mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-17 01:43:21 +03:00
Sync near player checks
Checking if the player is the closest is not always the best idea, this fixes a few dupes and syncs the distance for all player checks
This commit is contained in:
@@ -5,7 +5,7 @@ _userList = (findDisplay 711195) displayCtrl 7101;
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lbClear _userList;
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_closePeople = if (DZE_doorManagementMustBeClose) then { player nearEntities ["CAManBase", 10] } else { playableUnits };
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_closePeople = if (DZE_doorManagementMustBeClose) then {player nearEntities ["CAManBase", 12]} else {playableUnits};
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{
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if (isPlayer _x) then {
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@@ -1,8 +1,6 @@
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private ["_item","_type","_hasHarvested","_knifeArray","_PlayerNear","_isListed","_activeKnife","_text","_dis","_sfx","_qty","_string","_isZombie","_humanity","_finished"];
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if (dayz_actionInProgress) exitWith {
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localize "str_player_actionslimit" call dayz_rollingMessages;
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};
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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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_item = _this;
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@@ -12,7 +10,7 @@ _hasHarvested = _item getVariable["meatHarvested",false];
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_knifeArray = [];
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_PlayerNear = {isPlayer _x} count ((getPosATL _item) nearEntities ["CAManBase", 10]) > 1;
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_PlayerNear = {isPlayer _x} count ((getPosATL _item) nearEntities ["CAManBase", 12]) > 1;
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if (_PlayerNear) exitWith {localize "str_pickup_limit_5" call dayz_rollingMessages; dayz_actionInProgress = false;};
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//Count how many active tools the player has
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@@ -34,7 +32,7 @@ if ((count _knifeArray) < 1) exitWith {
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if ((count _knifeArray > 0) and !_hasHarvested) then {
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//Use sharpest knife player has
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_activeKnife = _knifeArray select 0;
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//Get Animal Type
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_isListed = isClass (configFile >> "CfgSurvival" >> "Meat" >> _type);
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_text = getText (configFile >> "CfgVehicles" >> _type >> "displayName");
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@@ -43,7 +41,7 @@ if ((count _knifeArray > 0) and !_hasHarvested) then {
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_sfx = "gut";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] call player_alertZombies;
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_finished = ["Medic",1] call fn_loopAction;
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if (!_finished) exitWith {};
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@@ -60,12 +58,12 @@ if ((count _knifeArray > 0) and !_hasHarvested) then {
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} else {
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PVCDZ_obj_GutBody =[_item,_qty];
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publicVariable "PVCDZ_obj_GutBody";
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//if (!achievement_Gut) then {achievement_Gut = true;};
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};
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["knives",0.2] call fn_dynamicTool;
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if (_isZombie) then {
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// Reduce humanity for gutting zeds
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_humanity = player getVariable ["humanity",0];
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@@ -79,4 +77,5 @@ if ((count _knifeArray > 0) and !_hasHarvested) then {
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uiSleep 0.02;
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_string call dayz_rollingMessages;
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};
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dayz_actionInProgress = false;
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@@ -16,145 +16,101 @@ private ["_cursorTarget","_item","_classname","_requiredTools","_requiredParts",
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_cursorTarget = _this select 3;
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//get ownerID from old tent.
