diff --git a/SQF/dayz_code/Configs/CfgMagazines/Items/MetalFenceItems.hpp b/SQF/dayz_code/Configs/CfgMagazines/Items/MetalFenceItems.hpp
index 4eafc455f..61a225367 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/Items/MetalFenceItems.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/Items/MetalFenceItems.hpp
@@ -1,40 +1,70 @@
-class ItemMetalSheet: CA_Magazine
+class ItemMetalSheet: CA_Magazine //Construection,farm,indestrial,castle
{
- scope = public;
+ scope = 2;
count = 1;
type = 256;
displayName = $STR_BLD_name_ItemMetalSheet;//"Corrugated Sheet"
picture = "\z\addons\dayz_buildings\equip\item_sheetmetal.paa";
model = "z\addons\dayz_buildings\models\sheet_metal.p3d";
descriptionShort = $STR_BLD_desc_ItemMetalSheet;//"Metal Sheeting"
-};
-class ItemConcreteBlock: CA_Magazine
+};
+
+class ItemConcreteBlock: CA_Magazine //Construection,indestrial
{
- scope = public;
+ scope = 2;
count = 1;
type = 256;
displayName = $STR_BLD_name_ItemConcreteBlock;//"Concrete Block"
picture = "\z\addons\dayz_buildings\equip\concreteblock.paa";
model = "z\addons\dayz_buildings\models\concreteblock.p3d";
descriptionShort = $STR_BLD_desc_ItemConcreteBlock;//"Concrete Block"
-};
-class ItemRSJ: CA_Magazine
+};
+
+class ItemRSJ: CA_Magazine //Construection,farm,indestrial,castle
{
- scope = public;
+ scope = 2;
count = 1;
type = 256;
displayName = $STR_BLD_name_ItemRSJ;//"Steel Beam"
picture = "\z\addons\dayz_buildings\equip\item_rsj.paa";
model = "z\addons\dayz_buildings\models\rsj.p3d";
descriptionShort = $STR_BLD_desc_ItemRSJ;//"Steel RSJ Support Beam"
-};
-class ItemScrews: CA_Magazine
+};
+
+class ItemScrews: CA_Magazine //Construection,farm,indestrial,castle,residential
{
- scope = public;
+ scope = 2;
+ count = 1;
+ type = 256;
+ displayName = "Loose Screws";//"Box of screws for metal"
+ picture = "\z\addons\dayz_buildings\equip\item_screws.paa";
+ model = "z\addons\dayz_buildings\models\screws.p3d";
+ descriptionShort = $STR_BLD_desc_ItemScrews;//"Box of screws"
+};
+
+class ItemBagScrews: CA_Magazine//Construection,indestrial,supermarket
+{
+ scope = 2;
count = 1;
type = 256;
displayName = $STR_BLD_name_ItemScrews;//"Box of screws for metal"
picture = "\z\addons\dayz_buildings\equip\item_screws.paa";
model = "z\addons\dayz_buildings\models\screws.p3d";
descriptionShort = $STR_BLD_desc_ItemScrews;//"Box of screws"
-};
\ No newline at end of file
+
+ class ItemActions {
+ class Spilt {
+ text = "Spilt Box";
+ script = "; [_this] call fn_spiltBag;";
+ };
+ };
+
+};
+
+/*
+ItemScrews //Construection,farm,indestrial,castle,residential
+ItemBagScrews //(LowChance)Construection,(LowChance)indestrial,supermarket
+ItemRSJ //Construection,farm,indestrial,castle
+ItemConcreteBlock //Construection,indestrial
+ItemMetalSheet //Construection,farm,indestrial,castle
+*/
\ No newline at end of file
diff --git a/SQF/dayz_code/actions/object_maintenance.sqf b/SQF/dayz_code/actions/object_maintenance.sqf
index 6d2d48208..c08acf0c6 100644
--- a/SQF/dayz_code/actions/object_maintenance.sqf
+++ b/SQF/dayz_code/actions/object_maintenance.sqf
@@ -108,7 +108,7 @@ if (_startMaintenance) then {
//publicVariableServer "PVDZ_object_replace";
};
- _cursorTarget setVariable["Maintenance",true,true];
+ _cursorTarget setVariable["Maintenance",false,true];
localize "str_maintenanceDone" call dayz_rollingMessages;
