mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
vehicle ammo
This commit is contained in:
@@ -1,993 +0,0 @@
|
||||
class Wheeled_APC : Car
|
||||
{
|
||||
class SpeechVariants
|
||||
{
|
||||
class Default
|
||||
{
|
||||
speechSingular[] = {
|
||||
"veh_WheeledAPC"
|
||||
};
|
||||
speechPlural[] = {
|
||||
"veh_WheeledAPCs"
|
||||
};
|
||||
};
|
||||
class EN : Default
|
||||
{
|
||||
};
|
||||
class CZ
|
||||
{
|
||||
speechSingular[] = {
|
||||
"veh_WheeledAPC_CZ"
|
||||
};
|
||||
speechPlural[] = {
|
||||
"veh_WheeledAPCs_CZ"
|
||||
};
|
||||
};
|
||||
class CZ_Akuzativ
|
||||
{
|
||||
speechSingular[] = {
|
||||
"veh_WheeledAPC_CZ4P"
|
||||
};
|
||||
speechPlural[] = {
|
||||
"veh_WheeledAPCs_CZ4P"
|
||||
};
|
||||
};
|
||||
class RU
|
||||
{
|
||||
speechSingular[] = {
|
||||
"veh_WheeledAPC_RU"
|
||||
};
|
||||
speechPlural[] = {
|
||||
"veh_WheeledAPCs_RU"
|
||||
};
|
||||
};
|
||||
};
|
||||
TextPlural = "APCs";
|
||||
TextSingular = "APC";
|
||||
nameSound = "veh_WheeledAPC";
|
||||
displayName = "APC";
|
||||
terrainCoef = 1.5;
|
||||
preferRoads = 0;
|
||||
damperSize = 0.2;
|
||||
damperForce = 1;
|
||||
damperDamping = 1;
|
||||
turnCoef = 5;
|
||||
steerAheadSimul = 0.2;
|
||||
steerAheadPlan = 0.3;
|
||||
predictTurnSimul = 0.9;
|
||||
predictTurnPlan = 1;
|
||||
brakeDistance = 3;
|
||||
};
|
||||
class GAZ_Vodnik_HMG : Wheeled_APC
|
||||
{
|
||||
wheelCircumference = 3.541;
|
||||
scope = 2;
|
||||
model = "\ca\wheeled2\GAZ39371\GAZ39371_Vodnik_HMG.p3d";
|
||||
displayname = "Vodnik (BPPU)";
|
||||
picture = "\Ca\wheeled2\data\UI\Picture_GAZ39371_HMG_CA.paa";
|
||||
Icon = "\Ca\wheeled2\data\UI\Icon_GAZ39371_HMG_CA.paa";
|
||||
mapSize = 6.5;
|
||||
side = 0;
|
||||
faction = "RU";
|
||||
vehicleClass = "Armored";
|
||||
crew = "RU_Soldier";
|
||||
maxSpeed = 100;
|
||||
canFloat = 1;
|
||||
fuelCapacity = 220;
|
||||
terrainCoef = 2;
|
||||
class Library
|
||||
{
|
||||
libTextDesc = "GAZ-3937 ""Vodnik"" is a Russian high-mobility multipurpose amphibious vehicle. It can carry up to 10 people and drive at speeds up to 112 km/h (or 5 km when floating).<br/>This is equipped with a heavy machine gun.";
|
||||
};
|
||||
armor = 100;
|
||||
damageResistance = 0.02972;
|
||||
threat[] = {
|
||||
0.5,
|
||||
0.5,
|
||||
0.5
|
||||
};
|
||||
class HitPoints : HitPoints
|
||||
{
|
||||
class HitLFWheel : HitLFWheel
|
||||
{
|
||||
armor = 0.4;
|
||||
};
|
||||
class HitLBWheel : HitLBWheel
|
||||
{
|
||||
armor = 0.4;
|
||||
};
|
||||
class HitRFWheel : HitRFWheel
|
||||
{
|
||||
armor = 0.4;
|
||||
};
|
||||
class HitRBWheel : HitRBWheel
|
||||
{
|
||||
armor = 0.4;
|
||||
};
|
||||
class HitFuel
|
||||
{
|
||||
armor = 1.4;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1 : HitGlass1
|
||||
{
|
||||
armor = 0.65;
|
||||
};
|
||||
class HitGlass2 : HitGlass2
|
||||
{
|
||||
armor = 0.65;
|
||||
};
|
||||
class HitGlass3 : HitGlass3
|
||||
{
|
||||
armor = 0.65;
|
||||
