mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
@@ -1,6 +1,6 @@
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class ItemMetalSheet: CA_Magazine
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class ItemMetalSheet: CA_Magazine //Construection,farm,indestrial,castle
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{
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scope = public;
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_BLD_name_ItemMetalSheet;//"Corrugated Sheet"
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@@ -8,9 +8,10 @@ class ItemMetalSheet: CA_Magazine
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model = "z\addons\dayz_buildings\models\sheet_metal.p3d";
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descriptionShort = $STR_BLD_desc_ItemMetalSheet;//"Metal Sheeting"
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};
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class ItemConcreteBlock: CA_Magazine
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class ItemConcreteBlock: CA_Magazine //Construection,indestrial
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{
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scope = public;
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_BLD_name_ItemConcreteBlock;//"Concrete Block"
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@@ -18,9 +19,10 @@ class ItemConcreteBlock: CA_Magazine
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model = "z\addons\dayz_buildings\models\concreteblock.p3d";
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descriptionShort = $STR_BLD_desc_ItemConcreteBlock;//"Concrete Block"
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};
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class ItemRSJ: CA_Magazine
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class ItemRSJ: CA_Magazine //Construection,farm,indestrial,castle
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{
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scope = public;
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_BLD_name_ItemRSJ;//"Steel Beam"
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@@ -28,13 +30,41 @@ class ItemRSJ: CA_Magazine
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model = "z\addons\dayz_buildings\models\rsj.p3d";
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descriptionShort = $STR_BLD_desc_ItemRSJ;//"Steel RSJ Support Beam"
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};
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class ItemScrews: CA_Magazine
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class ItemScrews: CA_Magazine //Construection,farm,indestrial,castle,residential
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{
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scope = public;
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Loose Screws";//"Box of screws for metal"
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picture = "\z\addons\dayz_buildings\equip\item_screws.paa";
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model = "z\addons\dayz_buildings\models\screws.p3d";
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descriptionShort = $STR_BLD_desc_ItemScrews;//"Box of screws"
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};
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class ItemBagScrews: CA_Magazine//Construection,indestrial,supermarket
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_BLD_name_ItemScrews;//"Box of screws for metal"
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picture = "\z\addons\dayz_buildings\equip\item_screws.paa";
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model = "z\addons\dayz_buildings\models\screws.p3d";
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descriptionShort = $STR_BLD_desc_ItemScrews;//"Box of screws"
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class ItemActions {
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class Spilt {
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text = "Spilt Box";
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script = "; [_this] call fn_spiltBag;";
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};
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};
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};
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/*
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ItemScrews //Construection,farm,indestrial,castle,residential
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ItemBagScrews //(LowChance)Construection,(LowChance)indestrial,supermarket
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ItemRSJ //Construection,farm,indestrial,castle
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ItemConcreteBlock //Construection,indestrial
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ItemMetalSheet //Construection,farm,indestrial,castle
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*/
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@@ -108,7 +108,7 @@ if (_startMaintenance) then {
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//publicVariableServer "PVDZ_object_replace";
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};
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_cursorTarget setVariable["Maintenance",true,true];
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_cursorTarget setVariable["Maintenance",false,true];
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localize "str_maintenanceDone" call dayz_rollingMessages;
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};
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@@ -1,5 +1,5 @@
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private ["_brokein","_isOk","_hasSledgeHammer","_gps","_vars","_hasToolbox","_hasCrowbar","_limit","_proceed","_counter",
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"_dis","_sfx","_roll","_animState","_started","_finished","_isMedic","_isGate"];
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"_dis","_sfx","_roll","_animState","_started","_finished","_isMedic","_isGate","_values"];
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_target = _this select 3;
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_pos = getPos _target;
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@@ -25,6 +25,15 @@ _proceed = false;
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_counter = 0;
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_brokein = false;
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//[ChanceToBreakin,SledgeChance,CowbarChance]
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_values = switch (1==1) do {
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case (_isWoodenGate): { [0.04,0.30,0.20] };
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case (_isMetalGate): { [0.02,0.60,0.40] };
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default { [] };
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};
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if ( (count _values) == 0 ) exitwith {};
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while {_isOk} do {
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//Check if we have the tools to start
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_hasSledgeHammer = "ItemSledge" in items player;
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@@ -88,9 +97,8 @@ while {_isOk} do {
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//Add to Counter
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_counter = _counter + 1;
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if (_isMetalGate) then {
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//start chance to gain access.