};
diff --git a/SQF/dayz_code/actions/player_breakin.sqf b/SQF/dayz_code/actions/player_breakin.sqf
index e5fc6bb8b..82edf092a 100644
--- a/SQF/dayz_code/actions/player_breakin.sqf
+++ b/SQF/dayz_code/actions/player_breakin.sqf
@@ -1,5 +1,5 @@
private ["_brokein","_isOk","_hasSledgeHammer","_gps","_vars","_hasToolbox","_hasCrowbar","_limit","_proceed","_counter",
-"_dis","_sfx","_roll","_animState","_started","_finished","_isMedic","_isGate"];
+"_dis","_sfx","_roll","_animState","_started","_finished","_isMedic","_isGate","_values"];
_target = _this select 3;
_pos = getPos _target;
@@ -25,6 +25,15 @@ _proceed = false;
_counter = 0;
_brokein = false;
+//[ChanceToBreakin,SledgeChance,CowbarChance]
+_values = switch (1==1) do {
+ case (_isWoodenGate): { [0.04,0.30,0.20] };
+ case (_isMetalGate): { [0.02,0.60,0.40] };
+ default { [] };
+};
+
+if ( (count _values) == 0 ) exitwith {};
+
while {_isOk} do {
//Check if we have the tools to start
_hasSledgeHammer = "ItemSledge" in items player;
@@ -85,32 +94,21 @@ while {_isOk} do {
//Everything happened as it should
if(_finished) then {
- //Add to Counter
+ //Add to Counter
_counter = _counter + 1;
- if (_isMetalGate) then {
- //start chance to gain access.
- if ([0.02] call fn_chance) then {
- _isOk = false;
- _proceed = true;
- _brokein = true;
- _target setVariable ["isOpen", "1", true];
- };
- };
-
- if (_isWoodenGate) then {
- if ([0.04] call fn_chance) then {
- _isOk = false;
- _proceed = true;
- _brokein = true;
- _target setVariable ["isOpen", "1", true];
- };
+ //start chance to gain access.
+ if ([(_values select 0)] call fn_chance) then {
+ _isOk = false;
+ _proceed = true;
+ _brokein = true;
+ _target setVariable ["isOpen", "1", true];
};
};
if (dayz_toolBreaking) then {
//Chances to damage tools
- if ([0.30] call fn_chance) then {
+ if ([(_values select 1)] call fn_chance) then {
player removeWeapon "ItemSledge";
player addMagazine "ItemSledgeHandle";
player addMagazine "ItemSledgeHead";
@@ -118,7 +116,7 @@ while {_isOk} do {
localize "STR_BLD_BREAKIN_BROKEN_SLEDGE" call dayz_rollingMessages;
};
- if ([0.20] call fn_chance) then {
+ if ([(_values select 2)] call fn_chance) then {
player removeWeapon "ItemCrowbar";
player addWeapon "ItemCrowbarBent";
diff --git a/SQF/dayz_code/compile/fence_handleDam.sqf b/SQF/dayz_code/compile/fence_handleDam.sqf
index 5dc4f38c7..979ed52b0 100644
--- a/SQF/dayz_code/compile/fence_handleDam.sqf
+++ b/SQF/dayz_code/compile/fence_handleDam.sqf
@@ -10,39 +10,43 @@ private["_obj","_total","_damage"];
//Object the EH is assigned too
_obj = _this select 0;
-//Total damage of the object
-_total = (damage _obj);
-//Modify damage done based on level of fence
+if !((_this select 4) in ["PipeBomb","explosive_bolt","Hatchet_Swing_Ammo","Crowbar_Swing_Ammo","Machete_Swing_Ammo"]) exitwith { false };
+
_damage = switch (1==1) do {
- case ((typeof _obj) in ["WoodenFence_3","WoodenFence_4","WoodenFence_5","WoodenFence_6","WoodenFence_7","WoodenGate_2","WoodenGate_3","WoodenGate_4"]): { 0.5 };
- //case ((typeof _obj) in ["WoodenFence_6","WoodenFence_7","WoodenGate_4"]): { 0.35 };
- default { 1 };
+ case ((_this select 4) in ["PipeBomb"]): { 0.5 }; //High explosive
+ case ((_this select 4) in ["explosive_bolt"]): { 0.25 }; //Medium explosive, maybe grenades and other such items.
