Update vehicle configs

This commit is contained in:
AirwavesMan
2021-01-17 12:34:17 +01:00
parent 4af57d2357
commit aefaa94550
7 changed files with 1143 additions and 17 deletions

View File

@@ -243,8 +243,9 @@ class Ikarus_White_DZE: Ikarus_DZE {
};
};
class Ikarus_Armored_DZE: Ikarus_White_DZE
class Ikarus_Armored_DZE: epoch_car
{
scope = 2;
model = "z\addons\dayz_epoch_v\vehicles\citybus\dze_citybus";
picture = "\dayz_epoch_c\icons\vehicles\ArmoredBus.paa";
displayName = $STR_VEH_NAME_IKARUS_ARMORED;
@@ -254,6 +255,7 @@ class Ikarus_Armored_DZE: Ikarus_White_DZE
transportMaxWeapons = 25;
transportMaxMagazines = 120;
transportmaxbackpacks = 10;
transportSoldier = 12;
hiddenselections[] = {"camo1"};
hiddenselectionstextures[]=
{
@@ -272,4 +274,187 @@ class Ikarus_Armored_DZE: Ikarus_White_DZE
"z\addons\dayz_epoch_v\vehicles\citybus\data\bus_city_int_destruct.rvmat"
};
};
insideSoundCoef = 0.9;
soundGear[]={,db-85,1};
soundGetIn[]={"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-getout-1",db-0,1};
soundGetOut[]={"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-getout-1",db-0,1, 40};
soundEngineOnInt[] = {"ca\sounds\vehicles\Wheeled\BUS\int\int-bus-start-1", db-5, 1.0};
soundEngineOnExt[] = {"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-start-1", db-5, 1.0, 280};
soundEngineOffInt[] ={"ca\sounds\vehicles\Wheeled\BUS\int\int-bus-stop-1", db-5, 1.0};
soundEngineOffExt[] ={"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-stop-1", db-5, 1.0, 280};
buildCrash0[]={"Ca\sounds\Vehicles\Crash\crash_building_01", db-3, 1, 200};
buildCrash1[]={"Ca\sounds\Vehicles\Crash\crash_building_02", db-3, 1, 200};
buildCrash2[]={"Ca\sounds\Vehicles\Crash\crash_building_03", db-3, 1, 200};
buildCrash3[]={"Ca\sounds\Vehicles\Crash\crash_building_04", db-3, 1, 200};
soundBuildingCrash[]={buildCrash0, 0.25, buildCrash1, 0.25, buildCrash2, 0.25, buildCrash3, 0.25};
WoodCrash0[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_01", db-3, 1, 200};
WoodCrash1[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_02", db-3, 1, 200};
WoodCrash2[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_03", db-3, 1, 200};
WoodCrash3[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_04", db-3, 1, 200};
WoodCrash4[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_05", db-3, 1, 200};
WoodCrash5[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_06", db-3, 1, 200};
soundWoodCrash[]={woodCrash0, 0.166, woodCrash1, 0.166, woodCrash2, 0.166, woodCrash3, 0.166,woodCrash4, 0.166,woodCrash5, 0.166};
ArmorCrash0[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_01", db-3, 1, 200};
ArmorCrash1[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_02", db-3, 1, 200};
ArmorCrash2[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_03", db-3, 1, 200};
ArmorCrash3[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_04", db-3, 1, 200};
soundArmorCrash[]={ArmorCrash0, 0.25, ArmorCrash1, 0.25, ArmorCrash2, 0.25, ArmorCrash3, 0.25};
class SoundEvents
{
class AccelerationIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\int-bus-acce-1", db-5, 1.0};
limit = "0.15";
expression = "engineOn*(1-camPos)*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
};
class AccelerationOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\ext\ext-bus-acce-1", db-5, 1.0, 280};
limit = "0.15";
expression = "engineOn*camPos*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
};
};
class Sounds
{
/* --------------------------------- */
// EXTERNAL SOUNDS BUS */
/* --------------------------------- */
class Engine
{
sound[] = {"\ca\sounds\Vehicles\Wheeled\BUS\ext\ext-bus-low-2", db0, 1.0, 350};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "engineOn*camPos*(thrust factor[0.7, 0.2])";
};
class EngineHighOut
{
sound[] = {"\ca\sounds\Vehicles\Wheeled\BUS\ext\ext-bus-high-4", db0, 1.0, 450};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "engineOn*camPos*(thrust factor[0.5, 0.9])";
};
class IdleOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\ext\ext-bus-idle-1", db-10, 1.0, 150};
frequency = "1";
volume = "engineOn*camPos*(rpm factor[0.4, 0])";
};
class TiresRockOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2", db-15, 1.0, 30};
frequency = "1";
volume = "camPos*rock*(speed factor[2, 20])";
};
class TiresSandOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2", db-15, 1.0, 30};
frequency = "1";
volume = "camPos*sand*(speed factor[2, 20])";
};
class TiresGrassOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3", db-15, 1.0, 30};
frequency = "1";
volume = "camPos*grass*(speed factor[2, 20])";
};
class TiresMudOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2", db-15, 1.0, 30};
frequency = "1";
volume = "camPos*mud*(speed factor[2, 20])";
};
class TiresGravelOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2", db-15, 1.0, 30};
frequency = "1";
volume = "camPos*gravel*(speed factor[2, 20])";
};
class TiresAsphaltOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3", db-25, 1.0, 30};
frequency = "1";
volume = "camPos*asphalt*(speed factor[2, 20])";
};
class NoiseOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\ext-noise3", db-15, 1.0, 30};
frequency = "1";
volume = "camPos*(damper0 max 0.04)*(speed factor[0, 8])";
};
/* --------------------------------- */
// INTERNAL SOUNDS BUS */
/* --------------------------------- */
class EngineLowIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\int-bus-low-2", db-0, 1.0};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "((engineOn*thrust) factor[0.65, 0.2])*(1-camPos)";
};
class EngineHighIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\int-bus-high-4", db-0, 0.95};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "((engineOn*thrust) factor[0.55, 1.0])*(1-camPos)";
};
class IdleIn
{
sound[] = {"\ca\sounds\Vehicles\Wheeled\BUS\int\int-bus-idle-1", db-5, 1.0};
frequency = "1";
volume = "engineOn*(rpm factor[0.3, 0])*(1-camPos)";
};
class TiresRockIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2", db-15, 1.0};
frequency = "1";
volume = "(1-camPos)*rock*(speed factor[2, 20])";
};
class TiresSandIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2", db-15, 1.0};
frequency = "1";
volume = "(1-camPos)*sand*(speed factor[2, 20])";
};
class TiresGrassIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3", db-15, 1.0};
frequency = "1";
volume = "(1-camPos)*grass*(speed factor[2, 20])";
};
class TiresMudIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2", db-15, 1.0};
frequency = "1";
volume = "(1-camPos)*mud*(speed factor[2, 20])";
};
class TiresGravelIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2", db-15, 1.0};
frequency = "1";
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
};
class TiresAsphaltIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3", db-20, 1.0};
frequency = "1";
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
};
class NoiseIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\int\int-noise3", db-10, 1.0};
frequency = "1";
volume = "(damper0 max 0.04)*(speed factor[0, 8])*(1-camPos)"; //definice INSIDE zvuku
};
// original environment sound, suppressed now
class Movement
{
sound = "soundEnviron";
frequency = "1";
volume = "0";
};
};
};