mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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69 lines
3.1 KiB
Plaintext
69 lines
3.1 KiB
Plaintext
if (dayz_lastClothesChange + 5 > diag_tickTime) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_lastClothesChange = diag_tickTime;
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if (_this in DZE_RestrictSkins) exitWith { format[localize "str_epoch_player_315",_this] call dayz_rollingMessages; };
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_83" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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/*
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_item call player_wearClothes;
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Added Female skin changes - DayZ Epoch - vbawol
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*/
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private ["_item","_onLadder","_hasclothesitem","_config","_text","_isFemale","_myModel","_humanity","_isBandit","_isHero",
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"_itemNew","_model","_skinToArray","_finalArray","_skinToModel"];
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_item = _this;
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call gear_ui_init;
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dayz_actionInProgress = false; //reset for strange glitch
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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if (_onLadder) exitWith {localize "str_player_21" call dayz_rollingMessages; dayz_actionInProgress = false;};
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_hasclothesitem = _this in magazines player;
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_config = configFile >> "CfgMagazines";
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_text = getText (_config >> _item >> "displayName");
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if (!_hasclothesitem) exitWith {format[localize "str_player_31",_text,localize "str_player_31_wear"] call dayz_rollingMessages; dayz_actionInProgress = false;};
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if (vehicle player != player) exitWith {localize "str_player_fail_wear1" call dayz_rollingMessages; dayz_actionInProgress = false;};
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//if (!isNull (unitBackpack player)) exitWith {dayz_actionInProgress = false; localize "STR_EPOCH_ACTIONS_9" call dayz_rollingMessages;};
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if ("CSGAS" in (magazines player)) exitWith {dayz_actionInProgress = false; localize "STR_EPOCH_ACTIONS_10" call dayz_rollingMessages;};
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_myModel = (typeOf player);
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_humanity = player getVariable ["humanity",0];
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_isBandit = _humanity < -2000;
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_isHero = _humanity > 5000;
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_itemNew = "Skin_" + _myModel;
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if ( (isClass(_config >> _itemNew)) ) then {
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if ( (isClass(_config >> _item)) ) then {
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// Current sex of player skin
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_currentSex = getText (configFile >> "CfgSurvival" >> "Skins" >> _itemNew >> "sex");
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// Sex of new skin
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_newSex = getText (configFile >> "CfgSurvival" >> "Skins" >> _item >> "sex");
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//diag_log ("Debug Clothes: sex In: " + str(_currentSex) + " Out: " + str(_newSex));
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if(_currentSex == _newSex) then {
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// Get model name from config
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_model = getText (configFile >> "CfgSurvival" >> "Skins" >> _item >> "playerModel");
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if (_model != _myModel) then {
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if(([player,_item] call BIS_fnc_invRemove) == 1) then {
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/*
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//play animation when changing clothes (Prevents out of breath resetting)
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player playActionNow "Medic";
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//wait animation end
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waitUntil {getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "disableWeapons") == 1};
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waitUntil {getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "disableWeapons") == 0};
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*/
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player addMagazine _itemNew;
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[dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;
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};
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};
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} else {
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localize "str_epoch_player_86" call dayz_rollingMessages;
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};
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};
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};
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dayz_actionInProgress = false;
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