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if ([0.02] call fn_chance) then {
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if ([(_values select 0)] call fn_chance) then {
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_isOk = false;
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_proceed = true;
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_brokein = true;
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@@ -98,19 +106,9 @@ while {_isOk} do {
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};
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};
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if (_isWoodenGate) then {
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if ([0.04] call fn_chance) then {
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_isOk = false;
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_proceed = true;
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_brokein = true;
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_target setVariable ["isOpen", "1", true];
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};
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};
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};
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if (dayz_toolBreaking) then {
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//Chances to damage tools
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if ([0.30] call fn_chance) then {
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if ([(_values select 1)] call fn_chance) then {
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player removeWeapon "ItemSledge";
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player addMagazine "ItemSledgeHandle";
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player addMagazine "ItemSledgeHead";
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@@ -118,7 +116,7 @@ while {_isOk} do {
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localize "STR_BLD_BREAKIN_BROKEN_SLEDGE" call dayz_rollingMessages;
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};
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if ([0.20] call fn_chance) then {
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if ([(_values select 2)] call fn_chance) then {
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player removeWeapon "ItemCrowbar";
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player addWeapon "ItemCrowbarBent";
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@@ -10,39 +10,43 @@ private["_obj","_total","_damage"];
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//Object the EH is assigned too
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_obj = _this select 0;
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//Total damage of the object
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_total = (damage _obj);
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//Modify damage done based on level of fence
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if !((_this select 4) in ["PipeBomb","explosive_bolt","Hatchet_Swing_Ammo","Crowbar_Swing_Ammo","Machete_Swing_Ammo"]) exitwith { false };
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_damage = switch (1==1) do {
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case ((typeof _obj) in ["WoodenFence_3","WoodenFence_4","WoodenFence_5","WoodenFence_6","WoodenFence_7","WoodenGate_2","WoodenGate_3","WoodenGate_4"]): { 0.5 };
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//case ((typeof _obj) in ["WoodenFence_6","WoodenFence_7","WoodenGate_4"]): { 0.35 };
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default { 1 };
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case ((_this select 4) in ["PipeBomb"]): { 0.5 }; //High explosive
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case ((_this select 4) in ["explosive_bolt"]): { 0.25 }; //Medium explosive, maybe grenades and other such items.
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case ((_this select 4) in ["Hatchet_Swing_Ammo","Crowbar_Swing_Ammo","Machete_Swing_Ammo"]): { 0.00001 }; //Melee damage
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default { 0 };
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};
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//Is the object local
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if (local _obj) then {
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//is damage being done aboue 0 (should always be) not needed.
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if (_damage > 0) then {
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//Server running or client
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if (!isServer) then {
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//If its a client send to server get the ownering player and send damage to that player
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PVDZ_veh_Save = [_obj,"objWallDamage",(_total + _damage)];
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publicVariableServer "PVDZ_veh_Save";
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} else {
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//Server running the EH, update object to db
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[_obj,"objWallDamage",(_total + _damage)] call server_updateObject;
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};
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//Server running or client
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if (isServer) then {
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if !(_obj in needUpdate_FenceObjects) then {
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needUpdate_FenceObjects set [count needUpdate_FenceObjects, _obj];
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};
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//TotalDamage Set by the server
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_obj setDamage (damage _obj) + _damage;
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//diag_log format["Server Reporting - %1",needUpdate_FenceObjects];
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} else {
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//send to server then back to owning client/server
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PVDZ_send = [_obj,"objWallDamage",_this];
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publicVariableServer "PVDZ_send";
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//If its a client send to server for saving and damage setting.
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PVDZ_fence_Update = [_obj,(damage _obj) + _damage];
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publicVariableServer "PVDZ_fence_Update";
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//diag_log ("Client Reporting");
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};
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//Logging.