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_ownerID = _cursorTarget getVariable ["characterID","0"];
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_objectID = _cursorTarget getVariable ["ObjectID","0"];
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_objectUID = _cursorTarget getVariable ["ObjectUID","0"];
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//make sure the player is still looking at something to get the cursorTarget and UID
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if (isNil "_cursorTarget" or {isNull _cursorTarget} or {_objectUID == "0" && (_objectID == "0")}) exitWith {
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localize "str_cursorTargetNotFound" call dayz_rollingMessages;
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dayz_actionInProgress = false;
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};
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_item = typeof _cursorTarget;
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//diag_log (str(_item));
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_item = typeOf _cursorTarget;
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//remove action menu
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player removeAction s_player_upgradestorage;
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s_player_upgradestorage = -1;
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//Not needed
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//_itemName = getText (configFile >> "CfgVehicles" >> _item >> "displayName");
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////diag_log (str(_itemName));
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//Get tools needed
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_classname = configFile >> "CfgVehicles" >> _item;
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_requiredTools = getArray (_classname >> "Upgrade" >> "requiredTools");
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//diag_log (str(_requiredTools));
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//get parts needed
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_requiredParts = getArray (_classname >> "Upgrade" >> "requiredParts");
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//diag_log (str(_requiredParts));
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//get item to create
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_upgrade = getText (_classname >> "Upgrade" >> "create");
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//diag_log (str(_upgrade));
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//Display name of upgrade part
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_upgradeConfig = configFile >> "CfgVehicles" >> _upgrade;
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//diag_log (str(_upgradeConfig));
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_upgradeDisplayname = getText (_upgradeConfig >> "displayName");
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//diag_log (str(_upgradeDisplayname));
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//Normal blocked stuff
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_isWater = (surfaceIsWater (getPosATL player)) or dayz_isSwimming;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_isWater = (surfaceIsWater (getPosATL player)) or dayz_isSwimming;
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if (_isWater or _onLadder) exitWith {dayz_actionInProgress = false; localize "str_CannotUpgrade" call dayz_rollingMessages;};
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_upgradeParts = [];
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_startUpgrade = true;
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if(_isWater or _onLadder) exitWith {dayz_actionInProgress = false; localize "str_CannotUpgrade" call dayz_rollingMessages;};
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// Make sure no other players are nearby
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_playerNear = {isPlayer _x} count (([_cursorTarget] call FNC_GetPos) nearEntities ["CAManBase",10]) > 1;
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_playerNear = {isPlayer _x} count (([_cursorTarget] call FNC_GetPos) nearEntities ["CAManBase", 12]) > 1;
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if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;};
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// lets check player has requiredTools for upgrade
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{
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if (!(_x IN items player)) exitWith {
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if (!(_x in items player)) exitWith {
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_missingPartsConfig = configFile >> "CfgWeapons" >> _x;
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_textMissingParts = getText (_missingPartsConfig >> "displayName");
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format [localize "str_missing_to_do_this", _textMissingParts] call dayz_rollingMessages;
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_startUpgrade = false;
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};
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} count _requiredTools;
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// lets check player has requiredParts for upgrade
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{
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if (!(_x IN magazines player)) exitWith {
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if (!(_x in magazines player)) exitWith {
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_missingPartsConfig = configFile >> "CfgMagazines" >> _x;
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_textMissingParts = getText (_missingPartsConfig >> "displayName");
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format [localize "str_missing_to_do_this", _textMissingParts] call dayz_rollingMessages;
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_startUpgrade = false;
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};
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if (_x IN magazines player) then {
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_upgradeParts set [count _upgradeParts, _x];
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};
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if (_x in magazines player) then {_upgradeParts set [count _upgradeParts, _x];};
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} count _requiredParts;
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//Does object have a upgrade option.
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if ((_startUpgrade) AND (isClass(_upgradeConfig))) then {
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if ((_startUpgrade) && (isClass(_upgradeConfig))) then {
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_dis = 20;
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_sfx = "tentpack";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] call player_alertZombies;
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_finished = ["Medic",1] call fn_loopAction;
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//Double check player did not drop required parts
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if (!_finished or (isNull _cursorTarget) or ({!(_x in magazines player)} count _upgradeParts > 0)) exitWith {};
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// Added Nutrition-Factor for work
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["Working",0,[100,15,5,0]] call dayz_NutritionSystem;
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[player,_dis,true,(getPosATL player)] call player_alertZombies;
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_finished = ["Medic",1] call fn_loopAction;
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if (!_finished || (isNull _cursorTarget) || ({!(_x in magazines player)} count _upgradeParts > 0)) exitWith {}; //Double check player did not drop required parts
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//Get location and direction of old item
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_dir = round getDir _cursorTarget;
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_vector = [vectorDir _cursorTarget,vectorUp _cursorTarget];
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//reset orientation before measuring position, otherwise the new object will be placed incorrectly. -foxy
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_cursorTarget setDir 0;
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_pos = getPosATL _cursorTarget;
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//diag_log [ "dir/angle/pos", _dir, _vector, _pos];
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if (abs(((_vector select 1) select 2) - 1) > 0.001) then { _pos set [2,0]; };
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//diag_log [ "dir/angle/pos - reset elevation if angle is straight", _dir, _vector, _pos];
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//get contents
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if (abs(((_vector select 1) select 2) - 1) > 0.001) then { _pos set [2,0]; };
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_weapons = getWeaponCargo _cursorTarget;
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_magazines = getMagazineCargo _cursorTarget;
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_backpacks = getBackpackCargo _cursorTarget;
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//remove old tent
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PVDZ_obj_Destroy = [_objectID,_objectUID,player,_pos,dayz_authKey,false];
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publicVariableServer "PVDZ_obj_Destroy";
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deleteVehicle _cursorTarget;
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// remove parts from players inventory before creation of new tent.
