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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-26 17:51:51 +03:00
Update vehicle configs
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@@ -243,8 +243,9 @@ class Ikarus_White_DZE: Ikarus_DZE {
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};
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};
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class Ikarus_Armored_DZE: Ikarus_White_DZE
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class Ikarus_Armored_DZE: epoch_car
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{
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scope = 2;
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model = "z\addons\dayz_epoch_v\vehicles\citybus\dze_citybus";
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picture = "\dayz_epoch_c\icons\vehicles\ArmoredBus.paa";
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displayName = $STR_VEH_NAME_IKARUS_ARMORED;
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@@ -254,6 +255,7 @@ class Ikarus_Armored_DZE: Ikarus_White_DZE
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transportMaxWeapons = 25;
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transportMaxMagazines = 120;
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transportmaxbackpacks = 10;
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transportSoldier = 12;
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hiddenselections[] = {"camo1"};
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hiddenselectionstextures[]=
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{
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@@ -272,4 +274,187 @@ class Ikarus_Armored_DZE: Ikarus_White_DZE
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"z\addons\dayz_epoch_v\vehicles\citybus\data\bus_city_int_destruct.rvmat"
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};
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};
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insideSoundCoef = 0.9;
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soundGear[]={,db-85,1};
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soundGetIn[]={"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-getout-1",db-0,1};
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soundGetOut[]={"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-getout-1",db-0,1, 40};
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soundEngineOnInt[] = {"ca\sounds\vehicles\Wheeled\BUS\int\int-bus-start-1", db-5, 1.0};
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soundEngineOnExt[] = {"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-start-1", db-5, 1.0, 280};
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soundEngineOffInt[] ={"ca\sounds\vehicles\Wheeled\BUS\int\int-bus-stop-1", db-5, 1.0};
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soundEngineOffExt[] ={"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-stop-1", db-5, 1.0, 280};
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buildCrash0[]={"Ca\sounds\Vehicles\Crash\crash_building_01", db-3, 1, 200};
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buildCrash1[]={"Ca\sounds\Vehicles\Crash\crash_building_02", db-3, 1, 200};
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buildCrash2[]={"Ca\sounds\Vehicles\Crash\crash_building_03", db-3, 1, 200};
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buildCrash3[]={"Ca\sounds\Vehicles\Crash\crash_building_04", db-3, 1, 200};
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soundBuildingCrash[]={buildCrash0, 0.25, buildCrash1, 0.25, buildCrash2, 0.25, buildCrash3, 0.25};
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WoodCrash0[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_01", db-3, 1, 200};
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WoodCrash1[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_02", db-3, 1, 200};
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WoodCrash2[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_03", db-3, 1, 200};
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WoodCrash3[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_04", db-3, 1, 200};
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WoodCrash4[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_05", db-3, 1, 200};
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WoodCrash5[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_06", db-3, 1, 200};
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soundWoodCrash[]={woodCrash0, 0.166, woodCrash1, 0.166, woodCrash2, 0.166, woodCrash3, 0.166,woodCrash4, 0.166,woodCrash5, 0.166};
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ArmorCrash0[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_01", db-3, 1, 200};
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ArmorCrash1[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_02", db-3, 1, 200};
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ArmorCrash2[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_03", db-3, 1, 200};
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ArmorCrash3[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_04", db-3, 1, 200};
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soundArmorCrash[]={ArmorCrash0, 0.25, ArmorCrash1, 0.25, ArmorCrash2, 0.25, ArmorCrash3, 0.25};
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class SoundEvents
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{
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class AccelerationIn
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\int-bus-acce-1", db-5, 1.0};
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limit = "0.15";
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expression = "engineOn*(1-camPos)*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
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};
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class AccelerationOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\ext\ext-bus-acce-1", db-5, 1.0, 280};
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limit = "0.15";
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expression = "engineOn*camPos*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
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};
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};
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class Sounds
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{
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/* --------------------------------- */
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// EXTERNAL SOUNDS BUS */
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/* --------------------------------- */
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class Engine
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{
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sound[] = {"\ca\sounds\Vehicles\Wheeled\BUS\ext\ext-bus-low-2", db0, 1.0, 350};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "engineOn*camPos*(thrust factor[0.7, 0.2])";
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};
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class EngineHighOut
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{
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sound[] = {"\ca\sounds\Vehicles\Wheeled\BUS\ext\ext-bus-high-4", db0, 1.0, 450};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "engineOn*camPos*(thrust factor[0.5, 0.9])";
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};