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diag_log format["INFO - %1(%3) - %2(%4)",_obj,_damage,(typeof _obj),_total];
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//} else {
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// //We really coulde just send to server and have the server setDamage
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// //send to server then back to owning client/server
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// PVDZ_send = [_obj,"objWallDamage",_this];
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// publicVariableServer "PVDZ_send";
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//};
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diag_log format["Object: %1, Damage:%2(%4), Projectile:%3",typeof (_this select 0),((damage _obj) + _damage),(_this select 4),(damage _obj)];
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// all "HandleDamage event" functions should return the effective damage that the engine will record for that part
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0
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false
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@@ -35,7 +35,8 @@ if (!isNull _cursorTarget and !_inVehicle and (player distance _cursorTarget < 4
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//building System
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_text = getText (configFile >> "CfgVehicles" >> typeOf _cursorTarget >> "displayName");
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if ((_cursorTarget iskindof "DZ_buildables") and isText(configFile >> "CfgVehicles" >> (typeOf _cursorTarget) >> "Upgrade" >> "create") and !_ownerBuildLock) then {
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/*
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if ((_cursorTarget iskindof "DZ_buildables") and !_ownerBuildLock) then {
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if (s_player_building < 0) then {
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if (isText (configFile >> "CfgVehicles" >> (typeof _cursorTarget) >> "Upgrade" >> "create")) then {
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s_player_building = player addAction [format[localize "str_upgrade",_text], "\z\addons\dayz_code\actions\object_upgradebuilding.sqf",_cursorTarget, 0, false, true, "",""];
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@@ -54,6 +55,7 @@ if (!isNull _cursorTarget and !_inVehicle and (player distance _cursorTarget < 4
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player removeAction s_player_maintenance;
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s_player_maintenance = -1;
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};
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*/
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if ((((getPlayerUID player) in _ownerArray) or (count _ownerArray == 0) or ((typeof _cursorTarget) in ["WoodenFence_1_foundation","WoodenGate_foundation"])) and !_ownerBuildLock) then {
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@@ -81,12 +81,13 @@ if (isServer) then {
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"PVDZ_plr_SwitchMove" addPublicVariableEventHandler {((_this select 1) select 0) switchMove ((_this select 1) select 1);}; //Needed to execute switchMove on server machine. rSwitchMove only executes on other clients
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"PVDZ_obj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishObj}; //Used by built items (Epoch and Vanilla)
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"PVDZ_veh_Save" addPublicVariableEventHandler {(_this select 1) call server_updateObject};
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"PVDZ_fence_Update" addPublicVariableEventHandler {(_this select 1) call server_addtoFenceUpdateArray};
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"PVDZ_plr_Login1" addPublicVariableEventHandler {_id = (_this select 1) call server_playerLogin};
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"PVDZ_plr_Login2" addPublicVariableEventHandler {(_this select 1) call server_playerSetup};
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"PVDZ_plr_LoginRecord" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_recordLogin};
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"PVDZ_obj_Destroy" addPublicVariableEventHandler {(_this select 1) call server_deleteObj};
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"PVDZ_send" addPublicVariableEventHandler {(_this select 1) call server_sendToClient};
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"PVDZ_dayzCarBomb" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\actions\detonate_bomb.sqf";};
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//"PVDZ_dayzCarBomb" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\actions\detonate_bomb.sqf";};
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//[player,[medical Array]];
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"PVDZ_playerMedicalSync" addPublicVariableEventHandler { (_this select 1) call server_medicalSync; ((_this select 1) select 0) setVariable["Medical",((_this select 1) select 1),false]; }; //diag_log format["%1 - %2",((_this select 1) select 0),((_this select 1) select 1)]; };
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@@ -569,6 +569,7 @@ TimeOutDisplayed = false;
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if (isServer) then {
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dead_bodyCleanup = [];
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needUpdate_objects = [];
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needUpdate_FenceObjects = [];
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//dayz_spawnCrashSite_clutterCutter=0; // helicrash spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
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//dayz_spawnInfectedSite_clutterCutter=0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
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//Objects to remove when killed.
