prevent get out of vehicle phasing though objects

This commit is contained in:
[VB]AWOL
2013-11-01 10:08:55 -05:00
parent ad1c90ee36
commit af36a349de
4 changed files with 51 additions and 35 deletions

View File

@@ -0,0 +1,45 @@
/*
DayZ Epoch anti wall
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_vehicle","_player","_intersects","_vehiclePos","_position","_playerPos"];
// Vehicle
_vehicle = _this select 0;
_vehiclePos = visiblePositionASL _vehicle;
diag_log format["Vehicle: %1", _vehiclePos];
// Position
_position = _this select 1;
// Player
_player = _this select 2;
_playerPos = visiblePositionASL _player;
diag_log format["Player: %1", _playerPos];
// check if intersects anything
_intersects = lineIntersects [_playerPos, _vehiclePos, _player, _vehicle];
if (_intersects) then {
diag_log format["Player Wall glitched %1 Result: %2 - player: %3 vehicle:%4", _player,_intersects,_playerPos,_vehiclePos];
switch(true)do{
case (_position == "driver"): {
_player action ["getInDriver", _vehicle];
};
case (_position == "gunner"): {
_player action ["GetInGunner", _vehicle];
};
case (_position == "commander"): {
_player action ["GetInCommander", _vehicle];
};
case (_position == "cargo"): {
_player action ["GetInCargo", _vehicle];
};
};
};

View File

@@ -26,6 +26,8 @@ server_spawnCrashSite = compile preprocessFileLineNumbers "\z\addons\dayz_se
server_handleZedSpawn = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_handleZedSpawn.sqf";
server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";
server_antiWall = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_antiWall.sqf";
fnc_plyrHit = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fnc_plyrHit.sqf";
server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
@@ -55,24 +57,15 @@ array_reduceSizeReverse = {
};
array_reduceSize = {
private["_array1","_array","_count","_num","_newarray","_startnum","_index"];
private ["_array1","_array","_count","_num"];
_array1 = _this select 0;
_array = _array1 - ["Hatchet_Swing","Machete_Swing","Fishing_Swing","sledge_swing","crowbar_swing"];
//diag_log format ["array_reduceSize IN: %1", _array];
_newarray = [];
_count = _this select 1;
_num = count _array;
if (_num > _count) then {
_startnum = _num - 1;
_index = _count - 1;
for "_i" from 0 to _index do {
_newarray set [_i,_array select _i];
};
_array = _newarray;
};
//diag_log format ["array_reduceSize OUT: %1", _array];
_array resize _count;
};
_array
};
vehicle_handleServerKilled = {