added server side logging of purchases of vehicles and removals

This commit is contained in:
[VB]AWOL
2013-10-27 10:22:29 -05:00
parent 80d31bce5f
commit aa14a03c4e
17 changed files with 36 additions and 31 deletions

View File

@@ -1,7 +1,7 @@
/*
[_obj] spawn player_packTent;
*/
private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_object","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_alreadyPacking","_dis","_sfx","_classname","_location"];
private ["_activatingPlayer","_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_object","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_alreadyPacking","_dis","_sfx","_classname","_location"];
if(TradeInprogress) exitWith { cutText ["Pack tent already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;
@@ -9,6 +9,8 @@ TradeInprogress = true;
player removeAction s_player_packtent;
s_player_packtent = 1;
_activatingPlayer = player;
_obj = _this;
_ownerID = _obj getVariable["CharacterID","0"];
_objectID = _obj getVariable["ObjectID","0"];
@@ -57,7 +59,7 @@ if(!isNull _obj and alive _obj) then {
_backpacks = getBackpackCargo _obj;
deleteVehicle _obj;
PVDZE_obj_Delete = [_objectID,_objectUID];
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
publicVariableServer "PVDZE_obj_Delete";
if (isServer) then {
PVDZE_obj_Delete call server_deleteObj;