+ case ((_this select 4) in ["Hatchet_Swing_Ammo","Crowbar_Swing_Ammo","Machete_Swing_Ammo"]): { 0.00001 }; //Melee damage
+ default { 0 };
};
-//Is the object local
-if (local _obj) then {
- //is damage being done aboue 0 (should always be) not needed.
- if (_damage > 0) then {
- //Server running or client
- if (!isServer) then {
- //If its a client send to server get the ownering player and send damage to that player
- PVDZ_veh_Save = [_obj,"objWallDamage",(_total + _damage)];
- publicVariableServer "PVDZ_veh_Save";
- } else {
- //Server running the EH, update object to db
- [_obj,"objWallDamage",(_total + _damage)] call server_updateObject;
- };
+//Server running or client
+if (isServer) then {
+ if !(_obj in needUpdate_FenceObjects) then {
+ needUpdate_FenceObjects set [count needUpdate_FenceObjects, _obj];
};
+
+ //TotalDamage Set by the server
+ _obj setDamage (damage _obj) + _damage;
+
+ //diag_log format["Server Reporting - %1",needUpdate_FenceObjects];
} else {
- //send to server then back to owning client/server
- PVDZ_send = [_obj,"objWallDamage",_this];
- publicVariableServer "PVDZ_send";
+ //If its a client send to server for saving and damage setting.
+ PVDZ_fence_Update = [_obj,(damage _obj) + _damage];
+ publicVariableServer "PVDZ_fence_Update";
+
+ //diag_log ("Client Reporting");
};
-//Logging.
-diag_log format["INFO - %1(%3) - %2(%4)",_obj,_damage,(typeof _obj),_total];
+//} else {
+// //We really coulde just send to server and have the server setDamage
+// //send to server then back to owning client/server
+// PVDZ_send = [_obj,"objWallDamage",_this];
+// publicVariableServer "PVDZ_send";
+//};
+diag_log format["Object: %1, Damage:%2(%4), Projectile:%3",typeof (_this select 0),((damage _obj) + _damage),(_this select 4),(damage _obj)];
+
// all "HandleDamage event" functions should return the effective damage that the engine will record for that part
-0
+false
\ No newline at end of file
diff --git a/SQF/dayz_code/compile/fn_upgradeActions.sqf b/SQF/dayz_code/compile/fn_upgradeActions.sqf
index 4f3308511..5b9cac2f7 100644
--- a/SQF/dayz_code/compile/fn_upgradeActions.sqf
+++ b/SQF/dayz_code/compile/fn_upgradeActions.sqf
@@ -35,7 +35,8 @@ if (!isNull _cursorTarget and !_inVehicle and (player distance _cursorTarget < 4
//building System
_text = getText (configFile >> "CfgVehicles" >> typeOf _cursorTarget >> "displayName");
- if ((_cursorTarget iskindof "DZ_buildables") and isText(configFile >> "CfgVehicles" >> (typeOf _cursorTarget) >> "Upgrade" >> "create") and !_ownerBuildLock) then {
+ /*
+ if ((_cursorTarget iskindof "DZ_buildables") and !_ownerBuildLock) then {
if (s_player_building < 0) then {
if (isText (configFile >> "CfgVehicles" >> (typeof _cursorTarget) >> "Upgrade" >> "create")) then {
s_player_building = player addAction [format[localize "str_upgrade",_text], "\z\addons\dayz_code\actions\object_upgradebuilding.sqf",_cursorTarget, 0, false, true, "",""];
