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https://github.com/EpochModTeam/DayZ-Epoch.git
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Update snap keybinds for different keyboard layouts and languages
Made by @Victor-the-Cleaner
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@@ -83,7 +83,7 @@
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5 switchCamera !"\"switchCamera\", " !"rswitchCamera" !"player switchCamera _currentCamera;\nif (_currentWpn !=" !"< 150) && random 1 > 0.5) then {\n_killer switchcamera"
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5 systemChat !="systemChat format[localize \"str_missing_to_do_this\", _x];" !"systemChat (localize " !"systemChat format[localize \"STR_EPOCH_" !"systemChat localize \"STR_EPOCH_" !"case \"system\": {systemChat _message;};" !"systemchat localize \"STR_CRAFTING_NEEDED_ITEMS\";" !"systemChat format[localize \"STR_CL_" !"systemChat localize \"STR_CL_" !=") then {\nif (player getVariable[\"radiostate\",true]) then {\nsystemChat (\"[RADIO] \" + _message);\nplaySound \"Radio_Message_Sound\";\n" !"systemChat localize \"str_cursorTargetNotFound\"" !="T_HANDED\";\n} else {\n_handed = \"STR_EPOCH_RIGHT_HANDED\";\n};\nsystemChat format [localize \"STR_EPOCH_KEYBOARD_HANDEDNESS\", localize"
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5 title !"titleCut [\"\", \"BLACK " !"\"titleCut\", " !"\"titleText\"" !="rtitleCut = 'titleCut'" !"rtitleCutc" !="rtitleText = 'titleText'" !"rtitleTextc" !"(_missionTextListPath >> \"titles\")" !"(_display displayCtrl _titleIDC) ctrlShow false;" !"titleText [format[localize \"str_return_lobby\", _x" !",\"_titleText\"" !"localize 'STR_UI_GENDER_TITLE';\n_timeNem" !="scriptName \"MP\\data\\scriptCommands\\titleText.sqf\";" !_fillTradeTitle !_bldTxtStringTitle !"localize \"str_halo_altitude_speed" !"play displayCtrl 8801 ctrlSetText(format[localize \"STR_CL_RV_TITLE\",_keyDisplay]);\n\n_control = ((findDisplay 8800) displayCtrl 8" !="f\"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nprivate [\"_folder\",\"_actionTitleFormat\",\"_actionCostsFormat\",\"_message\",\"_messageShown\",\"_last" !="\"ns_evrWave2\",\"ns_evrWave3\"];\n\n\nif (DZE_EVRWhiteFlash) then {titleText[\"\",\"WHITE OUT\",1]; titleText[\"\",\"WHITE IN\",1]; uiSleep 0."
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5 toString !"_animCheck = toString ([(_animStateArray select 0),(_animStateArray select 1)" !="_skinToModel = toString (_finalArray);" !="{_textArrayTemp = _textArrayTemp + [tostring [_x]]} foreach _line;" !="_cmpt = toString _cmpt;" !="_objName = toLower(toString(_objName));" !"if (toString _hayArr != _needle) then {" !="_type = toString _typeA;" !="_anim4 = toString _anim4;" !"{(count _stance>17)}) then {toString [_stance select 17]}" !"BIS_fnc_timeToString" !"02, if (typeName _name == \"ARRAY\") then {toString _name} else {_name}];" !="s = true;\n\n_array = toArray (animationState player);\n_str = toString [_array select 5,_array select 6,_array select 7];\n_anim = " !=" _input - [_x];\n} forEach _badChars;\n\n_input = parseNumber (toString (_input));\n_input\n};\n\nBankDialogUpdateAmounts = {\nprivate [" !=";\n\n{\n_input = _input - [_x];\n} forEach _badChars;\n\n_input = toString (_input);\n\nif (_type == 0) then {_input = parseNumber _inpu" !="};\nif (!_roofAbove) then {_miss = \"0000\";}; \n\nif !([_miss, toString _hit] call fnc_inString) then { \n_inside = true;\n};\n};\ndayz" !="array2 resize ((count _array2) - 7); \n};\n\n_model = toLower (toString _array2);\n};\n_model" !="set [count _array2, _array select _i];\n};\n_model = toLower (toString _array2);\n};\n_model" !="alize \"STR_EPOCH_TUT_ADJ_DEGREES_KEYS\");\nlocal _decrease = toString [_degKeys select 0];\nlocal _increase = toString [_degKeys "
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5 toString !"_animCheck = toString ([(_animStateArray select 0),(_animStateArray select 1)" !="_skinToModel = toString (_finalArray);" !="{_textArrayTemp = _textArrayTemp + [tostring [_x]]} foreach _line;" !="_cmpt = toString _cmpt;" !="_objName = toLower(toString(_objName));" !"if (toString _hayArr != _needle) then {" !="_type = toString _typeA;" !="_anim4 = toString _anim4;" !"{(count _stance>17)}) then {toString [_stance select 17]}" !"BIS_fnc_timeToString" !"02, if (typeName _name == \"ARRAY\") then {toString _name} else {_name}];" !="s = true;\n\n_array = toArray (animationState player);\n_str = toString [_array select 5,_array select 6,_array select 7];\n_anim = " !=" _input - [_x];\n} forEach _badChars;\n\n_input = parseNumber (toString (_input));\n_input\n};\n\nBankDialogUpdateAmounts = {\nprivate [" !=";\n\n{\n_input = _input - [_x];\n} forEach _badChars;\n\n_input = toString (_input);\n\nif (_type == 0) then {_input = parseNumber _inpu" !="};\nif (!_roofAbove) then {_miss = \"0000\";}; \n\nif !([_miss, toString _hit] call fnc_inString) then { \n_inside = true;\n};\n};\ndayz" !="array2 resize ((count _array2) - 7); \n};\n\n_model = toLower (toString _array2);\n};\n_model" !="set [count _array2, _array select _i];\n};\n_model = toLower (toString _array2);\n};\n_model" !="STR_GER_EPOCH_TUT_ADJ_DEGREES_KEYS\");\n};\nlocal _decrease = toString [_degKeys select 0];\nlocal _increase = toString [_degKeys "
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5 worldTo !="_relPos = _building worldToModel _point;" !"_w2m = _x worldToModel (getPosATL player);\n_bb = (boundingbox _x) select 1;" !="_h = _offset + ((_o worldToModel (getPosATL _o)) select 2);" !"_pos set [2,(_pos select 2) + 1.5];\n_screen = worldToScreen _pos;\n_text = composeText [image" !="\n_pos = _this select 1; \n_offset = 1; \n\n_relPos = _building worldToModel _pos;\n_boundingBox = boundingBox _building;\n\n_min = _bo" !="ype in DZE_insideExceptions}}) then {\n\nlocal _pos = _object worldToModel (ASLToATL _posASL);\nlocal _max = (boundingBox _object) " !="napText = {\nif (!DZE_uiSnapText) exitWith {};\n\nlocal _pos = worldToScreen (_closestNearCurr modelToWorld [0,0,0]);\n\nif (count _p" !=" (_building != _item) then { \nlocal _relPos = _building worldToModel _pos;\n\nlocal _max = (boundingBox _building) select 1;\nl"
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