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Use joinSilent instead of join
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@@ -25,7 +25,7 @@ _inviter = _inviterUID call dayz_getPlayer;
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if (!isNull _inviter) then {
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_oldGroup = group player;
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[player] join (group _inviter);
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[player] joinSilent (group _inviter);
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if (count (units _oldGroup) == 0) then {deleteGroup _oldGroup;};
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// Update saved group in DB
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