@@ -54,6 +55,7 @@ if (!isNull _cursorTarget and !_inVehicle and (player distance _cursorTarget < 4
player removeAction s_player_maintenance;
s_player_maintenance = -1;
};
+ */
if ((((getPlayerUID player) in _ownerArray) or (count _ownerArray == 0) or ((typeof _cursorTarget) in ["WoodenFence_1_foundation","WoodenGate_foundation"])) and !_ownerBuildLock) then {
diff --git a/SQF/dayz_code/init/publicEH.sqf b/SQF/dayz_code/init/publicEH.sqf
index 9bac8c744..1bd8846a5 100644
--- a/SQF/dayz_code/init/publicEH.sqf
+++ b/SQF/dayz_code/init/publicEH.sqf
@@ -81,12 +81,13 @@ if (isServer) then {
"PVDZ_plr_SwitchMove" addPublicVariableEventHandler {((_this select 1) select 0) switchMove ((_this select 1) select 1);}; //Needed to execute switchMove on server machine. rSwitchMove only executes on other clients
"PVDZ_obj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishObj}; //Used by built items (Epoch and Vanilla)
"PVDZ_veh_Save" addPublicVariableEventHandler {(_this select 1) call server_updateObject};
+ "PVDZ_fence_Update" addPublicVariableEventHandler {(_this select 1) call server_addtoFenceUpdateArray};
"PVDZ_plr_Login1" addPublicVariableEventHandler {_id = (_this select 1) call server_playerLogin};
"PVDZ_plr_Login2" addPublicVariableEventHandler {(_this select 1) call server_playerSetup};
"PVDZ_plr_LoginRecord" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_recordLogin};
"PVDZ_obj_Destroy" addPublicVariableEventHandler {(_this select 1) call server_deleteObj};
"PVDZ_send" addPublicVariableEventHandler {(_this select 1) call server_sendToClient};
- "PVDZ_dayzCarBomb" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\actions\detonate_bomb.sqf";};
+ //"PVDZ_dayzCarBomb" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\actions\detonate_bomb.sqf";};
//[player,[medical Array]];
"PVDZ_playerMedicalSync" addPublicVariableEventHandler { (_this select 1) call server_medicalSync; ((_this select 1) select 0) setVariable["Medical",((_this select 1) select 1),false]; }; //diag_log format["%1 - %2",((_this select 1) select 0),((_this select 1) select 1)]; };
diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf
index 1a9c96a2d..86cc87137 100644
--- a/SQF/dayz_code/init/variables.sqf
+++ b/SQF/dayz_code/init/variables.sqf
@@ -569,6 +569,7 @@ TimeOutDisplayed = false;
if (isServer) then {
dead_bodyCleanup = [];
needUpdate_objects = [];
+ needUpdate_FenceObjects = [];
//dayz_spawnCrashSite_clutterCutter=0; // helicrash spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
//dayz_spawnInfectedSite_clutterCutter=0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
//Objects to remove when killed.
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index 36206f3b1..e4f236dfe 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -1716,11 +1716,11 @@
Bauansicht deaktiviert.