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class IdleOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\ext\ext-bus-idle-1", db-10, 1.0, 150};
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frequency = "1";
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volume = "engineOn*camPos*(rpm factor[0.4, 0])";
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};
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class TiresRockOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2", db-15, 1.0, 30};
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frequency = "1";
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volume = "camPos*rock*(speed factor[2, 20])";
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};
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class TiresSandOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2", db-15, 1.0, 30};
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frequency = "1";
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volume = "camPos*sand*(speed factor[2, 20])";
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};
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class TiresGrassOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3", db-15, 1.0, 30};
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frequency = "1";
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volume = "camPos*grass*(speed factor[2, 20])";
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};
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class TiresMudOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2", db-15, 1.0, 30};
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frequency = "1";
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volume = "camPos*mud*(speed factor[2, 20])";
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};
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class TiresGravelOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2", db-15, 1.0, 30};
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frequency = "1";
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volume = "camPos*gravel*(speed factor[2, 20])";
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};
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class TiresAsphaltOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3", db-25, 1.0, 30};
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frequency = "1";
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volume = "camPos*asphalt*(speed factor[2, 20])";
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};
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class NoiseOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\ext-noise3", db-15, 1.0, 30};
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frequency = "1";
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volume = "camPos*(damper0 max 0.04)*(speed factor[0, 8])";
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};
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/* --------------------------------- */
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// INTERNAL SOUNDS BUS */
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/* --------------------------------- */
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class EngineLowIn
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\int-bus-low-2", db-0, 1.0};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "((engineOn*thrust) factor[0.65, 0.2])*(1-camPos)";
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};
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class EngineHighIn
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\int-bus-high-4", db-0, 0.95};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "((engineOn*thrust) factor[0.55, 1.0])*(1-camPos)";
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};
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class IdleIn
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{
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sound[] = {"\ca\sounds\Vehicles\Wheeled\BUS\int\int-bus-idle-1", db-5, 1.0};
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frequency = "1";
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volume = "engineOn*(rpm factor[0.3, 0])*(1-camPos)";
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};
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class TiresRockIn
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2", db-15, 1.0};
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frequency = "1";
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volume = "(1-camPos)*rock*(speed factor[2, 20])";
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};
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class TiresSandIn
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2", db-15, 1.0};
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frequency = "1";
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volume = "(1-camPos)*sand*(speed factor[2, 20])";
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};
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class TiresGrassIn
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3", db-15, 1.0};
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frequency = "1";
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volume = "(1-camPos)*grass*(speed factor[2, 20])";
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};
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class TiresMudIn
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2", db-15, 1.0};
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frequency = "1";
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volume = "(1-camPos)*mud*(speed factor[2, 20])";
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};
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class TiresGravelIn
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2", db-15, 1.0};
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frequency = "1";
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volume = "(1-camPos)*gravel*(speed factor[2, 20])";
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};
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class TiresAsphaltIn
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3", db-20, 1.0};
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frequency = "1";
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volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
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};
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class NoiseIn
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\int\int-noise3", db-10, 1.0};
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frequency = "1";
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volume = "(damper0 max 0.04)*(speed factor[0, 8])*(1-camPos)"; //definice INSIDE zvuku
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};
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// original environment sound, suppressed now
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class Movement
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{
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sound = "soundEnviron";
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frequency = "1";
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volume = "0";
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};
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};
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};
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