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{
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player removeMagazine _x;
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_upgradeParts = _upgradeParts - [_x];
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} count _upgradeParts;
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//create new tent
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_object = createVehicle [_upgrade, getMarkerpos "respawn_west", [], 0, "CAN_COLLIDE"];
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//reseting orientation to make sure the object goes where it's supposed to -foxy
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_object setDir 0;
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_object setPosATL _pos;
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_object setVectorDirAndUp _vector;
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//set ownerID from old tent.
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_object setVariable ["characterID",_ownerID];
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//Make sure player knows about the new object
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player reveal _object;
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[_weapons,_magazines,_backpacks,_object] call fn_addCargo;
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//publish new tent
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if (DZE_permanentPlot) then {
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_object setVariable ["ownerPUID",dayz_playerUID,true];
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PVDZ_obj_Publish = [dayz_characterID,_object,[_dir,_pos,dayz_playerUID],[_weapons,_magazines,_backpacks],player,dayz_authKey];
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@@ -12,15 +12,15 @@ private ["_nearByChoppers","_cursorTarget","_type","_class","_requiredTools","_r
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"_ownerArray","_ownerPasscode","_dir","_vector","_object","_puid","_clanArray","_wh","_variables","_finished"];
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_cursorTarget = _this;
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// ArmaA2 bug workaround: sometimes the object is null
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if ((isNil "_cursorTarget") or {(isNull _cursorTarget)}) then {
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_cursorTarget = nearestObjects [ player modelToWorld [0,1.5,0] , ["DZ_buildables","BuiltItems"], 1.5];
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_cursorTarget = if (count _cursorTarget == 0) then { objNull } else { _cursorTarget select 0 };
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_cursorTarget = nearestObjects [player modelToWorld [0,1.5,0] , ["DZ_buildables","BuiltItems"], 1.5];
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_cursorTarget = if (count _cursorTarget == 0) then {objNull} else {_cursorTarget select 0};
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};
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if (isNull _cursorTarget) exitWith {};
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_nearByChoppers = _cursorTarget nearObjects ["Helicopter", 10];
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if (count _nearByChoppers > 1) exitwith { localize "str_upgradevehctooClose" call dayz_rollingMessages; };
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if (count _nearByChoppers > 1) exitwith {localize "str_upgradevehctooClose" call dayz_rollingMessages;};
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_type = typeof _cursorTarget;
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_class = configFile >> "CfgVehicles" >> _type;
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@@ -29,54 +29,52 @@ _requiredParts = getArray (_class >> "Upgrade" >> "requiredParts");
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_upgradeType = getText (_class >> "Upgrade" >> "create");
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_producedParts = getArray (_class >> "Upgrade" >> "produce");
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//Allow random choice of items if specified.
