]);\nif(_isNear == 0) th" !="ingPlayer = player;\n_dir = round(random 360);\n_helipad = nearestObjects [player, [\"HeliHCivil\",\"HeliHempty\"], 100];\n\n\nif (count " !="1\",\"land_smd_water_pump\"];\n\n_canFill = call {\n\nif (count nearestObjects [_posATL,_wells,4] > 0) exitwith {[true,false]};\nif (toL" !="d) exitWith {\n_nearWaterHole = [true,_pond];\n};\n} count (nearestObjects [_x, [], 1]);\n\nif (_nearWaterHole select 0) exitWith {};" !="bj select 4;\n_projectile = _obj select 6;\n\n_projectile = nearestObject [_unit,_ammo];\n_endPos = getPosATL _projectile;\n_doWait =" !="_plantOutput select _index;\n_countOut = 1;\n};\n};\n} count nearestObjects [([player] call FNC_getPos), [], 10];\n\nif (count _findNe" !=" !r_player_unconscious && !_onLadder);\n\n_nearByObjects = nearestObjects [player,_objects,_range];\n\nif (count _nearByObjects == 0" !="= \"workshop\") exitwith {\n_distance = 3;\n_isNear = count (nearestObjects [_pos, DZE_Workshops, _distance]);\nif (_isNear == 0) the" !="earestPole) then {_pos} else {_nearestPole};\nif ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) " !="_ammo in [\"Dragged\",\"RunOver\"])}) then {\n_vehicleArray = nearestObjects [([vehicle _unit] call fnc_getPos),[\"Air\",\"LandVehicle\"," !="n _rocks) exitWith { _findNearestRock = _x; };\n} foreach nearestObjects [getPosATL player, [], 8];\n\n\nif (!isNull _findNearestRoc" !="modeltoWorld [0,0,0]};\n_holder = objNull;\n\n\n_nearByPile= nearestObjects [_pos, [\"WeaponHolder\",\"WeaponHolderBase\"],2];\n\nif (coun" !="r);\nlocal _uid = getPlayerUID player;\nlocal _nearLight = nearestObject [player,\"LitObject\"];\nlocal _canPickLight = false;\nlocal " !="p = {\nlocal _doors = [];\nif (r_drag_sqf) then {\n_doors = nearestObjects [player, DayZ_DropDrageeObjects, 3]; \nif (count _doors >" !"With {};\nif (!_unconscious) exitWith {};\n\n_dropObjects = nearestObjects [player, DayZ_DropDrageeObjects, 3];\nif (count _dropObje" !"Name) in dayz_trees}) exitWith {\n\n_tree = _x;\n};\n} count nearestObjects [getPosATL player, [], 20];\n\nif (!isNull _tree) then {\n\n" !="ntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n_objects = nearestObjects [_target, DZE_maintainClasses, DZE_maintainRange];\n\n_obj" !="E_LockableStorage + [\"DZ_storage_base\"];\n_count = count (nearestObjects [_target,_buildables,_range]);\n\n_colour = \"#ffffff\";\n\nif" !="e;\n_num = ceil (random (player distance _x));\n};\n} count nearestObjects [player, [], 50];\n\nfor \"_i\" from 1 to 10 do {\nif (!_ispo"
|
||||
1 nearObjects !="ratorRunning\",false]))} count (([player] call FNC_getPos) nearObjects [\"Generator_DZ\",30]);\nif (_findNearestGen > 0) then {\ns_pl" !="lders = dayz_currentWeaponHolders - 1;\n} count (_worldPos nearObjects [\"ReammoBox\", 1]);\n\nif (_lootChance > random 1 && {dayz_cu" !="rgets == 0) then {\nprivate \"_objects\";\n\n_objects = _agent nearObjects [\"GrenadeHand\", 300]; \n{\nif (!(_x in _targets)) then {\nif " !="er] call FNC_GetPos;\n_isNear = {inflamed _x} count (_pPos nearObjects _distance);\nif(_isNear == 0) then {\n_abort = true;\n_reason" !="s select 0;\n_sign = _this select 1;\n_near = count (player nearObjects [_class,50]);\n\n[_class,_sign,_near] spawn {\n_class = _this" !="with {\n_distance = 3;\n_isNear = {inflamed _x} count (_pos nearObjects _distance);\nif (_isNear == 0) then {\n_abort = true;\n_reaso" !=" (_nearWaterHole select 0) exitWith {};\n} forEach (player nearObjects [\"waterHoleProxy\",50]);\n\n_nearWaterHole" !="unt _zeds;\n\n\ndayz_currentWeaponHolders = count (_position nearObjects [\"ReammoBox\",_radius]);\n\n\nlocal _vehicle = vehicle player;"
|
||||
5 onMapSingleClick
|
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1 playableUnits !"for [{_y=0},{_y < count(playableUnits)},{_y=_y+1}] do {" !"typeName player == \"OBJECT\" && {(player in playableUnits" !"AND {((alive _x) AND {((vehicle _x) distance _obj < 150)})}} count playableUnits)}) then {" !="_local = { _unit distance _x < _dis; } count playableUnits <= 1;" !"ManagementMustBeClose) then { player nearEntities [\"CAManBase\", 10] } else { playableUnits };" !=" = false;\n};\n};\n};\nif (!_isOk) exitWith {false};\n} count playableUnits;\n\n_isOk\n" !="lose) then {player nearEntities [\"CAManBase\", 12]} else {playableUnits};\n\n{\nif (isPlayer _x) then {\n_friendUID = getPlayerUID _x"
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Reference in new issue
Block a user