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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
change path for death screen
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@@ -43,7 +43,7 @@ class RscTitles {
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y = "0.00001 * safezoneH + safezoneY";
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w = "1 * safezoneW";
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h = "1 * safezoneH";
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text = "\dayz\ui\screen_death_ca.paa";
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text = "\z\addons\dayz_epoch\ui\screen_death_ca.paa";
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};
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};
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@@ -31,7 +31,7 @@ if (_inVehicle) then {
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//allow switch to pilot
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if (((_assignedRole select 0) != "driver") && ((!alive _driver) || ((_vehicle emptyPositions "Driver") > 0))) then {
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if (_vehicle isKindOf "helicopter") then {
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_action = _vehicle addAction[localize "STR_EPOCH_PLAYER_308A", "\z\addons\dayz_code\actions\veh_seatActions.sqf", ["MoveToPilot", _driver], -1, false, true];
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_action = _vehicle addAction[localize "STR_EPOCH_PLAYER_308A", "\z\addons\dayz_code\actions\veh_seatActions.sqf", ["MoveToPilot", _driver], 0, false, true];
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} else {
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_action = _vehicle addAction[localize "STR_EPOCH_PLAYER_308", "\z\addons\dayz_code\actions\veh_seatActions.sqf", ["MoveToPilot", _driver], -1, false, true];
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};
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@@ -46,13 +46,13 @@ if (_inVehicle) then {
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};
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//allow switch to gunner
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if (((_assignedRole select 0) != "Turret") && ((_vehicle emptyPositions "Gunner") > 0)) then {
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_action = _vehicle addAction[localize "STR_EPOCH_PLAYER_310", "\z\addons\dayz_code\actions\veh_seatActions.sqf", ["MoveToTurret", _driver], -1, false, true];
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_action = _vehicle addAction[localize "STR_EPOCH_PLAYER_310", "\z\addons\dayz_code\actions\veh_seatActions.sqf", ["MoveToTurret", _driver], 0, false, true];
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r_player_actions2 set [count r_player_actions2,_action];
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r_action2 = true;
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};
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//allow switch to commander
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if (((assignedCommander _vehicle) != player) && ((_vehicle emptyPositions "Commander") > 0)) then {
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_action = _vehicle addAction[localize "STR_EPOCH_PLAYER_311", "\z\addons\dayz_code\actions\veh_seatActions.sqf", ["MoveToTurret", _driver], -1, false, true];
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_action = _vehicle addAction[localize "STR_EPOCH_PLAYER_311", "\z\addons\dayz_code\actions\veh_seatActions.sqf", ["MoveToTurret", _driver], 0, false, true];
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r_player_actions2 set [count r_player_actions2,_action];
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r_action2 = true;
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};
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