};
|
||||
class HitGlass4 : HitGlass4
|
||||
{
|
||||
armor = 0.65;
|
||||
};
|
||||
};
|
||||
class AnimationSources : AnimationSources
|
||||
{
|
||||
class recoil_source
|
||||
{
|
||||
source = "reload";
|
||||
weapon = "2A42";
|
||||
};
|
||||
};
|
||||
enableGPS = 1;
|
||||
weapons[] = {
|
||||
"TruckHorn2"
|
||||
};
|
||||
magazines[] = {
|
||||
};
|
||||
transportSoldier = 2;
|
||||
DriverAction = "GAZ_Driver";
|
||||
driverInAction = "GAZ_Driver";
|
||||
cargoAction[] = {
|
||||
"HMMWV_Cargo01",
|
||||
"Landrover_Cargo01"
|
||||
};
|
||||
viewCargoShadow = 1;
|
||||
unitInfoType = "UnitInfoShip";
|
||||
soundGear[] = {
|
||||
"",
|
||||
5.62341e-005,
|
||||
1
|
||||
};
|
||||
soundGetIn[] = {
|
||||
"\ca\sounds\vehicles\Wheeled\Armored_Vehicle\ext\ext-AV-getin",
|
||||
1,
|
||||
1
|
||||
};
|
||||
soundGetOut[] = {
|
||||
"\ca\sounds\vehicles\Wheeled\Armored_Vehicle\ext\ext-AV-getout",
|
||||
1,
|
||||
1,
|
||||
30
|
||||
};
|
||||
soundEngineOnInt[] = {
|
||||
"\ca\sounds\Vehicles\Wheeled\Armored_Vehicle\int\int-AV-start-02",
|
||||
0.562341,
|
||||
1
|
||||
};
|
||||
soundEngineOnExt[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Armored_Vehicle\ext\ext-AV-start-02",
|
||||
0.562341,
|
||||
1,
|
||||
250
|
||||
};
|
||||
soundEngineOffInt[] = {
|
||||
"\ca\sounds\vehicles\Wheeled\Armored_Vehicle\int\int-AV-stop-02",
|
||||
0.562341,
|
||||
1
|
||||
};
|
||||
soundEngineOffExt[] = {
|
||||
"\ca\sounds\vehicles\Wheeled\Armored_Vehicle\ext\ext-AV-stop-02",
|
||||
0.562341,
|
||||
1,
|
||||
250
|
||||
};
|
||||
buildCrash0[] = {
|
||||
"Ca\sounds\Vehicles\Crash\crash_building_01",
|
||||
0.707946,
|
||||
1,
|
||||
200
|
||||
};
|
||||
buildCrash1[] = {
|
||||
"Ca\sounds\Vehicles\Crash\crash_building_02",
|
||||
0.707946,
|
||||
1,
|
||||
200
|
||||
};
|
||||
buildCrash2[] = {
|
||||
"Ca\sounds\Vehicles\Crash\crash_building_03",
|
||||
0.707946,
|
||||
1,
|
||||
200
|
||||
};
|
||||
buildCrash3[] = {
|
||||
"Ca\sounds\Vehicles\Crash\crash_building_04",
|
||||
0.707946,
|
||||
1,
|
||||
200
|
||||
};
|
||||
soundBuildingCrash[] = {
|
||||
"buildCrash0",
|
||||
0.25,
|
||||
"buildCrash1",
|
||||
0.25,
|
||||
"buildCrash2",
|
||||
0.25,
|
||||
"buildCrash3",
|
||||
0.25
|
||||
};
|
||||
WoodCrash0[] = {
|
||||
"Ca\sounds\Vehicles\Crash\crash_mix_wood_01",
|
||||
0.707946,
|
||||
1,
|
||||
200
|
||||
};
|
||||
WoodCrash1[] = {
|
||||
"Ca\sounds\Vehicles\Crash\crash_mix_wood_02",
|
||||
0.707946,
|
||||
1,
|
||||
200
|
||||
};
|
||||
WoodCrash2[] = {
|
||||
"Ca\sounds\Vehicles\Crash\crash_mix_wood_03",
|
||||
0.707946,
|
||||
1,
|
||||
200
|
||||
};
|
||||
WoodCrash3[] = {
|
||||
"Ca\sounds\Vehicles\Crash\crash_mix_wood_04",
|
||||
0.707946,
|
||||
1,
|
||||
200
|
||||
};
|
||||
WoodCrash4[] = {
|
||||
"Ca\sounds\Vehicles\Crash\crash_mix_wood_05",
|
||||
0.707946,
|
||||
1,
|
||||
200
|
||||
};
|
||||
WoodCrash5[] = {
|
||||
"Ca\sounds\Vehicles\Crash\crash_mix_wood_06",
|
||||
0.707946,
