Update change log

This commit is contained in:
ebaydayz
2016-10-30 14:54:20 -04:00
parent b1171c5f9b
commit b2d668812b
3 changed files with 5 additions and 7 deletions

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@@ -5,6 +5,7 @@
[NEW] 1.8.8 infected camps, points of interest and infectious waterholes map additions (Chernarus only) [NEW] 1.8.8 infected camps, points of interest and infectious waterholes map additions (Chernarus only)
[NEW] 1.8.8 configurable blood trails, set dayz_bleedingeffect in init.sqf [NEW] 1.8.8 configurable blood trails, set dayz_bleedingeffect in init.sqf
[NEW] 1.8.8 weapon switching system and hotkeys (1 = primary, 2 = pistol, 3 = melee (or rifle onBack if DZE_TwoPrimaries=2;)) [NEW] 1.8.8 weapon switching system and hotkeys (1 = primary, 2 = pistol, 3 = melee (or rifle onBack if DZE_TwoPrimaries=2;))
[NEW] Many new configuration options are available for admins. See dayz_code\configVariables.sqf and mission\init.sqf for descriptions.
[NEW] Players can carry more than one primary weapon which allows the abillity to hide one on their back, configure using DZE_TwoPrimaries. See configVariables.sqf for details @icomrade [NEW] Players can carry more than one primary weapon which allows the abillity to hide one on their back, configure using DZE_TwoPrimaries. See configVariables.sqf for details @icomrade
[NEW] Optional news/rules feed on player login, set dayz_enableRules in init.sqf [NEW] Optional news/rules feed on player login, set dayz_enableRules in init.sqf
[NEW] Streamer mode is toggleable by player in game options. Setting enabled hides server water mark and rules feed. @ebaydayz [NEW] Streamer mode is toggleable by player in game options. Setting enabled hides server water mark and rules feed. @ebaydayz
@@ -18,8 +19,7 @@
[NEW] Earplugs/Lower sound effects volume hotkey (F1) and status UI icon. [NEW] Earplugs/Lower sound effects volume hotkey (F1) and status UI icon.
[NEW] Snap building, use DZE_modularBuild = true; in init.sqf to enable. @raymix [NEW] Snap building, use DZE_modularBuild = true; in init.sqf to enable. @raymix
[NEW] Auto login when a player joins the server, default 10 seconds, requires description.ext update in the mission (disable in description.ext by setting defValueParam1 = 31;) @icomrade [NEW] Auto login when a player joins the server, default 10 seconds, requires description.ext update in the mission (disable in description.ext by setting defValueParam1 = 31;) @icomrade
[NEW] Many new configuration options are available for admins. See dayz_code\configVariables.sqf and mission\init.sqf for descriptions. @ebaydayz [NEW] Blood types system is disabled by default. Set dayz_classicBloodBagSystem = false; in init.sqf to enable.
[NEW] Blood types system is disabled by default. Set dayz_classicBloodBagSystem = false; in init.sqf to enable
[NEW] Dayz_townGenerator = true; in init.sqf enables vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. @ebaydayz [NEW] Dayz_townGenerator = true; in init.sqf enables vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. @ebaydayz
[NEW] DB Backup script. @RimBlock [NEW] DB Backup script. @RimBlock
[NEW] Upgraded (_DZE1,2,3,4) ArmoredSUV and Kamaz classes are now available. #1518 #1538 @McKeighan [NEW] Upgraded (_DZE1,2,3,4) ArmoredSUV and Kamaz classes are now available. #1518 #1538 @McKeighan
@@ -51,6 +51,8 @@
[NEW] Salvage can now be disabled on locked vehicles via DZE_salvageLocked variable. #1757 @oiad [NEW] Salvage can now be disabled on locked vehicles via DZE_salvageLocked variable. #1757 @oiad
[NEW] You may now rearm pooks and other helicoper/vehicle pilot/driver weapons @icomrade [NEW] You may now rearm pooks and other helicoper/vehicle pilot/driver weapons @icomrade
[NEW] Dogs can now be gutted and yield 2xFoodDogRaw @ebaydayz [NEW] Dogs can now be gutted and yield 2xFoodDogRaw @ebaydayz
[NEW] Rewrote death messages to a PVEH instead of the unreliable MPHit. Added localization, more causes of death, systemChat and dynamicText killfeed options. @ebaydayz
[NEW] Optional group system with database save. Group command bar is now hidden. @icomrade @ebaydayz
[CHANGED] Combattimeout now uses diag_tickTime instead of time. [CHANGED] Combattimeout now uses diag_tickTime instead of time.
[CHANGED] AmmoBoxSmall_556/762 is replaced with DZ_AmmoBoxUS/RU/EU/CZ and MedBox0 is replaced with DZ_MedBox (new model) [CHANGED] AmmoBoxSmall_556/762 is replaced with DZ_AmmoBoxUS/RU/EU/CZ and MedBox0 is replaced with DZ_MedBox (new model)
@@ -100,7 +102,6 @@
[FIXED] User input is disabled and then gear dialog is closed during safe lock/unlock/pack to block various duping methods. #1341 @RimBlock @ebaydayz [FIXED] User input is disabled and then gear dialog is closed during safe lock/unlock/pack to block various duping methods. #1341 @RimBlock @ebaydayz
[FIXED] Duplicate objectUIDs occasionally causing vehicles to swap classes or be deleted across restarts @ebaydayz @icomrade #1504 [FIXED] Duplicate objectUIDs occasionally causing vehicles to swap classes or be deleted across restarts @ebaydayz @icomrade #1504
[FIXED] DZE_BuildingLimit now counts buildables only instead of all object types. Thanks jOoPs @ebaydayz [FIXED] DZE_BuildingLimit now counts buildables only instead of all object types. Thanks jOoPs @ebaydayz
[FIXED] Rewrote death messages to a PVEH instead of the unreliable MPHit. Added localization, more causes of death and optional dynamicText killfeed. @ebaydayz
[FIXED] Player no longer hears radiation sound when changing clothes. @ebaydayz [FIXED] Player no longer hears radiation sound when changing clothes. @ebaydayz
[FIXED] Ponds and lakes are now detected correctly in player_goFishing. #1678 @ebaydayz [FIXED] Ponds and lakes are now detected correctly in player_goFishing. #1678 @ebaydayz
[FIXED] Players are now ejected and killed when their vehicle is destroyed (Fix applies to all types of vehicles). @icomrade [FIXED] Players are now ejected and killed when their vehicle is destroyed (Fix applies to all types of vehicles). @icomrade