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if (isArray(configFile >> "CfgVehicles" >> _type >> "Upgrade" >> "randomcreate")) then {
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_randomCreate = getArray (_class >> "Upgrade" >> "randomcreate");
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_upgradeType = _randomCreate call BIS_fnc_selectRandom;
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};
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_upgradeClass = configFile >> "CfgVehicles" >> _upgradeType;
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if (!isClass _upgradeClass) exitWith { localize "str_upgradeNoOption" call dayz_rollingMessages; };
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if (!isClass _upgradeClass) exitWith {localize "str_upgradeNoOption" call dayz_rollingMessages;};
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_isWater = (surfaceIsWater (getPosATL player)) or dayz_isSwimming;
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if(_isWater or _onLadder) exitWith { localize "str_water_ladder_cant_do" call dayz_rollingMessages; };
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if (_isWater or _onLadder) exitWith {localize "str_water_ladder_cant_do" call dayz_rollingMessages;};
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_playerNear = {isPlayer _x} count (([_cursorTarget] call fnc_getPos) nearEntities ["CAManBase",10]) > 1;
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if (_playerNear) exitWith { localize "str_pickup_limit_5" call dayz_rollingMessages; };
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_playerNear = {isPlayer _x} count (([_cursorTarget] call fnc_getPos) nearEntities ["CAManBase", 12]) > 1;
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if (_playerNear) exitWith {localize "str_pickup_limit_5" call dayz_rollingMessages;};
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// lets check player has requiredTools for upgrade
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_ok = true;
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_missing = "";
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{
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if (!(_x IN items player)) exitWith {
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//systemchat("Missing tools for upgrade." +str());
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if (!(_x in items player)) exitWith {
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_missing = getText (configFile >> "CfgWeapons" >> _x >> "displayName");
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_ok = false;
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};
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} count _requiredTools;
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if (!_ok) exitWith { format [localize "str_upgradeMissingTool", _missing] call dayz_rollingMessages; };
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// lets check player has requiredParts for upgrade
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if (!_ok) exitWith {format [localize "str_upgradeMissingTool", _missing] call dayz_rollingMessages;};
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_ok = true;
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_upgradeParts = [];
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{
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if (!(_x IN magazines player)) exitWith {
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if (!(_x in magazines player)) exitWith {
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_missing = getText (configFile >> "CfgMagazines" >> _x >> "displayName");
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_ok = false;
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};
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if (_x IN magazines player) then {
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if (_x in magazines player) then {
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_upgradeParts set [count _upgradeParts, _x];
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player removeMagazine _x;
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};
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} count _requiredParts;
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if (!_ok) exitWith {
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{ player addMagazine _x; } foreach _upgradeParts;
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{player addMagazine _x;} foreach _upgradeParts;
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format [localize "str_upgradeMissingPart", _missing] call dayz_rollingMessages;
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};
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if (dayz_actionInProgress) exitWith {
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{ player addMagazine _x; } forEach _upgradeParts;
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{player addMagazine _x;} forEach _upgradeParts;
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localize "str_player_actionslimit" call dayz_rollingMessages;
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};
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dayz_actionInProgress = true;
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@@ -86,28 +84,25 @@ _dis=20;
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[player,_dis,true,(getPosATL player)] call player_alertZombies;
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_finished = ["Medic",1] call fn_loopAction;
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if (!_finished) exitWith {
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{ player addMagazine _x; } forEach _upgradeParts;
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{player addMagazine _x;} forEach _upgradeParts;
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dayz_actionInProgress = false;
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};
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// Added Nutrition-Factor for work
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["Working",0,[100,15,5,0]] call dayz_NutritionSystem;
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//get data from old building.
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_characterID = _cursorTarget getVariable ["characterID","0"];
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_objectID = _cursorTarget getVariable ["ObjectID","0"];
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_objectUID = _cursorTarget getVariable ["ObjectUID","0"];
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//Person who owns the fence can be disa,abled by this person.
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_ownerArray = _cursorTarget getVariable ["ownerArray",[]];
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//Get passcode of fence.