|
||||
1,
|
||||
200
|
||||
};
|
||||
soundWoodCrash[] = {
|
||||
"woodCrash0",
|
||||
0.166,
|
||||
"woodCrash1",
|
||||
0.166,
|
||||
"woodCrash2",
|
||||
0.166,
|
||||
"woodCrash3",
|
||||
0.166,
|
||||
"woodCrash4",
|
||||
0.166,
|
||||
"woodCrash5",
|
||||
0.166
|
||||
};
|
||||
ArmorCrash0[] = {
|
||||
"Ca\sounds\Vehicles\Crash\crash_vehicle_01",
|
||||
0.707946,
|
||||
1,
|
||||
200
|
||||
};
|
||||
ArmorCrash1[] = {
|
||||
"Ca\sounds\Vehicles\Crash\crash_vehicle_02",
|
||||
0.707946,
|
||||
1,
|
||||
200
|
||||
};
|
||||
ArmorCrash2[] = {
|
||||
"Ca\sounds\Vehicles\Crash\crash_vehicle_03",
|
||||
0.707946,
|
||||
1,
|
||||
200
|
||||
};
|
||||
ArmorCrash3[] = {
|
||||
"Ca\sounds\Vehicles\Crash\crash_vehicle_04",
|
||||
0.707946,
|
||||
1,
|
||||
200
|
||||
};
|
||||
soundArmorCrash[] = {
|
||||
"ArmorCrash0",
|
||||
0.25,
|
||||
"ArmorCrash1",
|
||||
0.25,
|
||||
"ArmorCrash2",
|
||||
0.25,
|
||||
"ArmorCrash3",
|
||||
0.25
|
||||
};
|
||||
class SoundEvents
|
||||
{
|
||||
class AccelerationIn
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Armored_Vehicle\int\int-AV-acce-01",
|
||||
0.562341,
|
||||
1
|
||||
};
|
||||
limit = "0.15";
|
||||
expression = "engineOn*(1-camPos)*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
|
||||
};
|
||||
class AccelerationOut
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Armored_Vehicle\ext\ext-AV-acce-01",
|
||||
0.562341,
|
||||
1,
|
||||
250
|
||||
};
|
||||
limit = "0.15";
|
||||
expression = "engineOn*camPos*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
|
||||
};
|
||||
};
|
||||
class Sounds
|
||||
{
|
||||
class Engine
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\sounds\Vehicles\Wheeled\Armored_Vehicle\ext\ext-AV-engine-02low",
|
||||
1.77828,
|
||||
1,
|
||||
300
|
||||
};
|
||||
frequency = "(randomizer*0.05+0.95)*rpm";
|
||||
volume = "engineOn*camPos*(thrust factor[0.7, 0.2])";
|
||||
};
|
||||
class EngineHighOut
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\sounds\Vehicles\Wheeled\Armored_Vehicle\ext\ext-AV-engine-02high",
|
||||
1.77828,
|
||||
0.9,
|
||||
500
|
||||
};
|
||||
frequency = "(randomizer*0.05+0.95)*rpm";
|
||||
volume = "engineOn*camPos*(thrust factor[0.5, 0.9])";
|
||||
};
|
||||
class IdleOut
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Armored_Vehicle\ext\ext-AV-idle-02",
|
||||
0.562341,
|
||||
1,
|
||||
230
|
||||
};
|
||||
frequency = "1";
|
||||
volume = "engineOn*camPos*(rpm factor[0.4, 0])";
|
||||
};
|
||||
class TiresRockOut
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2",
|
||||
0.316228,
|
||||
1,
|
||||
30
|
||||
};
|
||||
frequency = "1";
|
||||
volume = "camPos*rock*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresSandOut
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2",
|
||||
0.316228,
|
||||
1,
|
||||
30
|
||||
};
|
||||
frequency = "1";
|
||||
volume = "camPos*sand*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGrassOut