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@@ -1,4 +1,4 @@
if (dayz_lastClothesChange + 5 > diag_tickTime) exitWith {format [localize "str_player_clotheslimit",dayz_lastClothesChange + 5 - diag_tickTime] call dayz_rollingMessages;}; if (dayz_lastClothesChange + 5 > diag_tickTime) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_lastClothesChange = diag_tickTime; dayz_lastClothesChange = diag_tickTime;
if (_this in DZE_RestrictSkins) exitWith { format[localize "str_epoch_player_315",_this] call dayz_rollingMessages; }; if (_this in DZE_RestrictSkins) exitWith { format[localize "str_epoch_player_315",_this] call dayz_rollingMessages; };

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@@ -7295,9 +7295,6 @@
<French>Attendez la fin de l&apos;action en cours avant d&apos;en commencer une autre!</French> <French>Attendez la fin de l&apos;action en cours avant d&apos;en commencer une autre!</French>
<Czech>Než začnete dělat něco jiného, musíte dokončit aktuální akci.</Czech> <Czech>Než začnete dělat něco jiného, musíte dokončit aktuální akci.</Czech>
</Key> </Key>
<Key ID="str_player_clotheslimit">
<English>You must wait another %1 seconds before attempting to change clothes.</English>
</Key>
<Key ID="str_player_ammo_successful"> <Key ID="str_player_ammo_successful">
<English>You have successfully loaded %1 ammunition.</English> <English>You have successfully loaded %1 ammunition.</English>
<German>Du hast erfolgreich %1 Mal Munition nachgeladen.</German> <German>Du hast erfolgreich %1 Mal Munition nachgeladen.</German>