unused dayz_disco variables commented out
player sync already does 10m nearby  gear update so only perform if no
sync was.
moved dayz_recordlogin to under !isNull _object check to prevent db call
if player isnull.
This commit is contained in:
[VB]AWOL
2013-10-27 09:27:45 -05:00
parent 668cd0c1c4
commit b19d85d32d
10 changed files with 24 additions and 17 deletions

View File

@@ -74,11 +74,13 @@ if (_killerName != "nil") then
};
// Might not be the best way...
/*
if (isnil "dayz_disco") then {
dayz_disco = [];
};
*/
dayz_disco = dayz_disco - [_playerID];
// dayz_disco = dayz_disco - [_playerID];
_newObject setVariable["processedDeath",time];
if (typeName _minutes == "STRING") then