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3",
|
||||
0.316228,
|
||||
1,
|
||||
30
|
||||
};
|
||||
frequency = "1";
|
||||
volume = "camPos*grass*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresMudOut
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2",
|
||||
0.316228,
|
||||
1,
|
||||
30
|
||||
};
|
||||
frequency = "1";
|
||||
volume = "camPos*mud*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGravelOut
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2",
|
||||
0.316228,
|
||||
1,
|
||||
30
|
||||
};
|
||||
frequency = "1";
|
||||
volume = "camPos*gravel*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresAsphaltOut
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3",
|
||||
0.316228,
|
||||
1,
|
||||
30
|
||||
};
|
||||
frequency = "1";
|
||||
volume = "camPos*asphalt*(speed factor[2, 20])";
|
||||
};
|
||||
class NoiseOut
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\noise3",
|
||||
0.316228,
|
||||
1,
|
||||
30
|
||||
};
|
||||
frequency = "1";
|
||||
volume = "camPos*(damper0 max 0.04)*(speed factor[0, 8])";
|
||||
};
|
||||
class EngineLowIn
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Armored_Vehicle\int\int-AV-engine-02low",
|
||||
1.77828,
|
||||
1
|
||||
};
|
||||
frequency = "(randomizer*0.05+0.95)*rpm";
|
||||
volume = "((engineOn*thrust) factor[0.65, 0.2])*(1-camPos)";
|
||||
};
|
||||
class EngineHighIn
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Armored_Vehicle\int\int-AV-engine-02high",
|
||||
1.77828,
|
||||
0.9
|
||||
};
|
||||
frequency = "(randomizer*0.05+0.95)*rpm";
|
||||
volume = "((engineOn*thrust) factor[0.55, 1.0])*(1-camPos)";
|
||||
};
|
||||
class IdleIn
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\sounds\Vehicles\Wheeled\Armored_Vehicle\int\int-AV-idle-02",
|
||||
0.316228,
|
||||
1
|
||||
};
|
||||
frequency = "1";
|
||||
volume = "engineOn*(rpm factor[0.4, 0])*(1-camPos)";
|
||||
};
|
||||
class TiresRockIn
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2",
|
||||
0.0562341,
|
||||
1
|
||||
};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*rock*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresSandIn
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2",
|
||||
0.0562341,
|
||||
1
|
||||
};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*sand*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGrassIn
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3",
|
||||
0.0562341,
|
||||
1
|
||||
};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*grass*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresMudIn
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2",
|
||||
0.0562341,
|
||||
1
|
||||
};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*mud*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGravelIn
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2",
|
||||
0.0562341,
|
||||
1
|
||||
};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresAsphaltIn