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@@ -1716,11 +1716,11 @@
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<German>Bauansicht deaktiviert.</German>
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</Key>
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<Key ID="str_maintenance">
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<English>%1 Maintenance</English>
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<Russian>%1 Обслуживание</Russian>
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<French>Entretien de la %1</French>
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<Czech>Údržba %1</Czech>
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<German>%1 - Wartung</German>
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<English>Maintenance</English>
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<Russian>Обслуживание</Russian>
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<French>Entretien de la</French>
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<Czech>Údržba</Czech>
|
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<German>Wartung</German>
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</Key>
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<Key ID="str_disassembly">
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<English>%1 Disassembly</English>
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@@ -158,15 +158,17 @@ _object_damage = {
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//Walls
|
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_objWallDamage = {
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private "_key";
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_damage = _this select 2;
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_object setDamage _damage;
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private ["_key","_damage"];
|
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_damage = (damage _object);
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|
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if (_objectID == "0") then {
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_key = format["CHILD:306:%1:%2:%3:",_objectUID,[],_damage];
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} else {
|
||||
_key = format["CHILD:306:%1:%2:%3:",_objectID,[],_damage];
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};
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|
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diag_log ("HIVE: WRITE: "+ str(_key));
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|
||||
_key call server_hiveWrite;
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};
|
||||
|
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@@ -8,16 +8,6 @@ _owner = owner _unit;
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||||
//diag_log format ["%1, %2, %3, %4", _unit, _variable, _arraytosend, _owner];
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||||
|
||||
switch (_variable) do {
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case "objWallDamage": {
|
||||
_object = _arraytosend select 0;
|
||||
if (local _object) then {
|
||||
_arraytosend call fnc_Obj_FenceHandleDam;
|
||||
} else {
|
||||
PVCDZ_obj_Damage = _arraytosend;
|
||||
_owner publicVariableClient "PVCDZ_obj_Damage";
|
||||
};
|
||||
};
|
||||
|
||||
case "VehHandleDam": {
|
||||
_vehicle = _arraytosend select 0;
|
||||
if (local _vehicle) then {
|
||||
|
||||
@@ -79,6 +79,20 @@ dayz_Achievements = {
|
||||
_player setVariable ["Achievements",_achievements];
