Add TurnLeft and TurnRight actionkeys to interrupt

Fixes #1753
This commit is contained in:
ebaydayz
2016-08-25 17:42:24 -04:00
parent c2b16f0828
commit ae329db599
2 changed files with 3 additions and 0 deletions

View File

@@ -322,6 +322,8 @@ if (isNil "keyboard_keys") then {
[actionKeys "MoveRight", _interrupt] call _addArray; [actionKeys "MoveRight", _interrupt] call _addArray;
[actionKeys "MoveForward", _interrupt] call _addArray; [actionKeys "MoveForward", _interrupt] call _addArray;
[actionKeys "MoveBack", _interrupt] call _addArray; [actionKeys "MoveBack", _interrupt] call _addArray;
[actionKeys "TurnLeft", _interrupt] call _addArray;
[actionKeys "TurnRight", _interrupt] call _addArray;
[actionKeys "PushToTalk", _noise] call _addArray; [actionKeys "PushToTalk", _noise] call _addArray;
[actionKeys "VoiceOverNet", _noise] call _addArray; [actionKeys "VoiceOverNet", _noise] call _addArray;
[actionKeys "PushToTalkDirect", _noise] call _addArray; [actionKeys "PushToTalkDirect", _noise] call _addArray;

View File

@@ -24,6 +24,7 @@ _lastDamage = _playerObj getVariable["noatlf4",0];
_Sepsis = _playerObj getVariable["USEC_Sepsis",false]; _Sepsis = _playerObj getVariable["USEC_Sepsis",false];
_lastDamage = round(diag_ticktime - _lastDamage); _lastDamage = round(diag_ticktime - _lastDamage);
_inCombat = _playerObj getVariable ["inCombat", 0]; _inCombat = _playerObj getVariable ["inCombat", 0];
_name = if (alive _playerObj) then {name _playerObj} else {"Dead Player"};
//Readded Logout debug info. //Readded Logout debug info.
diag_log format["INFO - Player: %3(UID:%1/CID:%2) as (%4), logged off at %5%6", diag_log format["INFO - Player: %3(UID:%1/CID:%2) as (%4), logged off at %5%6",