unused dayz_disco variables commented out
player sync already does 10m nearby  gear update so only perform if no
sync was.
moved dayz_recordlogin to under !isNull _object check to prevent db call
if player isnull.
This commit is contained in:
[VB]AWOL
2013-10-27 09:27:45 -05:00
parent 668cd0c1c4
commit b19d85d32d
10 changed files with 24 additions and 17 deletions

View File

@@ -1357,7 +1357,7 @@ class FSM
priority = 2.000000;
to="ERROR__No_Player_1";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(_myEpochAnim != ""1.0.2.4"") || (_myEpochB != ""1.0.2.4"") || (_myEpochB != ""1.0.2.4"") || (_myEpochSfx != ""1.0.2.4"")"/*%FSM</CONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(_myEpochAnim != ""1.0.2.5"") || (_myEpoch != ""1.0.2.5"") || (_myEpochB != ""1.0.2.5"") || (_myEpochSfx != ""1.0.2.5"")"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/