|
||||
};
|
||||
*/
|
||||
|
||||
//Send fences to this array to be synced to db, should prove to be better performaince wise rather then updaing each time they take damage.
|
||||
server_addtoFenceUpdateArray = {
|
||||
//Potential problem no current way to say what is setting the damage.
|
||||
if ((_this select 0) isKindOf "DZ_buildables") then {
|
||||
(_this select 0) setDamage (_this select 1);
|
||||
|
||||
if !((_this select 0) in needUpdate_FenceObjects) then {
|
||||
needUpdate_FenceObjects set [count needUpdate_FenceObjects, (_this select 0)];
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
vehicle_handleServerKilled = {
|
||||
private ["_unit","_killer"];
|
||||
_unit = _this select 0;
|
||||
|
||||
@@ -5,15 +5,14 @@ item0[] = {"init",0,250,-75.000000,-425.000000,25.000000,-375.000000,0.000000,"i
|
||||
item1[] = {"true",8,218,-75.000000,-200.000000,25.000000,-150.000000,0.000000,"true"};
|
||||
item2[] = {"waiting",2,250,-75.000000,-125.000000,25.000000,-75.000000,0.000000,"waiting"};
|
||||
item3[] = {"true",8,218,-75.000000,250.000000,25.000000,300.000000,0.000000,"true"};
|
||||
item4[] = {"",7,210,-129.000015,271.000000,-120.999977,279.000031,0.000000,""};
|
||||
item5[] = {"",7,210,-129.000000,-104.000000,-120.999992,-96.000000,0.000000,""};
|
||||
item4[] = {"",7,210,-204.000015,271.000000,-195.999985,279.000031,0.000000,""};
|
||||
item5[] = {"",7,210,-204.000015,-104.000000,-196.000000,-96.000000,0.000000,""};
|
||||
item6[] = {"initialized",4,218,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"initialized"};
|
||||
item7[] = {"prepare",2,250,-75.000000,-275.000000,25.000000,-225.000000,0.000000,"prepare"};
|
||||
item8[] = {"update_objects",2,4346,-75.000000,75.000000,25.000000,125.000000,0.000000,"update objects"};
|
||||
item9[] = {"Objects_need_upd",4,218,-75.000000,0.000000,25.000000,50.000000,1.000000,"Objects" \n "need update"};
|
||||
item10[] = {"",7,210,58.500000,-104.000000,66.500000,-96.000000,0.000000,""};
|
||||
item11[] = {"",7,210,58.500031,271.000000,66.499969,279.000000,0.000000,""};
|
||||
item12[] = {"New_Cleanup_Obje",2,250,375.000000,75.000000,475.000000,125.000000,0.000000,"New Cleanup" \n "Objects"};
|
||||
item8[] = {"update_objects",2,250,-125.000000,75.000000,-25.000000,125.000000,0.000000,"update objects"};
|
||||
item9[] = {"Objects_need_upd",4,218,-125.000000,0.000000,-25.000000,50.000000,1.000000,"Objects" \n "need update"};
|
||||
item10[] = {"FenceObjects_need",4,218,-25.000000,0.000000,75.000000,50.000000,1.000000,"FenceObjects" \n "need update"};
|
||||
item11[] = {"update_objects_1",2,250,-25.000000,75.000000,75.000000,125.000000,0.000000,"update objects"};
|
||||
link0[] = {0,6};
|
||||
link1[] = {1,2};
|
||||
link2[] = {2,9};
|
||||
@@ -27,8 +26,8 @@ link9[] = {8,3};
|
||||
link10[] = {9,8};
|
||||
link11[] = {10,11};
|
||||
link12[] = {11,3};
|
||||
globals[] = {25.000000,1,0,0,0,640,480,1,13,6316128,1,-520.235962,640.978394,444.212921,-448.684845,779,598,1};
|
||||
window[] = {2,-1,-1,-1,-1,858,130,1459,130,3,797};
|
||||
globals[] = {25.000000,1,0,0,0,640,480,1,15,6316128,1,-520.235962,640.978394,444.212921,-448.684845,779,598,1};
|
||||
window[] = {2,-1,-1,-32000,-32000,780,52,1381,52,3,797};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@@ -64,26 +63,26 @@ class FSM
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
/*%FSM<LINK "FenceObjects_need">*/
|
||||
class FenceObjects_need
|
||||
{
|
||||
priority = 1.000000;
|
||||