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3",
|
||||
0.0562341,
|
||||
1
|
||||
};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
|
||||
};
|
||||
class NoiseIn
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Noises\int\noise4",
|
||||
1,
|
||||
1
|
||||
};
|
||||
frequency = "1";
|
||||
volume = "(damper0 max 0.04)*(speed factor[0, 8])*(1-camPos)";
|
||||
};
|
||||
class Movement
|
||||
{
|
||||
sound = "soundEnviron";
|
||||
frequency = "1";
|
||||
volume = "0";
|
||||
};
|
||||
};
|
||||
enableManualFire = 0;
|
||||
class Turrets
|
||||
{
|
||||
class MainTurret : NewTurret
|
||||
{
|
||||
outGunnerMayFire = 1;
|
||||
minElev = -8;
|
||||
maxElev = 40;
|
||||
minTurn = -180;
|
||||
maxTurn = 180;
|
||||
initTurn = 0;
|
||||
gunBeg = "muzzle_1";
|
||||
gunEnd = "chamber_1";
|
||||
memoryPointGun = "machinegun";
|
||||
weapons[] = {
|
||||
"2A42",
|
||||
"PKT_veh"
|
||||
};
|
||||
magazines[] = {
|
||||
"150Rnd_30mmAP_2A42",
|
||||
"150Rnd_30mmHE_2A42",
|
||||
"1500Rnd_762x54_PKT"
|
||||
};
|
||||
gunnerOutOpticsShowCursor = 0;
|
||||
gunnerOpticsShowCursor = 0;
|
||||
gunnerAction = "GAZ_Gunner";
|
||||
gunnerInAction = "GAZ_Gunner";
|
||||
primaryGunner = 1;
|
||||
commanding = 2;
|
||||
primaryObserver = 1;
|
||||
stabilizedInAxes = "StabilizedInAxesNone";
|
||||
forceHideGunner = 1;
|
||||
gunnerOpticsModel = "\ca\weapons\2Dscope_BMPgun";
|
||||
gunnerForceOptics = 1;
|
||||
class ViewOptics
|
||||
{
|
||||
initAngleX = 5;
|
||||
minAngleX = -30;
|
||||
maxAngleX = 30;
|
||||
initAngleY = 0;
|
||||
minAngleY = 0;
|
||||
maxAngleY = 0;
|
||||
initFov = 0.203;
|
||||
minFov = 0.203;
|
||||
maxFov = 0.203;
|
||||
};
|
||||
soundServo[] = {
|
||||
"\ca\wheeled\Data\Sound\servo4",
|
||||
0.00562341,
|
||||
1,
|
||||
15
|
||||
};
|
||||
startEngine = 1;
|
||||
class HitPoints
|
||||
{
|
||||
class HitTurret
|
||||
{
|
||||
armor = 0.8;
|
||||
material = -1;
|
||||
name = "vez";
|
||||
visual = "vez";
|
||||
passThrough = 0.5;
|
||||
};
|
||||
class HitGun
|
||||
{
|
||||
armor = 0.4;
|
||||
material = -1;
|
||||
name = "zbran";
|
||||
visual = "zbran";
|
||||
passThrough = 0.1;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
class Reflectors
|
||||
{
|
||||
class Left
|
||||
{
|
||||
color[] = {
|
||||
0.9,
|
||||
0.8,
|
||||
0.8,
|
||||
1
|
||||
};
|
||||
ambient[] = {
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
1
|
||||
};
|
||||
position = "L svetlo";
|
||||
direction = "konec L svetla";
|
||||
hitpoint = "L svetlo";
|
||||
selection = "L svetlo";
|
||||
size = 0.5;
|
||||
brightness = 0.5;
|
||||
};
|
||||
class Right
|
||||
{
|
||||
color[] = {
|
||||
0.9,
|
||||
0.8,
|
||||
0.8,
|
||||
1
|
||||
};
|
||||
ambient[] = {
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
1
|
||||
};
|
||||
position = "P svetlo";
|
||||
direction = "konec P svetla";
|
||||
hitpoint = "P svetlo";
|
||||
selection = "P svetlo";
|
||||
size = 0.5;
|
||||