- %1 Maintenance
- %1 Обслуживание
- Entretien de la %1
- Údržba %1
- %1 - Wartung
+ Maintenance
+ Обслуживание
+ Entretien de la
+ Údržba
+ Wartung
%1 Disassembly
diff --git a/SQF/dayz_server/compile/server_updateObject.sqf b/SQF/dayz_server/compile/server_updateObject.sqf
index 561ac7238..8aec65891 100644
--- a/SQF/dayz_server/compile/server_updateObject.sqf
+++ b/SQF/dayz_server/compile/server_updateObject.sqf
@@ -158,15 +158,17 @@ _object_damage = {
//Walls
_objWallDamage = {
- private "_key";
- _damage = _this select 2;
- _object setDamage _damage;
+ private ["_key","_damage"];
+ _damage = (damage _object);
if (_objectID == "0") then {
_key = format["CHILD:306:%1:%2:%3:",_objectUID,[],_damage];
} else {
_key = format["CHILD:306:%1:%2:%3:",_objectID,[],_damage];
};
+
+ diag_log ("HIVE: WRITE: "+ str(_key));
+
_key call server_hiveWrite;
};
diff --git a/SQF/dayz_server/eventHandlers/server_sendToClient.sqf b/SQF/dayz_server/eventHandlers/server_sendToClient.sqf
index 54e3f7098..da7f81f19 100644
--- a/SQF/dayz_server/eventHandlers/server_sendToClient.sqf
+++ b/SQF/dayz_server/eventHandlers/server_sendToClient.sqf
@@ -7,17 +7,7 @@ _owner = owner _unit;
//diag_log format ["%1, %2, %3, %4", _unit, _variable, _arraytosend, _owner];
-switch (_variable) do {
- case "objWallDamage": {
- _object = _arraytosend select 0;
- if (local _object) then {
- _arraytosend call fnc_Obj_FenceHandleDam;
- } else {
- PVCDZ_obj_Damage = _arraytosend;
- _owner publicVariableClient "PVCDZ_obj_Damage";
- };
- };
-
+switch (_variable) do {
case "VehHandleDam": {
_vehicle = _arraytosend select 0;
if (local _vehicle) then {
diff --git a/SQF/dayz_server/init/server_functions.sqf b/SQF/dayz_server/init/server_functions.sqf
index 0c89f889a..0c48ed44a 100644
--- a/SQF/dayz_server/init/server_functions.sqf
+++ b/SQF/dayz_server/init/server_functions.sqf
@@ -79,6 +79,20 @@ dayz_Achievements = {
_player setVariable ["Achievements",_achievements];
};
*/
+
+//Send fences to this array to be synced to db, should prove to be better performaince wise rather then updaing each time they take damage.
+server_addtoFenceUpdateArray = {
+ //Potential problem no current way to say what is setting the damage.
+ if ((_this select 0) isKindOf "DZ_buildables") then {
+ (_this select 0) setDamage (_this select 1);
+
+ if !((_this select 0) in needUpdate_FenceObjects) then {
+ needUpdate_FenceObjects set [count needUpdate_FenceObjects, (_this select 0)];
+ };
+ };
+};
+
+
vehicle_handleServerKilled = {
private ["_unit","_killer"];
_unit = _this select 0;
diff --git a/SQF/dayz_server/system/server_vehicleSync.fsm b/SQF/dayz_server/system/server_vehicleSync.fsm
index a5e5ff0ca..5d2b580e2 100644
--- a/SQF/dayz_server/system/server_vehicleSync.fsm
+++ b/SQF/dayz_server/system/server_vehicleSync.fsm
@@ -5,15 +5,14 @@ item0[] = {"init",0,250,-75.000000,-425.000000,25.000000,-375.000000,0.000000,"i
item1[] = {"true",8,218,-75.000000,-200.000000,25.000000,-150.000000,0.000000,"true"};
