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https://github.com/EpochModTeam/DayZ-Epoch.git
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TLDR
unused dayz_disco variables commented out player sync already does 10m nearby gear update so only perform if no sync was. moved dayz_recordlogin to under !isNull _object check to prevent db call if player isnull.
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@@ -74,11 +74,13 @@ if (_killerName != "nil") then
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};
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// Might not be the best way...
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/*
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if (isnil "dayz_disco") then {
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dayz_disco = [];
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};
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*/
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dayz_disco = dayz_disco - [_playerID];
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// dayz_disco = dayz_disco - [_playerID];
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_newObject setVariable["processedDeath",time];
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if (typeName _minutes == "STRING") then
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