brightness = 0.5;
|
||||
};
|
||||
};
|
||||
memoryPointExhaust = "vyfuk_start";
|
||||
memoryPointExhaustDir = "vyfuk konec";
|
||||
class Damage
|
||||
{
|
||||
tex[] = {
|
||||
};
|
||||
mat[] = {
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_basis_01.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_basis_01_Half_D.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_basis_01_Full_D.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_cabin.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_cabin_Half_D.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_cabin_Full_D.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_module.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_module_Half_D.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_module_Full_D.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_int.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_int.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_int_destruct.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_glass.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_glass_Half_D.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_glass_Half_D.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_glass_in.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_glass_in_Half_D.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_glass_in_Half_D.rvmat"
|
||||
};
|
||||
};
|
||||
hiddenSelections[] = {
|
||||
"Camo1",
|
||||
"Camo2",
|
||||
"Camo3"
|
||||
};
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\ca\wheeled2\gaz39371\data\gaz39371_vodnik_basis_01_co.paa",
|
||||
"\ca\wheeled2\gaz39371\data\gaz39371_vodnik_cabin_co.paa",
|
||||
"\ca\wheeled2\gaz39371\data\gaz39371_vodnik_mod_out_co.paa"
|
||||
};
|
||||
};
|
||||
|
||||
class GAZ_Vodnik_DZ : GAZ_Vodnik_HMG
|
||||
{
|
||||
model = "\ca\wheeled2\GAZ39371\GAZ39371_Vodnik.p3d";
|
||||
displayname = "Vodnik (2xPK) DZ";
|
||||
picture = "\Ca\wheeled2\data\UI\Picture_GAZ39371_CA.paa";
|
||||
Icon = "\Ca\wheeled2\data\UI\Icon_GAZ39371_CA.paa";
|
||||
mapSize = 6.5;
|
||||
transportSoldier = 10;
|
||||
cargoAction[] = {
|
||||
"HMMWV_Cargo01",
|
||||
"Landrover_Cargo01",
|
||||
"UAZ_Cargo01"
|
||||
};
|
||||
class Library
|
||||
{
|
||||
libTextDesc = "GAZ-3937 ""Vodnik"" is a Russian high-mobility multipurpose amphibious vehicle. It can carry up to 10 people and drive at speeds up to 112 km/h (or 5 km when floating).<br/>This is equipped with dual PK 7.62 mm machine gun.";
|
||||
};
|
||||
armor = 85;
|
||||
damageResistance = 0.032;
|
||||
threat[] = {
|
||||
0.5,
|
||||
0.1,
|
||||
0.2
|
||||
};
|
||||
enableManualFire = 0;
|
||||
class Turrets : Turrets
|
||||
{
|
||||
class MainTurret : MainTurret
|
||||
{
|
||||
minElev = -25;
|
||||
maxElev = 60;
|
||||
minTurn = -90;
|
||||
maxTurn = 90;
|
||||
initElev = 23;
|
||||
gunnerName = "front gunner";
|
||||
weapons[] = {
|
||||
"PKT"
|
||||
};
|
||||
magazines[] = {
|
||||
