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player_wearclothes changes, string changes and maintain area moving (#1783)
* player_wearclothes changes, string changes and maintain area moving Adds 2 toggles for admins to modify: DZE_backpackRemove forces the player to drop his/her backpack when they change gear. DZE_maintainCurrencyRate modifies the amount of worth each item is worth to maintain. Changes the error message in player_wearClothes to tell the player why they can't change gear yet Remove some debug lines that spam RPT * Rework Rework as per @ebaydayz * Rework Rework
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@@ -64,6 +64,7 @@ DZE_plotManagementMustBeClose = true; //Players must be within 10m of pole to be
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DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs enclosed in quotations, UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby
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DZE_MaxPlotFriends = 6; //Maximum number of friends allowed on a plot pole.
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DZE_PlotOwnership = true; //allows plot owner to take ownership of buildables (excluding lockable items) near a plot pole. Useful for servers that allow base capturing so the new owner can modify/delete/upgrade existing structures
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DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
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// Snap Build and Build Vectors
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DZE_modularBuild = true; // Enable Snap Building by @raymix and Build Vectors by @strikerforce.
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@@ -97,4 +98,4 @@ dayz_requireRadio = false; // Require players to have a radio on their toolbelt
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Variables that are map specific or frequently changed should be included in init.sqf by default
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with a corresponding if(isNil)then{}; in variables.sqf.
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*/
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*/
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