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_ownerPasscode = _cursorTarget getVariable ["padlockCombination",[]];
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_dir = round getDir _cursorTarget;
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_vector = [vectorDir _cursorTarget,vectorUp _cursorTarget];
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_pos = getposATL _cursorTarget;
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//diag_log [ "dir/angle/pos", _dir, _vector, _pos];
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if (abs(((_vector select 1) select 2) - 1) > 0.001) then { _pos set [2,0]; };
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//diag_log [ "dir/angle/pos - reset elevation if angle is straight", _dir, _vector, _pos];
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if (abs(((_vector select 1) select 2) - 1) > 0.001) then {_pos set [2,0];};
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_object = createVehicle [_upgradeType, getMarkerpos "respawn_west", [], 0, "CAN_COLLIDE"];
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//if (_object isKindOf "DZ_buildables") then { _object allowDamage false; };
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@@ -125,24 +120,23 @@ _object setVariable ["ownerArray",_ownerArray,true];
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_object setVariable ["padlockCombination",_ownerPasscode,true];
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_object setVariable ["characterID",_characterID,true];
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//remove old object
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//deleteVehicle _cursorTarget;
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PVDZ_obj_Destroy = [_objectID,_objectUID,player,_cursorTarget,dayz_authKey];
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publicVariableServer "PVDZ_obj_Destroy";
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// create a weaponholder with dismissed parts
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_wh = "WeaponHolder" createVehicle (getPosATL player);
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{
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if (isClass (configFile >> "CfgMagazines" >> _x))
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then { _wh addMagazineCargoGlobal [_x, 1]; }
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else { _wh addWeaponCargoGlobal [_x, 1]; };
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if (isClass (configFile >> "CfgMagazines" >> _x)) then {
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_wh addMagazineCargoGlobal [_x, 1];
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} else {
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_wh addWeaponCargoGlobal [_x, 1];
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};
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} forEach _producedParts;
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//publish new object
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_variables = [["ownerArray", _ownerArray],["padlockCombination", _ownerPasscode]];
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PVDZ_obj_Publish = [dayz_characterID,_object,[_dir,_pos],_variables,player,dayz_authKey];
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publicVariableServer "PVDZ_obj_Publish";
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diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hive. PVDZ_obj_Publish:", PVDZ_obj_Publish];
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/*
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//Send maintenance info
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PVDZ_veh_Save = [_object,"maintenance"];
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@@ -151,9 +145,7 @@ if (isServer) then {
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PVDZ_veh_Save call server_updateObject;
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};*/