"100Rnd_762x54_PK",
|
||||
};
|
||||
soundServo[] = {
|
||||
};
|
||||
viewGunnerInExternal = 1;
|
||||
castGunnerShadow = 1;
|
||||
gunnerForceOptics = 0;
|
||||
gunnerOpticsModel = "\ca\weapons\optika_empty";
|
||||
LODTurnedOut = 1000;
|
||||
LODTurnedIn = 1000;
|
||||
forceHideGunner = 0;
|
||||
commanding = 2;
|
||||
primaryGunner = 0;
|
||||
stabilizedInAxes = "StabilizedInAxesNone";
|
||||
primaryObserver = 1;
|
||||
class ViewOptics
|
||||
{
|
||||
initAngleX = 0;
|
||||
minAngleX = -30;
|
||||
maxAngleX = 30;
|
||||
initAngleY = 0;
|
||||
minAngleY = -100;
|
||||
maxAngleY = 100;
|
||||
initFov = 0.7;
|
||||
minFov = 0.25;
|
||||
maxFov = 1.1;
|
||||
};
|
||||
class ViewGunner
|
||||
{
|
||||
initAngleX = 5;
|
||||
minAngleX = -65;
|
||||
maxAngleX = 85;
|
||||
initAngleY = 0;
|
||||
minAngleY = -150;
|
||||
maxAngleY = 150;
|
||||
initFov = 0.7;
|
||||
minFov = 0.25;
|
||||
maxFov = 1.1;
|
||||
};
|
||||
startEngine = 0;
|
||||
};
|
||||
class BackTurret : MainTurret
|
||||
{
|
||||
body = "turret_2";
|
||||
gun = "gun_2";
|
||||
weapons[] = {
|
||||
"PKT_2"
|
||||
};
|
||||
animationSourceBody = "turret_2";
|
||||
animationSourceGun = "gun_2";
|
||||
selectionFireAnim = "zasleh2";
|
||||
proxyIndex = 2;
|
||||
gunnerName = "rear gunner";
|
||||
forceHideGunner = 0;
|
||||
commanding = -2;
|
||||
primaryGunner = 1;
|
||||
primaryObserver = 0;
|
||||
minTurn = 90;
|
||||
maxTurn = 270;
|
||||
initTurn = 180;
|
||||
stabilizedInAxes = "StabilizedInAxesNone";
|
||||
gunBeg = "muzzle_2";
|
||||
gunEnd = "chamber_2";
|
||||
memoryPointGun = "machinegun2";
|
||||
memoryPointGunnerOptics = "gunnerview2";
|
||||
startEngine = 0;
|
||||
};
|
||||
};
|
||||
class AnimationSources : AnimationSources
|
||||
{
|
||||
class ReloadAnim
|
||||
{
|
||||
source = "reload";
|
||||
weapon = "PKT";
|
||||
};
|
||||
class ReloadMagazine
|
||||
{
|
||||
source = "reloadmagazine";
|
||||
weapon = "PKT";
|
||||
};
|
||||
class Revolving
|
||||
{
|
||||
source = "revolving";
|
||||
weapon = "PKT";
|
||||
};
|
||||
class ReloadAnim_2
|
||||
{
|
||||
source = "reload";
|
||||
weapon = "PKT_2";
|
||||
};
|
||||
class ReloadMagazine_2
|
||||
{
|
||||
source = "reloadmagazine";
|
||||
weapon = "PKT_2";
|
||||
};
|
||||
class Revolving_2
|
||||
{
|
||||
source = "revolving";
|
||||
weapon = "PKT_2";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
class GAZ_Vodnik_DZE : GAZ_Vodnik_HMG
|
||||
{
|
||||
model = "\ca\wheeled2\GAZ39371\GAZ39371_Vodnik.p3d";
|
||||
displayname = "Vodnik (2xPK) DZ";
|
||||
picture = "\Ca\wheeled2\data\UI\Picture_GAZ39371_CA.paa";
|
||||
Icon = "\Ca\wheeled2\data\UI\Icon_GAZ39371_CA.paa";
|
||||
mapSize = 6.5;
|
||||
transportSoldier = 10;
|
||||
cargoAction[] = {
|
||||
"HMMWV_Cargo01",
|
||||
"Landrover_Cargo01",
|
||||
"UAZ_Cargo01"
|
||||
};
|
||||
class Library
|
||||
{
|
||||
