From b2dfa058b0f85ce127bb0eb3cdf371f48c663bdd Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Thu, 15 Sep 2016 12:44:47 -0400 Subject: [PATCH] Simplify double negative in fn_unconscious Simpler than: https://github.com/EpochModTeam/DayZ-Epoch/commit/b609dcf5190293d6cd6bfe741b968889749042fe --- SQF/dayz_code/compile/fn_unconscious.sqf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/SQF/dayz_code/compile/fn_unconscious.sqf b/SQF/dayz_code/compile/fn_unconscious.sqf index 385a3f2a8..7a128c581 100644 --- a/SQF/dayz_code/compile/fn_unconscious.sqf +++ b/SQF/dayz_code/compile/fn_unconscious.sqf @@ -25,7 +25,7 @@ _sandLevel = ctrlPosition ((uiNamespace getVariable 'DAYZ_GUI_waiting') displayC autoRunActive = false; -if (!(player != vehicle player)) then { +if (player == vehicle player) then { player playAction "CanNotMove"; }; "dynamicBlur" ppEffectEnable true;"dynamicBlur" ppEffectAdjust [2]; "dynamicBlur" ppEffectCommit 0; @@ -75,7 +75,7 @@ r_player_unconsciousInProgress = false; 4 cutRsc ["default", "PLAIN",1]; -if (!(player != vehicle player)) then { +if (player == vehicle player) then { [nil, player, rSWITCHMOVE, "AmovPpneMstpSnonWnonDnon_healed"] call RE; player SWITCHMOVE "AmovPpneMstpSnonWnonDnon_healed"; PVDZ_plr_SwitchMove = [player,"AmovPpneMstpSnonWnonDnon_healed"];