diff --git a/CHANGE LOG 1.0.6.txt b/CHANGE LOG 1.0.6.txt index 1c99d5c20..d5640844a 100644 --- a/CHANGE LOG 1.0.6.txt +++ b/CHANGE LOG 1.0.6.txt @@ -20,8 +20,6 @@ [NEW] Blood types system is disabled by default. Set dayz_classicBloodBagSystem = false; in init.sqf to enable [NEW] Dayz_townGenerator = true; in init.sqf can enable vanilla map junk in addition to Epoch DynamicDebris. Only works on Chernarus. @ebaydayz [NEW] DB Backup script. @RimBlock -[NEW] Use DayZ_UseSteamID = false; in your init.sqf to use the old PlayerUID, instead of SteamID @icomrade -[NOTE] It's recommend to convert to the new SteamID system if possible, new servers should not use DayZ_UseSteamID = false; [NEW] UI Update - Graphical and code changes, enable using DZE_UI = "dark"; in init.sqf. @hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/ [NEW] Upgraded (_DZE1,2,3,4) ArmoredSUV and Kamaz classes are now available. #1518 #1538 @McKeighan [NEW] Added waves effect during stormy weather #974 @FramedYannick @ebaydayz diff --git a/SQF/dayz_code/configVariables.sqf b/SQF/dayz_code/configVariables.sqf index 3243180c5..582d21743 100644 --- a/SQF/dayz_code/configVariables.sqf +++ b/SQF/dayz_code/configVariables.sqf @@ -10,7 +10,6 @@ dayz_waterBottleBreaking = false; // Water bottles have a chance to break when b dayz_tameDogs = false; // Allow taming dogs with raw meat dayz_townGenerator = false; // Spawn vanilla map junk in addition to Epoch DynamicDebris. Only works on Chernarus. dayz_townGeneratorBlackList = [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]; // Town generator will not spawn junk within 150m of these positions. -DayZ_UseSteamID = true; // Use getPlayerUID instead of getPlayerUIDOld DynamicVehicleDamageLow = 0; // Min damage random vehicles can spawn with DynamicVehicleDamageHigh = 100; // Max damage random vehicles can spawn with