mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
76 lines
2.7 KiB
Plaintext
76 lines
2.7 KiB
Plaintext
/*
|
|
DayZ Lock Safe
|
|
Usage: [_obj] spawn player_unlockVault;
|
|
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
|
|
*/
|
|
private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_alreadyPacking","_lockedClass","_text","_playerNear"];
|
|
|
|
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_10") , "PLAIN DOWN"]; };
|
|
DZE_ActionInProgress = true;
|
|
|
|
player removeAction s_player_lockvault;
|
|
s_player_lockvault = 1;
|
|
|
|
_obj = _this;
|
|
_objType = typeOf _obj;
|
|
|
|
_lockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "lockedClass");
|
|
_text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
|
|
|
|
// Silently exit if object no longer exists
|
|
if(isNull _obj) exitWith { DZE_ActionInProgress = false; };
|
|
[1,1] call dayz_HungerThirst;
|
|
player playActionNow "Medic";
|
|
sleep 1;
|
|
[player,"tentpack",0,false] call dayz_zombieSpeak;
|
|
sleep 5;
|
|
|
|
_playerNear = _obj call dze_isnearest_player;
|
|
if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_11") , "PLAIN DOWN"]; };
|
|
|
|
_ownerID = _obj getVariable["CharacterID","0"];
|
|
_objectID = _obj getVariable["ObjectID","0"];
|
|
_objectUID = _obj getVariable["ObjectUID","0"];
|
|
|
|
if((_ownerID != dayz_combination) and (_ownerID != dayz_playerUID)) exitWith {DZE_ActionInProgress = false; s_player_lockvault = -1; cutText [format[(localize "str_epoch_player_115"),_text], "PLAIN DOWN"]; };
|
|
|
|
_alreadyPacking = _obj getVariable["packing",0];
|
|
if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; s_player_lockvault = -1; cutText [format[(localize "str_epoch_player_116"),_text], "PLAIN DOWN"]};
|
|
_obj setVariable["packing",1];
|
|
|
|
_dir = direction _obj;
|
|
_pos = _obj getVariable["OEMPos",(getposATL _obj)];
|
|
|
|
if(!isNull _obj) then {
|
|
|
|
PVDZE_log_lockUnlock = [player, _obj,true];
|
|
publicVariableServer "PVDZE_log_lockUnlock";
|
|
|
|
//place vault
|
|
_holder = createVehicle [_lockedClass,_pos,[], 0, "CAN_COLLIDE"];
|
|
_holder setdir _dir;
|
|
_holder setPosATL _pos;
|
|
player reveal _holder;
|
|
|
|
_holder setVariable["CharacterID",_ownerID,true];
|
|
_holder setVariable["ObjectID",_objectID,true];
|
|
_holder setVariable["ObjectUID",_objectUID,true];
|
|
_holder setVariable ["OEMPos", _pos, true];
|
|
|
|
_weapons = getWeaponCargo _obj;
|
|
_magazines = getMagazineCargo _obj;
|
|
_backpacks = getBackpackCargo _obj;
|
|
|
|
// remove vault
|
|
deleteVehicle _obj;
|
|
|
|
// Fill variables with loot
|
|
_holder setVariable ["WeaponCargo", _weapons, true];
|
|
_holder setVariable ["MagazineCargo", _magazines, true];
|
|
_holder setVariable ["BackpackCargo", _backpacks, true];
|
|
|
|
cutText [format[(localize "str_epoch_player_117"),_text], "PLAIN DOWN"];
|
|
};
|
|
s_player_lockvault = -1;
|
|
DZE_ActionInProgress = false;
|