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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Use joinSilent instead of join
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@@ -1,7 +1,7 @@
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private "_oldGroup";
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if (count (units group player) > 1) then {
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[player] join grpNull;
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[player] joinSilent grpNull;
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};
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if (count dayz_myGroup > 1 && {!dayz_requireRadio or {dayz_requireRadio && "ItemRadio" in items player}}) then {
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@@ -9,7 +9,7 @@ if (count dayz_myGroup > 1 && {!dayz_requireRadio or {dayz_requireRadio && "Item
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//Only auto join player into group if leader is in their savedGroup
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if (getPlayerUID leader _x in dayz_myGroup) exitWith {
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_oldGroup = group player;
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[player] join _x;
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[player] joinSilent _x;
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if (count (units _oldGroup) == 0) then {deleteGroup _oldGroup;};
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// Update saved group in DB
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