Simplify double negative in fn_unconscious

Simpler than:

b609dcf519
This commit is contained in:
ebaydayz
2016-09-15 12:44:47 -04:00
parent b609dcf519
commit b2dfa058b0

View File

@@ -25,7 +25,7 @@ _sandLevel = ctrlPosition ((uiNamespace getVariable 'DAYZ_GUI_waiting') displayC
autoRunActive = false;
if (!(player != vehicle player)) then {
if (player == vehicle player) then {
player playAction "CanNotMove";
};
"dynamicBlur" ppEffectEnable true;"dynamicBlur" ppEffectAdjust [2]; "dynamicBlur" ppEffectCommit 0;
@@ -75,7 +75,7 @@ r_player_unconsciousInProgress = false;
4 cutRsc ["default", "PLAIN",1];
if (!(player != vehicle player)) then {
if (player == vehicle player) then {
[nil, player, rSWITCHMOVE, "AmovPpneMstpSnonWnonDnon_healed"] call RE;
player SWITCHMOVE "AmovPpneMstpSnonWnonDnon_healed";
PVDZ_plr_SwitchMove = [player,"AmovPpneMstpSnonWnonDnon_healed"];