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Update new runover death message
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@@ -44,7 +44,7 @@ diag_log format ["Player UID#%3 CID#%4 %1 as %5 died at %2",
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// EPOCH DEATH MESSAGES
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if (_method in ["explosion","melee","runover","shot","shothead","shotheavy"]) then {
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if (_method in ["explosion","melee","shot","shothead","shotheavy"]) then {
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if (_sourceName == _playerName) then {
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_message = ["suicide",_playerName];
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} else {
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@@ -55,7 +55,7 @@ if (_method in ["explosion","melee","runover","shot","shothead","shotheavy"]) th
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};
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} else {
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// No source name, distance or weapon needed: "%1 died from %2" str_death_%1 (see stringtable)
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// Possible methods: ["bled","combatlog","crushed","dehyd","eject","fall","starve","sick","rad","unknown","zombie"]
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// Possible methods: ["bled","combatlog","crushed","dehyd","eject","fall","starve","sick","rad","runover","unknown","zombie"]
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_message = ["died",_playerName,_method];
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};
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