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//Make sure player knows about the new object
|
||||
player reveal _object;
|
||||
|
||||
//Make sure its unlocked
|
||||
localize "str_upgradeDone" call dayz_rollingMessages;
|
||||
dayz_actionInProgress = false;
|
||||
@@ -36,7 +36,7 @@ _claimedBy = _holder getVariable["claimed","0"];
|
||||
if (_claimedBy != _playerID) exitWith { format[localize "str_player_beinglooted",_text] call dayz_rollingMessages; };
|
||||
|
||||
if (_classname isKindOf "Bag_Base_EP1") exitWith {
|
||||
_PlayerNear = {isPlayer _x} count ((getPosATL _holder) nearEntities ["CAManBase", 10]) > 1;
|
||||
_PlayerNear = {isPlayer _x} count ((getPosATL _holder) nearEntities ["CAManBase", 12]) > 1;
|
||||
if (_PlayerNear) exitWith {localize "str_pickup_limit_4" call dayz_rollingMessages;};
|
||||
|
||||
_hasBag = unitBackpack player;
|
||||
|
||||
@@ -16,7 +16,7 @@ _objectCharacterID = _obj getVariable ["CharacterID","0"];
|
||||
|
||||
if (DZE_Lock_Door != _objectCharacterID) exitWith {dayz_actionInProgress = false; s_player_downgrade_build = -1; localize "str_epoch_player_49" call dayz_rollingMessages;};
|
||||
|
||||
_playerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 10]) > 1;
|
||||
_playerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 12]) > 1;
|
||||
if (_playerNear) exitWith {dayz_actionInProgress = false; s_player_downgrade_build = -1; localize "str_pickup_limit_5" call dayz_rollingMessages;};
|
||||
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
@@ -65,13 +65,12 @@ if ((count _upgrade) > 0) then {
|
||||
} count _refund;
|
||||
true call dz_fn_meleeMagazines;
|
||||
|
||||
if(_i != 0) then {
|
||||
_location = _obj getVariable["OEMPos",(getposATL _obj)];
|
||||
if (_i != 0) then {
|
||||
_location = _obj getVariable["OEMPos",getPosATL _obj];
|
||||
|
||||
_dir = getDir _obj;
|
||||
_vector = [(vectorDir _obj),(vectorUp _obj)];
|
||||
|
||||
// Reset the character ID on locked doors before they inherit the newclassname
|
||||
if (_classname in DZE_DoorsLocked) then {
|
||||
_obj setVariable ["CharacterID",dayz_characterID,true];
|
||||
_objectCharacterID = dayz_characterID;
|
||||
@@ -87,9 +86,7 @@ if ((count _upgrade) > 0) then {
|
||||
|
||||
format[localize "str_epoch_player_142",_text] call dayz_rollingMessages;
|
||||
|
||||
if (DZE_GodModeBase && {!(_classname in DZE_GodModeBaseExclude)}) then {
|
||||
_object addEventHandler ["HandleDamage",{false}];
|
||||
};
|
||||
if (DZE_GodModeBase && {!(_classname in DZE_GodModeBaseExclude)}) then {_object addEventHandler ["HandleDamage",{false}];};
|
||||
|
||||
if (DZE_permanentPlot) then {
|
||||
_ownerID = _obj getVariable["ownerPUID","0"];
|
||||
|
||||
@@ -26,16 +26,15 @@ _findNearestPlant = [];
|
||||
|
||||
if (count _findNearestPlant >= 1) then {
|
||||
_plant = _findNearestPlant select 0;
|
||||
|
||||
// Start chop plant loop
|
||||
|
||||
_isOk = true;
|
||||
_proceed = false;
|
||||
while {_isOk} do {
|
||||
[player,20,true,(getPosATL player)] spawn player_alertZombies;
|
||||
[player,"chopwood",0,false] call dayz_zombieSpeak;
|
||||
|
||||
|
||||
_finished = ["Medic",1] call fn_loopAction;
|
||||
|
||||
|
||||
if(!_finished) exitWith {
|
||||
_isOk = false;
|
||||
_proceed = false;
|
||||
@@ -48,12 +47,10 @@ if (count _findNearestPlant >= 1) then {
|
||||
};
|
||||
|
||||
if (_proceed) then {
|
||||
// Make sure no other players are nearby
|
||||
_playerNear = {isPlayer _x} count (([_plant] call FNC_GetPos) nearEntities ["CAManBase",10]) > 1;
|
||||
_playerNear = {isPlayer _x} count (([_plant] call FNC_GetPos) nearEntities ["CAManBase", 12]) > 1;
|
||||
if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;};
|
||||
|
||||
//Remove melee magazines (BIS_fnc_invAdd fix)
|
||||
false call dz_fn_meleeMagazines;
|
||||
|
||||
false call dz_fn_meleeMagazines; //Remove melee magazines (BIS_fnc_invAdd fix)
|
||||
["Working",0,[3,2,4,0]] call dayz_NutritionSystem;
|
||||
_invResult = false;
|
||||
_i = 0;
|
||||
@@ -66,11 +63,10 @@ if (count _findNearestPlant >= 1) then {
|
||||
true call dz_fn_meleeMagazines;
|
||||
|
||||
