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Update spawn_loot_small.sqf
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@@ -64,7 +64,6 @@ switch (_iClass) do
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case "cfglootweapon":
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case "cfglootweapon":
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{
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{
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//Item is sigle, add 1 item from cfgloot
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//Item is sigle, add 1 item from cfgloot
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_itemTypes = [];
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_itemTypes = [];
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if (DZE_MissionLootTable) then{
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if (DZE_MissionLootTable) then{
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@@ -122,4 +121,4 @@ if (!isNull(_item)) then{
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};
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};
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};
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};
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_item
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_item
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