libTextDesc = "GAZ-3937 ""Vodnik"" is a Russian high-mobility multipurpose amphibious vehicle. It can carry up to 10 people and drive at speeds up to 112 km/h (or 5 km when floating).<br/>This is equipped with dual PK 7.62 mm machine gun.";
|
||||
};
|
||||
armor = 85;
|
||||
damageResistance = 0.032;
|
||||
threat[] = {
|
||||
0.5,
|
||||
0.1,
|
||||
0.2
|
||||
};
|
||||
enableManualFire = 0;
|
||||
class Turrets : Turrets
|
||||
{
|
||||
class MainTurret : MainTurret
|
||||
{
|
||||
minElev = -25;
|
||||
maxElev = 60;
|
||||
minTurn = -90;
|
||||
maxTurn = 90;
|
||||
initElev = 23;
|
||||
gunnerName = "front gunner";
|
||||
weapons[] = {
|
||||
"PKT"
|
||||
};
|
||||
magazines[] = {};
|
||||
soundServo[] = {
|
||||
};
|
||||
viewGunnerInExternal = 1;
|
||||
castGunnerShadow = 1;
|
||||
gunnerForceOptics = 0;
|
||||
gunnerOpticsModel = "\ca\weapons\optika_empty";
|
||||
LODTurnedOut = 1000;
|
||||
LODTurnedIn = 1000;
|
||||
forceHideGunner = 0;
|
||||
commanding = 2;
|
||||
primaryGunner = 0;
|
||||
stabilizedInAxes = "StabilizedInAxesNone";
|
||||
primaryObserver = 1;
|
||||
class ViewOptics
|
||||
{
|
||||
initAngleX = 0;
|
||||
minAngleX = -30;
|
||||
maxAngleX = 30;
|
||||
initAngleY = 0;
|
||||
minAngleY = -100;
|
||||
maxAngleY = 100;
|
||||
initFov = 0.7;
|
||||
minFov = 0.25;
|
||||
maxFov = 1.1;
|
||||
};
|
||||
class ViewGunner
|
||||
{
|
||||
initAngleX = 5;
|
||||
minAngleX = -65;
|
||||
maxAngleX = 85;
|
||||
initAngleY = 0;
|
||||
minAngleY = -150;
|
||||
maxAngleY = 150;
|
||||
initFov = 0.7;
|
||||
minFov = 0.25;
|
||||
maxFov = 1.1;
|
||||
};
|
||||
startEngine = 0;
|
||||
};
|
||||
class BackTurret : MainTurret
|
||||
{
|
||||
body = "turret_2";
|
||||
gun = "gun_2";
|
||||
weapons[] = {
|
||||
"PKT_2"
|
||||
};
|
||||
animationSourceBody = "turret_2";
|
||||
animationSourceGun = "gun_2";
|
||||
selectionFireAnim = "zasleh2";
|
||||
proxyIndex = 2;
|
||||
gunnerName = "rear gunner";
|
||||
forceHideGunner = 0;
|
||||
commanding = -2;
|
||||
primaryGunner = 1;
|
||||
primaryObserver = 0;
|
||||
minTurn = 90;
|
||||
maxTurn = 270;
|
||||
initTurn = 180;
|
||||
stabilizedInAxes = "StabilizedInAxesNone";
|
||||
gunBeg = "muzzle_2";
|
||||
gunEnd = "chamber_2";
|
||||
memoryPointGun = "machinegun2";
|
||||
memoryPointGunnerOptics = "gunnerview2";
|
||||
startEngine = 0;
|
||||
};
|
||||
};
|
||||
class AnimationSources : AnimationSources
|
||||
{
|
||||
class ReloadAnim
|
||||
{
|
||||
source = "reload";
|
||||
weapon = "PKT";
|
||||
};
|
||||
class ReloadMagazine
|
||||
{
|
||||
source = "reloadmagazine";
|
||||
weapon = "PKT";
|
||||
};
|
||||
class Revolving
|
||||
{
|
||||
source = "revolving";
|
||||
weapon = "PKT";
|
||||
};
|
||||
class ReloadAnim_2
|
||||
{
|
||||
source = "reload";
|
||||
weapon = "PKT_2";
|
||||
};
|
||||
class ReloadMagazine_2
|
||||
{
|
||||
source = "reloadmagazine";
|
||||
weapon = "PKT_2";
|
||||
};
|
||||
class Revolving_2
|
||||
{
|
||||
source = "revolving";
|
||||
weapon = "PKT_2";
|
||||
};
|
||||
};
|
||||
};
|
||||
Reference in New Issue
Block a user