_text = getText (configFile >> "CfgMagazines" >> _itemOut >> "displayName");
|
||||
|
||||
if(_i != 0) then {
|
||||
|
||||
if (_i != 0) then {
|
||||
if ("" == typeOf _plant) then {
|
||||
// Ask server to setDamage on plant and sync for JIP
|
||||
PVDZ_objgather_Knockdown = [_plant,player];
|
||||
PVDZ_objgather_Knockdown = [_plant,player]; // Ask server to setDamage on plant and sync for JIP
|
||||
publicVariableServer "PVDZ_objgather_Knockdown";
|
||||
} else {
|
||||
deleteVehicle _plant;
|
||||
@@ -85,4 +81,5 @@ if (count _findNearestPlant >= 1) then {
|
||||
} else {
|
||||
localize "str_epoch_player_74" call dayz_rollingMessages;
|
||||
};
|
||||
|
||||
dayz_actionInProgress = false;
|
||||
|
||||
@@ -9,8 +9,7 @@ if (vehicle player != player) exitWith {localize "str_player_fail_wear1" call da
|
||||
//if (!isNull (unitBackpack player)) exitWith {localize "STR_EPOCH_ACTIONS_9" call dayz_rollingMessages;};
|
||||
if ("CSGAS" in (magazines player)) exitWith {localize "STR_EPOCH_ACTIONS_10" call dayz_rollingMessages;};
|
||||
|
||||
// Make sure no other players are nearby
|
||||
_playerNear = {isPlayer _x} count (([player] call FNC_GetPos) nearEntities ["CAManBase",12]) > 1;
|
||||
_playerNear = {isPlayer _x} count (([player] call FNC_GetPos) nearEntities ["CAManBase", 12]) > 1;
|
||||
if (_playerNear) exitWith {localize "STR_EPOCH_PLAYER_84" call dayz_rollingMessages;};
|
||||
|
||||
if (_this in DZE_RestrictSkins) exitWith {format[localize "str_epoch_player_315",_this] call dayz_rollingMessages;};
|
||||
|
||||
@@ -5,7 +5,7 @@ _userList = (findDisplay 711194) displayCtrl 7001;
|
||||
|
||||
lbClear _userList;
|
||||
|
||||
_closePeople = if (DZE_plotManagementMustBeClose) then { player nearEntities ["CAManBase", 10] } else { playableUnits };
|
||||
_closePeople = if (DZE_plotManagementMustBeClose) then {player nearEntities ["CAManBase", 12]} else {playableUnits};
|
||||
|
||||
{
|
||||
if (isPlayer _x) then {
|
||||
|
||||
@@ -39,14 +39,14 @@ _isWreckBuilding = _objType in DZE_isWreckBuilding;
|
||||
_isMine = _objType in ["Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck"];
|
||||
_isModular = _obj isKindOf "ModularItems";
|
||||
|
||||
_PlayerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 10]) > 1;
|
||||
_PlayerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 12]) > 1;
|
||||
if (_PlayerNear && (_isMine or _objType == "Land_ammo_supply_wreck")) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;};
|
||||
|
||||
_limit = 3;
|
||||
|
||||
if (DZE_StaticConstructionCount > 0) then {
|
||||
_limit = DZE_StaticConstructionCount;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
if (isNumber (configFile >> "CfgVehicles" >> _objType >> "constructioncount")) then {
|
||||
_limit = getNumber(configFile >> "CfgVehicles" >> _objType >> "constructioncount");
|
||||
};
|
||||
|
||||
@@ -4,7 +4,7 @@ private ["_isMotorcycle","_hits","_part","_color","_vehicle","_PlayerNear","_hit
|
||||
_vehicle = _this select 3;
|
||||
{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
|
||||
|
||||
_PlayerNear = {isPlayer _x} count ((getPosATL _vehicle) nearEntities ["CAManBase", 10]) > 1;
|
||||
_PlayerNear = {isPlayer _x} count ((getPosATL _vehicle) nearEntities ["CAManBase", 12]) > 1;
|
||||
if (_PlayerNear) exitWith {dayz_myCursorTarget = objNull; localize "str_pickup_limit_5" call dayz_rollingMessages;};
|
||||
|
||||
dayz_myCursorTarget = _vehicle;
|
||||
@@ -82,7 +82,6 @@ if (!_is6WheelType) then {
|
||||
} count _hitpoints;
|
||||
|
||||
if (count _hitpoints > 0 ) then {
|
||||
// Localized in A2OA\Expansion\dta\languagecore
|
||||
_cancel = dayz_myCursorTarget addAction [localize "str_action_cancel_action", "\z\addons\dayz_code\actions\repair_cancel.sqf","repair", 0, true, false];
|
||||
s_player_repairActions set [count s_player_repairActions,_cancel];
|
||||
s_player_repair_crtl = 1;
|
||||
|
||||
@@ -2,41 +2,37 @@ private ["_vehicle","_curFuel","_newFuel","_finished","_location1","_location2",
|
||||
"_canNameEmpty","_canSizeEmpty","_canTypeEmpty","_canName","_canSize","_configCanEmpty","_configVeh","_capacity","_nameText",
