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removed as this could actually cause more issues.
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@@ -65,15 +65,9 @@ if(!isNull _obj) then {
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deleteVehicle _obj;
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// Fill variables with loot
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if (count _weapons > 0) then {
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_holder setVariable ["WeaponCargo", _weapons, true];
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};
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if (count _magazines > 0) then {
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_holder setVariable ["MagazineCargo", _magazines, true];
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};
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if (count _backpacks > 0) then {
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_holder setVariable ["BackpackCargo", _backpacks, true];
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};
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_holder setVariable ["WeaponCargo", _weapons, true];
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_holder setVariable ["MagazineCargo", _magazines, true];
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_holder setVariable ["BackpackCargo", _backpacks, true];
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cutText [format[(localize "str_epoch_player_117"),_text], "PLAIN DOWN"];
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};
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