mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
@@ -20,8 +20,6 @@
|
||||
[NEW] Blood types system is disabled by default. Set dayz_classicBloodBagSystem = false; in init.sqf to enable
|
||||
[NEW] Dayz_townGenerator = true; in init.sqf can enable vanilla map junk in addition to Epoch DynamicDebris. Only works on Chernarus. @ebaydayz
|
||||
[NEW] DB Backup script. @RimBlock
|
||||
[NEW] Use DayZ_UseSteamID = false; in your init.sqf to use the old PlayerUID, instead of SteamID @icomrade
|
||||
[NOTE] It's recommend to convert to the new SteamID system if possible, new servers should not use DayZ_UseSteamID = false;
|
||||
[NEW] UI Update - Graphical and code changes, enable using DZE_UI = "dark"; in init.sqf. @hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/
|
||||
[NEW] Upgraded (_DZE1,2,3,4) ArmoredSUV and Kamaz classes are now available. #1518 #1538 @McKeighan
|
||||
[NEW] Added waves effect during stormy weather #974 @FramedYannick @ebaydayz
|
||||
|
||||
@@ -10,7 +10,6 @@ dayz_waterBottleBreaking = false; // Water bottles have a chance to break when b
|
||||
dayz_tameDogs = false; // Allow taming dogs with raw meat
|
||||
dayz_townGenerator = false; // Spawn vanilla map junk in addition to Epoch DynamicDebris. Only works on Chernarus.
|
||||
dayz_townGeneratorBlackList = [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]; // Town generator will not spawn junk within 150m of these positions.
|
||||
DayZ_UseSteamID = true; // Use getPlayerUID instead of getPlayerUIDOld
|
||||
|
||||
DynamicVehicleDamageLow = 0; // Min damage random vehicles can spawn with
|
||||
DynamicVehicleDamageHigh = 100; // Max damage random vehicles can spawn with
|
||||
|
||||
Reference in New Issue
Block a user