|
||||
"_availableCansEmpty","_hasHose","_PlayerNear"];
|
||||
|
||||
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
|
||||
dayz_actionInProgress = true;
|
||||
|
||||
_vehicle = _this select 3;
|
||||
player removeAction s_player_siphonfuel;
|
||||
_hasHose = "equip_hose" in magazines player;
|
||||
|
||||
if (!_hasHose) exitWith {localize "str_siphon_hose" call dayz_rollingMessages; };
|
||||
_PlayerNear = {isPlayer _x} count ((getPosATL _vehicle) nearEntities ["CAManBase", 10]) > 1;
|
||||
|
||||
_PlayerNear = {isPlayer _x} count ((getPosATL _vehicle) nearEntities ["CAManBase", 12]) > 1;
|
||||
if (_PlayerNear) exitWith {localize "str_pickup_limit_5" call dayz_rollingMessages;};
|
||||
|
||||
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
|
||||
dayz_actionInProgress = true;
|
||||
_abort = false;
|
||||
|
||||
// Static vehicle fuel information
|
||||
_configVeh = configFile >> "cfgVehicles" >> typeOf _vehicle;
|
||||
_capacity = getNumber(_configVeh >> "fuelCapacity");
|
||||
_nameText = getText(_configVeh >> "displayName");
|
||||
|
||||
// Loop to find containers that can could hold fuel and fill them
|
||||
{
|
||||
_configCanEmpty = configFile >> "CfgMagazines" >> _x;
|
||||
//diag_log format["Looking for: %1", _x];
|
||||
if(_x in DayZ_fuelCansEmpty) then {
|
||||
// Get Empty can size
|
||||
|
||||
if (_x in DayZ_fuelCansEmpty) then {
|
||||
_canNameEmpty = _x;
|
||||
_canSizeEmpty = getNumber(_configCanEmpty >> "fuelQuantity");
|
||||
_canTypeEmpty = getText(_configCanEmpty >> "displayName");
|
||||
|
||||
// Get Full can size
|
||||
_canName = getText(_configCanEmpty >> "fullCan");
|
||||
_canSize = getNumber(configFile >> "cfgMagazines" >> _canName >> "fuelQuantity");
|
||||
|
||||
// is empty
|
||||
if(_canSizeEmpty == 0) then {
|
||||
_curFuel = ((fuel _vehicle) * _capacity);
|
||||
_newFuel = (_curFuel - _canSize);
|
||||
if (_canSizeEmpty == 0) then {
|
||||
_curFuel = ((fuel _vehicle) * _capacity);
|
||||
_newFuel = (_curFuel - _canSize);
|
||||
|
||||
// calculate new fuel
|
||||
if (_capacity == 0) then {
|
||||
@@ -48,8 +44,7 @@ _nameText = getText(_configVeh >> "displayName");
|
||||
if (_newFuel > 0) then {
|
||||
format[localize "str_siphon_preparing",_canTypeEmpty] call dayz_rollingMessages;
|
||||
_finished = false;
|
||||
|
||||
// alert zombies
|
||||
|
||||
[player,20,true,(getPosATL player)] call player_alertZombies;
|
||||
|
||||
if (!dayz_isSwimming) then {
|
||||
@@ -66,8 +61,8 @@ _nameText = getText(_configVeh >> "displayName");
|
||||
|
||||
if (_finished) then {
|
||||
// Get vehicle fuel levels again
|
||||
_curFuel = ((fuel _vehicle) * _capacity);
|
||||
_newFuel = (_curFuel - _canSize);
|
||||
_curFuel = ((fuel _vehicle) * _capacity);
|
||||
_newFuel = (_curFuel - _canSize);
|
||||
|
||||
// calculate minimum needed fuel
|
||||
if (_capacity == 0) then {
|
||||
@@ -87,37 +82,35 @@ _nameText = getText(_configVeh >> "displayName");
|
||||
|
||||
// Play sound
|
||||
[player,"refuel",0,false] call dayz_zombieSpeak;
|
||||
|
||||
// Add filled can
|
||||
|
||||
player addMagazine _canName;
|
||||
|
||||
// Added Nutrition-Factor for work
|
||||
|
||||
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
|
||||
|
||||
|
||||
format[localize "str_siphon_drained",_nameText,_canSize] call dayz_rollingMessages;
|
||||
|
||||
|
||||
call fnc_usec_medic_removeActions;
|
||||
r_action = false;
|
||||
|
||||
|
||||
uiSleep 1;
|
||||
} else {
|
||||
_abort = true;
|
||||
};
|
||||
};
|
||||
} else {
|
||||
format[localize "str_siphon_notenough",_nameText] call dayz_rollingMessages;
|
||||
_abort = true;
|
||||
};
|
||||
};
|
||||
} else {
|
||||
localize "str_siphon_canceled" call dayz_rollingMessages;
|
||||
_abort = true;
|
||||
};
|
||||
};
|
||||
} else {
|
||||
format[localize "str_siphon_notenough",_nameText] call dayz_rollingMessages;
|
||||
_abort = true;
|
||||
};
|
||||
};
|
||||
};
|
||||
if(_abort) exitWith {};
|
||||
if (_abort) exitWith {};
|
||||
} forEach magazines player;
|
||||
|
||||
dayz_actionInProgress = false;
|
||||
Reference in New Issue
Block a user