player_wearclothes changes, string changes and maintain area moving (#1783)

* player_wearclothes changes, string changes and maintain area moving

Adds 2 toggles for admins to modify:

DZE_backpackRemove forces the player to drop his/her backpack when they
change gear.
DZE_maintainCurrencyRate modifies the amount of worth each item is worth
to maintain.

Changes the error message in player_wearClothes to tell the player why
they can't change gear yet
Remove some debug lines that spam RPT

* Rework

Rework as per @ebaydayz

* Rework

Rework
This commit is contained in:
oiad
2016-10-31 07:11:54 +13:00
committed by ebaydayz
parent abb0475d28
commit b1171c5f9b
11 changed files with 46 additions and 25 deletions

View File

@@ -64,6 +64,7 @@ DZE_plotManagementMustBeClose = true; //Players must be within 10m of pole to be
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs enclosed in quotations, UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby
DZE_MaxPlotFriends = 6; //Maximum number of friends allowed on a plot pole.
DZE_PlotOwnership = true; //allows plot owner to take ownership of buildables (excluding lockable items) near a plot pole. Useful for servers that allow base capturing so the new owner can modify/delete/upgrade existing structures
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
// Snap Build and Build Vectors
DZE_modularBuild = true; // Enable Snap Building by @raymix and Build Vectors by @strikerforce.
@@ -97,4 +98,4 @@ dayz_requireRadio = false; // Require players to have a radio on their toolbelt
Variables that are map specific or frequently changed should be included in init.sqf by default
with a corresponding if(isNil)then{}; in variables.sqf.
*/
*/