mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
@@ -25,7 +25,7 @@ _sandLevel = ctrlPosition ((uiNamespace getVariable 'DAYZ_GUI_waiting') displayC
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autoRunActive = false;
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autoRunActive = false;
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if (!(player != vehicle player)) then {
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if (player == vehicle player) then {
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player playAction "CanNotMove";
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player playAction "CanNotMove";
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};
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};
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"dynamicBlur" ppEffectEnable true;"dynamicBlur" ppEffectAdjust [2]; "dynamicBlur" ppEffectCommit 0;
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"dynamicBlur" ppEffectEnable true;"dynamicBlur" ppEffectAdjust [2]; "dynamicBlur" ppEffectCommit 0;
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@@ -75,7 +75,7 @@ r_player_unconsciousInProgress = false;
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4 cutRsc ["default", "PLAIN",1];
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4 cutRsc ["default", "PLAIN",1];
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if (!(player != vehicle player)) then {
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if (player == vehicle player) then {
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[nil, player, rSWITCHMOVE, "AmovPpneMstpSnonWnonDnon_healed"] call RE;
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[nil, player, rSWITCHMOVE, "AmovPpneMstpSnonWnonDnon_healed"] call RE;
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player SWITCHMOVE "AmovPpneMstpSnonWnonDnon_healed";
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player SWITCHMOVE "AmovPpneMstpSnonWnonDnon_healed";
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PVDZ_plr_SwitchMove = [player,"AmovPpneMstpSnonWnonDnon_healed"];
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PVDZ_plr_SwitchMove = [player,"AmovPpneMstpSnonWnonDnon_healed"];
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