item2[] = {"waiting",2,250,-75.000000,-125.000000,25.000000,-75.000000,0.000000,"waiting"};
item3[] = {"true",8,218,-75.000000,250.000000,25.000000,300.000000,0.000000,"true"};
-item4[] = {"",7,210,-129.000015,271.000000,-120.999977,279.000031,0.000000,""};
-item5[] = {"",7,210,-129.000000,-104.000000,-120.999992,-96.000000,0.000000,""};
+item4[] = {"",7,210,-204.000015,271.000000,-195.999985,279.000031,0.000000,""};
+item5[] = {"",7,210,-204.000015,-104.000000,-196.000000,-96.000000,0.000000,""};
item6[] = {"initialized",4,218,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"initialized"};
item7[] = {"prepare",2,250,-75.000000,-275.000000,25.000000,-225.000000,0.000000,"prepare"};
-item8[] = {"update_objects",2,4346,-75.000000,75.000000,25.000000,125.000000,0.000000,"update objects"};
-item9[] = {"Objects_need_upd",4,218,-75.000000,0.000000,25.000000,50.000000,1.000000,"Objects" \n "need update"};
-item10[] = {"",7,210,58.500000,-104.000000,66.500000,-96.000000,0.000000,""};
-item11[] = {"",7,210,58.500031,271.000000,66.499969,279.000000,0.000000,""};
-item12[] = {"New_Cleanup_Obje",2,250,375.000000,75.000000,475.000000,125.000000,0.000000,"New Cleanup" \n "Objects"};
+item8[] = {"update_objects",2,250,-125.000000,75.000000,-25.000000,125.000000,0.000000,"update objects"};
+item9[] = {"Objects_need_upd",4,218,-125.000000,0.000000,-25.000000,50.000000,1.000000,"Objects" \n "need update"};
+item10[] = {"FenceObjects_need",4,218,-25.000000,0.000000,75.000000,50.000000,1.000000,"FenceObjects" \n "need update"};
+item11[] = {"update_objects_1",2,250,-25.000000,75.000000,75.000000,125.000000,0.000000,"update objects"};
link0[] = {0,6};
link1[] = {1,2};
link2[] = {2,9};
@@ -27,8 +26,8 @@ link9[] = {8,3};
link10[] = {9,8};
link11[] = {10,11};
link12[] = {11,3};
-globals[] = {25.000000,1,0,0,0,640,480,1,13,6316128,1,-520.235962,640.978394,444.212921,-448.684845,779,598,1};
-window[] = {2,-1,-1,-1,-1,858,130,1459,130,3,797};
+globals[] = {25.000000,1,0,0,0,640,480,1,15,6316128,1,-520.235962,640.978394,444.212921,-448.684845,779,598,1};
+window[] = {2,-1,-1,-32000,-32000,780,52,1381,52,3,797};
*//*%FSM*/
class FSM
{
@@ -64,26 +63,26 @@ class FSM
precondition = /*%FSM*/""/*%FSM*/;
class Links
{
+ /*%FSM*/
+ class FenceObjects_need
+ {
+ priority = 1.000000;
+ to="update_objects_1";
+ precondition = /*%FSM*/""/*%FSM*/;
+ condition=/*%FSM*/"(( (count needUpdate_FenceObjects) > 0) && (diag_tickTime -_lastfenceUpdate> 5) && (!isNil ""sm_done""))"/*%FSM*/;
+ action=/*%FSM*/"_lastfenceUpdate = diag_tickTime;"/*%FSM*/;
+ };
+ /*%FSM*/
/*%FSM*/
class Objects_need_upd
{
priority = 1.000000;
to="update_objects";
precondition = /*%FSM*/""/*%FSM*/;
- condition=/*%FSM*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastNeedUpdate> 5) && (!isNil ""sm_done""))"/*%FSM*/;
+ condition=/*%FSM*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastVehicleUpdate> 5) && (!isNil ""sm_done""))"/*%FSM*/;
action=/*%FSM*/"_lastNeedUpdate = diag_tickTime;"/*%FSM*/;