to="update_objects_1";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"(( (count needUpdate_FenceObjects) > 0) && (diag_tickTime -_lastfenceUpdate> 5) && (!isNil ""sm_done""))"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_lastfenceUpdate = diag_tickTime;"/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
/*%FSM<LINK "Objects_need_upd">*/
|
||||
class Objects_need_upd
|
||||
{
|
||||
priority = 1.000000;
|
||||
to="update_objects";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastNeedUpdate> 5) && (!isNil ""sm_done""))"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastVehicleUpdate> 5) && (!isNil ""sm_done""))"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_lastNeedUpdate = diag_tickTime;"/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
/*%FSM<LINK "true">*/
|
||||
class true
|
||||
{
|
||||
priority = 0.000000;
|
||||
to="waiting";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
};
|
||||
};
|
||||
/*%FSM</STATE>*/
|
||||
@@ -94,7 +93,8 @@ class FSM
|
||||
init = /*%FSM<STATEINIT""">*/"diag_log (""CLEANUP: INITIALIZING Vehicle SCRIPT"");" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"_lastNeedUpdate = diag_tickTime;" \n
|
||||
"_lastVehicleUpdate = diag_tickTime;" \n
|
||||
"_lastfenceUpdate = diag_tickTime;" \n
|
||||
"" \n
|
||||
"" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
@@ -141,83 +141,30 @@ class FSM
|
||||
};
|
||||
};
|
||||
/*%FSM</STATE>*/
|
||||
/*%FSM<STATE "New_Cleanup_Obje">*/
|
||||
class New_Cleanup_Obje
|
||||
/*%FSM<STATE "update_objects_1">*/
|
||||
class update_objects_1
|
||||
{
|
||||
name = "New_Cleanup_Obje";
|
||||
init = /*%FSM<STATEINIT""">*/"diag_log ""DEBUG: New_Cleanup_Obje ""; " \n
|
||||
"_lootingrids = [];" \n
|
||||
name = "update_objects_1";
|
||||
init = /*%FSM<STATEINIT""">*/"diag_log format[""INFO: needUpdate_FenceObjects=%1"",needUpdate_FenceObjects];" \n
|
||||
"" \n
|
||||
"{" \n
|
||||
" _loc = _x select 0;" \n
|
||||
" _ref = _x select 1;" \n
|
||||
"" \n
|
||||
" _nearBy = nearestObjects [_loc, [""ReammoBox""], 1500];" \n
|
||||
" {" \n
|
||||
" _lootingrids set [count _lootingrids,[_x,_ref]];" \n
|
||||
" } foreach _nearBy;" \n
|
||||
"" \n
|
||||
" dayz_deseedloot set [0,-1];" \n
|
||||
" dayz_deseedloot = dayz_deseedloot - [-1];" \n
|
||||
"" \n
|
||||
"}foreach dayz_deseedloot;" \n
|
||||
"" \n
|
||||
"_qty = count _lootingrids;" \n
|
||||
"diag_log (""CLEANUP:TOTAL "" + str(_qty) + "" LOOT BAGS"");" \n
|
||||
"" \n
|
||||
"_delQty = 0;" \n
|
||||
"_delQtyDroped = 0;" \n
|
||||
"_delQtySpawned = 0;" \n
|
||||
"_delQtyPerma = 0;" \n
|
||||
"" \n
|
||||
"{" \n
|
||||
" " \n
|
||||
" _obj = _x select 0;" \n
|
||||
" _ref = _x select 1;" \n
|
||||
"" \n
|
||||
" diag_log format [""%1,%2"", _obj, _ref];" \n
|
||||
"" \n
|
||||
" _Dropped = (_obj getVariable [""Dropped"",false]);" \n
|
||||
" _Spawned = (_obj getVariable [""spawnedLoot"",false]);" \n
|
||||
" _Perma = (_obj getVariable [""permaLoot"",false]);" \n
|
||||
"" \n
|
||||
" if (!_Spawned and !_Perma) then {" \n
|
||||
" _obj setVariable [""Dropped"",true];" \n
|
||||
" };" \n
|
||||
"" \n
|
||||
" //Dropped loot" \n
|
||||
" if (_Dropped) then {" \n
|
||||
" " \n
|
||||
" [""Dropped_Loot"",_obj,_ref] call server_systemCleanup;" \n
|
||||
" _delQtyDroped = _delQtyDroped + 1;" \n
|
||||
"" \n
|
||||
" };" \n
|
||||
"" \n
|
||||
" //Spawned Loot" \n
|
||||
" if (_Spawned) then {" \n
|
||||
"" \n
|
||||
" [""Spawned_Loot"",_obj,_ref] call server_systemCleanup;" \n
|
||||
" _delQtySpawned = _delQtySpawned + 1; " \n
|
||||
" " \n
|
||||
" };" \n
|
||||
"" \n
|
||||
" //Permaloot" \n
|
||||
" if (_Perma) then {" \n
|
||||
"" \n
|
||||
" _delQtyPerma = _delQtyPerma + 1;" \n
