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https://github.com/EpochModTeam/DayZ-Epoch.git
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Make free slots display for gear more logical
- Don't show tool slots as available weapon slots in gear. Player is
informed of tool slots count in systemChat.
- Don't show pistol mag slots as available item slots in gear. Player is
informed of pistol mag slots count in systemChat. Only pistol ammo and
bandages can be purchased into them.
- Removed "Stand still to complete trade" message since the medic
animation loop is no longer used
- Added back backpack mags count message and avoided redundant "Backpack
space exceeded message" @oiad
ee3eb845a3 (commitcomment-18483149)
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@@ -1,5 +1,5 @@
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private ["_selection","_return","_toBuyWeaps","_toBuyTotalMags","_toBuyBags","_toolsToBuy","_sidearmToBuy"
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,"_primaryToBuy","_currentPrimarys","_p","_b","_check0","_check1","_check2","_check3","_check4","_allowedMags"
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,"_primaryToBuy","_p","_b","_check0","_check1","_check2","_check3","_check4","_allowedMags"
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,"_allowedPrimary","_allowedTools","_allowedSidearm","_allowedBackpacks","_parentClasses","_toolClasses"
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,"_duplicate","_quantity","_tool","_totalBagSlots","_pistolMags","_regularMags","_toBuyPistolMags"
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,"_toBuyRegularMags","_type","_freeSpace","_backpack","_totalSpace"
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@@ -37,14 +37,8 @@ if (_selection == 2) then { //gear
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_allowedPistolMags = 8 - _pistolMags;
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_allowedRegularMags = 12 - _regularMags;
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_currentPrimarys = 0;
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_p = primaryWeapon player;
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if (!isNil '_p' && _p != "") then {
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_currentPrimarys = 1;
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};
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_allowedPrimary = 1 - _currentPrimarys;
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_allowedPrimary = if (!isNil "_p" && _p != "") then {0} else {1};
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// (secondaryWeapon player) returns launcher, doesn't work for pistol
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_allowedSidearm = 1;
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@@ -138,6 +132,7 @@ if (_selection == 0) then { //backpack
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_check0 = true;
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_freeSpace = [_backpack,_primaryToBuy,_sidearmToBuy,_toolsToBuy,_toBuyTotalMags] call Z_calcFreeSpace;
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_totalSpace = _freeSpace select 0;
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_allowedMags = _freeSpace select 1;
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_allowedWeapons = _freeSpace select 2; // needed since some bags have >= 5 slots but transportMaxWeapons = 0;
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_totalBagSlots = _freeSpace select 4;
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} else {
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@@ -147,26 +142,33 @@ if (_selection == 0) then { //backpack
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_check1 = false;
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_check2 = false;
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_check3 = false;
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_check4 = false;
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if (_allowedWeapons >= _toBuyWeaps) then { //_toBuyWeaps does not include tools (which can exceed transportMaxWeapons in backpacks but not vehicles)
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_check1 = true;
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} else {
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systemChat format[localize "STR_EPOCH_TRADE_BAG_WEPS", _allowedWeapons];
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};
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if (_allowedMags >= _toBuyTotalMags) then {
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_check2 = true;
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} else {
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systemChat format[localize "STR_EPOCH_TRADE_BAG_MAGS", _allowedMags];
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};
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if (_toBuyBags < 1) then { // A backpack can not hold any backpacks
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_check2 = true;
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_check3 = true;
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} else {
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systemChat localize "STR_EPOCH_TRADE_BAG_BAGS";
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};
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if (_totalSpace <= _totalBagSlots) then {
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_check3 = true;
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_check4 = true;
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} else {
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systemChat localize "STR_EPOCH_TRADE_BACKPACK_FULL";
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if (_check1 && _check2 && _check3) then { systemChat localize "STR_EPOCH_TRADE_BACKPACK_FULL"; }; // Avoids redundant message
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};
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if (_check0 && _check1 && _check2 && _check3) then { _return = true; };
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if (_check0 && _check1 && _check2 && _check3 && _check4) then { _return = true; };
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};
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_return
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