};
/*%FSM*/
- /*%FSM*/
- class true
- {
- priority = 0.000000;
- to="waiting";
- precondition = /*%FSM*/""/*%FSM*/;
- condition=/*%FSM*/"true"/*%FSM*/;
- action=/*%FSM*/""/*%FSM*/;
- };
- /*%FSM*/
};
};
/*%FSM*/
@@ -94,7 +93,8 @@ class FSM
init = /*%FSM*/"diag_log (""CLEANUP: INITIALIZING Vehicle SCRIPT"");" \n
"" \n
"" \n
- "_lastNeedUpdate = diag_tickTime;" \n
+ "_lastVehicleUpdate = diag_tickTime;" \n
+ "_lastfenceUpdate = diag_tickTime;" \n
"" \n
"" \n
""/*%FSM*/;
@@ -141,83 +141,30 @@ class FSM
};
};
/*%FSM*/
- /*%FSM*/
- class New_Cleanup_Obje
+ /*%FSM*/
+ class update_objects_1
{
- name = "New_Cleanup_Obje";
- init = /*%FSM*/"diag_log ""DEBUG: New_Cleanup_Obje ""; " \n
- "_lootingrids = [];" \n
+ name = "update_objects_1";
+ init = /*%FSM*/"diag_log format[""INFO: needUpdate_FenceObjects=%1"",needUpdate_FenceObjects];" \n
"" \n
"{" \n
- " _loc = _x select 0;" \n
- " _ref = _x select 1;" \n
- "" \n
- " _nearBy = nearestObjects [_loc, [""ReammoBox""], 1500];" \n
- " {" \n
- " _lootingrids set [count _lootingrids,[_x,_ref]];" \n
- " } foreach _nearBy;" \n
- "" \n
- " dayz_deseedloot set [0,-1];" \n
- " dayz_deseedloot = dayz_deseedloot - [-1];" \n
- "" \n
- "}foreach dayz_deseedloot;" \n
- "" \n
- "_qty = count _lootingrids;" \n
- "diag_log (""CLEANUP:TOTAL "" + str(_qty) + "" LOOT BAGS"");" \n
- "" \n
- "_delQty = 0;" \n
- "_delQtyDroped = 0;" \n
- "_delQtySpawned = 0;" \n
- "_delQtyPerma = 0;" \n
- "" \n
- "{" \n
- " " \n
- " _obj = _x select 0;" \n
- " _ref = _x select 1;" \n
- "" \n
- " diag_log format [""%1,%2"", _obj, _ref];" \n
- "" \n
- " _Dropped = (_obj getVariable [""Dropped"",false]);" \n
- " _Spawned = (_obj getVariable [""spawnedLoot"",false]);" \n
- " _Perma = (_obj getVariable [""permaLoot"",false]);" \n
- "" \n
- " if (!_Spawned and !_Perma) then {" \n
- " _obj setVariable [""Dropped"",true];" \n
- " };" \n
- "" \n
- " //Dropped loot" \n
- " if (_Dropped) then {" \n
- " " \n
- " [""Dropped_Loot"",_obj,_ref] call server_systemCleanup;" \n
- " _delQtyDroped = _delQtyDroped + 1;" \n
- "" \n
- " };" \n
- "" \n
- " //Spawned Loot" \n
- " if (_Spawned) then {" \n
- "" \n
- " [""Spawned_Loot"",_obj,_ref] call server_systemCleanup;" \n
- " _delQtySpawned = _delQtySpawned + 1; " \n
- " " \n
- " };" \n
- "" \n
- " //Permaloot" \n
- " if (_Perma) then {" \n
- "" \n
- " _delQtyPerma = _delQtyPerma + 1;" \n
- "" \n
- " };" \n
- "" \n
- "} foreach _lootingrids;" \n
- "" \n
- "if ((_delQtySpawned > 0) or (_delQtyDroped > 0) or (_delQtyPerma > 0)) then {" \n
- " //diag_log (""CLEANUP: DELETED "" + str(_delQty) + "" LOOT BAGS"");" \n
- " diag_log format [""CLEANUP: (DELETED, DroppedLoot: %1, SpawnedLoot: %2), (KEPT, PermaLoot: %3)"", _delQtyDroped, _delQtySpawned, _delQtyPerma];" \n
- "};" \n
+ " needUpdate_FenceObjects = needUpdate_FenceObjects - [_x];" \n
+ " [_x,""objWallDamage""] call server_updateObject;" \n
+ "} forEach needUpdate_FenceObjects;" \n
""/*%FSM*/;
precondition = /*%FSM*/""/*%FSM*/;
class Links
{
+ /*%FSM*/