|
||||
"" \n
|
||||
" };" \n
|
||||
"" \n
|
||||
"} foreach _lootingrids;" \n
|
||||
"" \n
|
||||
"if ((_delQtySpawned > 0) or (_delQtyDroped > 0) or (_delQtyPerma > 0)) then {" \n
|
||||
" //diag_log (""CLEANUP: DELETED "" + str(_delQty) + "" LOOT BAGS"");" \n
|
||||
" diag_log format [""CLEANUP: (DELETED, DroppedLoot: %1, SpawnedLoot: %2), (KEPT, PermaLoot: %3)"", _delQtyDroped, _delQtySpawned, _delQtyPerma];" \n
|
||||
"};" \n
|
||||
" needUpdate_FenceObjects = needUpdate_FenceObjects - [_x];" \n
|
||||
" [_x,""objWallDamage""] call server_updateObject;" \n
|
||||
"} forEach needUpdate_FenceObjects;" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
/*%FSM<LINK "true">*/
|
||||
class true
|
||||
{
|
||||
priority = 0.000000;
|
||||
to="waiting";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
};
|
||||
};
|
||||
/*%FSM</STATE>*/
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
5 "playableUnits" !"for [{_y=0},{_y < count(playableUnits)},{_y=_y+1}] do {" !"typeName player == \"OBJECT\")}) AND {((player in playableUnits) AND {(alive player)" !"(1 max count playableUnits)) min (dayz_maxAnimals - _count))) to 1 step -1 do {" !"AND {((alive _x) AND {((vehicle _x) distance _obj < 150)})}} count playableUnits)}) then {" !="_local = { _unit distance _x < _dis; } count playableUnits <= 1;" !"if (!_isOk) exitWith {false};\nuiSleep 0.001;\n} forEach playableUnits;" !"ManagementMustBeClose) then { player nearEntities [\"CAManBase\", 10] } else { playableUnits };"
|
||||
5 "selectPlayer" !"dayz_originalPlayer enableSimulation true;\naddSwitchableUnit dayz_originalPlayer;\nsetPlayable dayz_originalPlayer;\nselectPlayer dayz_originalPlayer;" !"addSwitchableUnit _newUnit;\nsetPlayable _newUnit;\nselectPlayer _newUnit;"
|
||||
5 "serverCommand" !="_character = if (serverCommandAvailable \"#kick\") then { call sched_tg_follow } else { player };" !"serverCommand (\"#kick \" + _selectedName);"
|
||||
5 "setDamage" !"([4654,9595,0] nearestObject 145259) setDamage 1;\n([4654,9595,0] nearestObject 145260) setDamage 1;" !"if (_entity isKindOf \"Animal\") then {\n_entity setDamage 1;" !"_tree setDamage 1;\ndayz_choppedTrees set [count dayz_choppedTrees,_tree];" !="if ((alive player) && (r_fracture_legs or {player isKindOf 'PZombie_VB'})) then { player SetDamage 1;};" !"_id = [player,20,true,getPosATL player] call player_alertZombies;\nuiSleep 0.5;\nplayer setDamage 1;" !"if(\"\" == typeOf _tree) then {\n_tree setDamage 1;\n};" !"if (_ent isKindOf \"Animal\" || _ent isKindOf \"zZombie_base\") then {\n_ent setDamage 1;"
|
||||
5 "setDamage" !"([4654,9595,0] nearestObject 145259) setDamage 1;\n([4654,9595,0] nearestObject 145260) setDamage 1;" !"if (_entity isKindOf \"Animal\") then {\n_entity setDamage 1;" !"_tree setDamage 1;\ndayz_choppedTrees set [count dayz_choppedTrees,_tree];" !="if ((alive player) && (r_fracture_legs or {player isKindOf 'PZombie_VB'})) then { player SetDamage 1;};" !"_id = [player,20,true,getPosATL player] call player_alertZombies;\nuiSleep 0.5;\nplayer setDamage 1;" !"\n_obj setDamage (damage _obj) + _damage;\n" !"if(\"\" == typeOf _tree) then {\n_tree setDamage 1;\n};" !"if (_ent isKindOf \"Animal\" || _ent isKindOf \"zZombie_base\") then {\n_ent setDamage 1;"
|
||||
5 "setDammage"
|
||||
5 "SetEventHandler" !="_menu ctrlSetEventHandler [\"ButtonClick\",_compile];" !="inGameUISetEventHandler [\"PrevAction\",\"false\"];" !="inGameUISetEventHandler [\"NextAction\",\"false\"];" !="inGameUISetEventHandler [\"Action\",\"false\"];"
|
||||
5 "setMarkerAlpha"
|
||||
|
||||
Reference in New Issue
Block a user