+ class true
+ {
+ priority = 0.000000;
+ to="waiting";
+ precondition = /*%FSM*/""/*%FSM*/;
+ condition=/*%FSM*/"true"/*%FSM*/;
+ action=/*%FSM*/""/*%FSM*/;
+ };
+ /*%FSM*/
};
};
/*%FSM*/
diff --git a/Server Files/Battleye/scripts.txt b/Server Files/Battleye/scripts.txt
index 17cae19e6..7294f8894 100644
--- a/Server Files/Battleye/scripts.txt
+++ b/Server Files/Battleye/scripts.txt
@@ -30,7 +30,7 @@
5 "playableUnits" !"for [{_y=0},{_y < count(playableUnits)},{_y=_y+1}] do {" !"typeName player == \"OBJECT\")}) AND {((player in playableUnits) AND {(alive player)" !"(1 max count playableUnits)) min (dayz_maxAnimals - _count))) to 1 step -1 do {" !"AND {((alive _x) AND {((vehicle _x) distance _obj < 150)})}} count playableUnits)}) then {" !="_local = { _unit distance _x < _dis; } count playableUnits <= 1;" !"if (!_isOk) exitWith {false};\nuiSleep 0.001;\n} forEach playableUnits;" !"ManagementMustBeClose) then { player nearEntities [\"CAManBase\", 10] } else { playableUnits };"
5 "selectPlayer" !"dayz_originalPlayer enableSimulation true;\naddSwitchableUnit dayz_originalPlayer;\nsetPlayable dayz_originalPlayer;\nselectPlayer dayz_originalPlayer;" !"addSwitchableUnit _newUnit;\nsetPlayable _newUnit;\nselectPlayer _newUnit;"
5 "serverCommand" !="_character = if (serverCommandAvailable \"#kick\") then { call sched_tg_follow } else { player };" !"serverCommand (\"#kick \" + _selectedName);"
-5 "setDamage" !"([4654,9595,0] nearestObject 145259) setDamage 1;\n([4654,9595,0] nearestObject 145260) setDamage 1;" !"if (_entity isKindOf \"Animal\") then {\n_entity setDamage 1;" !"_tree setDamage 1;\ndayz_choppedTrees set [count dayz_choppedTrees,_tree];" !="if ((alive player) && (r_fracture_legs or {player isKindOf 'PZombie_VB'})) then { player SetDamage 1;};" !"_id = [player,20,true,getPosATL player] call player_alertZombies;\nuiSleep 0.5;\nplayer setDamage 1;" !"if(\"\" == typeOf _tree) then {\n_tree setDamage 1;\n};" !"if (_ent isKindOf \"Animal\" || _ent isKindOf \"zZombie_base\") then {\n_ent setDamage 1;"
+5 "setDamage" !"([4654,9595,0] nearestObject 145259) setDamage 1;\n([4654,9595,0] nearestObject 145260) setDamage 1;" !"if (_entity isKindOf \"Animal\") then {\n_entity setDamage 1;" !"_tree setDamage 1;\ndayz_choppedTrees set [count dayz_choppedTrees,_tree];" !="if ((alive player) && (r_fracture_legs or {player isKindOf 'PZombie_VB'})) then { player SetDamage 1;};" !"_id = [player,20,true,getPosATL player] call player_alertZombies;\nuiSleep 0.5;\nplayer setDamage 1;" !"\n_obj setDamage (damage _obj) + _damage;\n" !"if(\"\" == typeOf _tree) then {\n_tree setDamage 1;\n};" !"if (_ent isKindOf \"Animal\" || _ent isKindOf \"zZombie_base\") then {\n_ent setDamage 1;"
5 "setDammage"
5 "SetEventHandler" !="_menu ctrlSetEventHandler [\"ButtonClick\",_compile];" !="inGameUISetEventHandler [\"PrevAction\",\"false\"];" !="inGameUISetEventHandler [\"NextAction\",\"false\"];" !="inGameUISetEventHandler [\"Action\",\"false\"];"
5 "setMarkerAlpha"