Update some loot spawn rates

Vanilla commits applied:

8be21c0322

256212388d

8d928c4c8f

b83d74e076
This commit is contained in:
ebaydayz
2016-10-03 12:53:15 -04:00
parent da524041ee
commit a8e9c71ed1
7 changed files with 9 additions and 12 deletions

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@@ -6,7 +6,7 @@ class Blueprint_nails : Recipe {
}; };
output[] = output[] =
{ {
{"equip_nails","CfgMagazines",10} {"equip_nails","CfgMagazines",4}
}; };
required[] = required[] =
{ {

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@@ -22,7 +22,7 @@ Castle[] =
{Loot_MAGAZINE, 1, equip_Crossbow_Kit}, {Loot_MAGAZINE, 1, equip_Crossbow_Kit},
{Loot_MAGAZINE, 3, equip_rope}, {Loot_MAGAZINE, 3, equip_rope},
{Loot_MAGAZINE, 4, PartWoodPile}, {Loot_MAGAZINE, 4, PartWoodPile},
{Loot_MAGAZINE, 1, ItemComboLock}, {Loot_MAGAZINE, 2, ItemComboLock},
{Loot_MAGAZINE, 1, ItemTent}, {Loot_MAGAZINE, 1, ItemTent},
{Loot_MAGAZINE, 1, ItemCamoNet}, {Loot_MAGAZINE, 1, ItemCamoNet},

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@@ -32,8 +32,8 @@ Hunting[] =
{Loot_MAGAZINE, 2, ItemBandage}, {Loot_MAGAZINE, 2, ItemBandage},
{Loot_MAGAZINE, 1, ItemDomeTent}, {Loot_MAGAZINE, 1, ItemDomeTent},
{Loot_MAGAZINE, 3, TrapBear}, {Loot_MAGAZINE, 3, TrapBear},
{Loot_MAGAZINE, 1, 12Rnd_Quiver_Wood}, {Loot_MAGAZINE, 3, 12Rnd_Quiver_Wood},
{Loot_MAGAZINE, 1, 1Rnd_Bolt_Tranquilizer}, {Loot_MAGAZINE, 2, 1Rnd_Bolt_Tranquilizer},
{Loot_MAGAZINE, 1, 1Rnd_Bolt_Explosive}, {Loot_MAGAZINE, 1, 1Rnd_Bolt_Explosive},
{Loot_PILE, 10, AmmoCivilian, 1, 3}, {Loot_PILE, 10, AmmoCivilian, 1, 3},

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@@ -22,10 +22,7 @@ Residential[] =
//Backpacks //Backpacks
{Loot_GROUP, 4, backpacks}, {Loot_GROUP, 4, backpacks},
//Other
{Loot_MAGAZINE, 0.5, ItemComboLock},
{Loot_MAGAZINE, 1, PartPlywoodPack}, {Loot_MAGAZINE, 1, PartPlywoodPack},
{Loot_PILE, 6, AmmoCivilian, 1, 2}, {Loot_PILE, 6, AmmoCivilian, 1, 2},
{Loot_PILE, 10, Trash, 1, 3}, {Loot_PILE, 10, Trash, 1, 3},
{Loot_PILE, 10, Consumable, 1, 2}, {Loot_PILE, 10, Consumable, 1, 2},

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@@ -29,7 +29,7 @@ Supermarket[] =
{Loot_MAGAZINE, 1, PartPlywoodPack}, {Loot_MAGAZINE, 1, PartPlywoodPack},
//{Loot_MAGAZINE, 0.5, ItemDomeTent}, //IN TENTS GROUP //{Loot_MAGAZINE, 0.5, ItemDomeTent}, //IN TENTS GROUP
{Loot_MAGAZINE, 1, ItemCamoNet}, {Loot_MAGAZINE, 1, ItemCamoNet},
{Loot_MAGAZINE, 0.5, ItemComboLock}, {Loot_MAGAZINE, 0.1, ItemComboLock},
{Loot_MAGAZINE, 3, ItemBandage}, {Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller}, {Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe}, {Loot_MAGAZINE, 2, ItemAntibacterialWipe},
@@ -55,7 +55,7 @@ SupermarketSmall[] =
{Loot_WEAPON, 3, Binocular}, {Loot_WEAPON, 3, Binocular},
{Loot_GROUP, 10, pistols}, {Loot_GROUP, 10, pistols},
{Loot_MAGAZINE, 1, ItemMixOil}, {Loot_MAGAZINE, 1, ItemMixOil},
{Loot_MAGAZINE, 0.5, ItemComboLock}, {Loot_MAGAZINE, 0.1, ItemComboLock},
{Loot_MAGAZINE, 3, ItemBandage}, {Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller}, {Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe}, {Loot_MAGAZINE, 2, ItemAntibacterialWipe},

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@@ -34,7 +34,7 @@ CrashSiteRU[] =
{Loot_GROUP, 2, specialclothes}, {Loot_GROUP, 2, specialclothes},
//Containers //Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20}, {Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 10, 20},
//{Loot_CONTAINER, 2.3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74 //{Loot_CONTAINER, 2.3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
//{Loot_CONTAINER, 1.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47 //{Loot_CONTAINER, 1.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
//{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM //{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM

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@@ -52,6 +52,6 @@ Bloodbags[] =
{Loot_MAGAZINE, 2, ItemBloodbagABPos}, {Loot_MAGAZINE, 2, ItemBloodbagABPos},
{Loot_MAGAZINE, 2, ItemBloodbagABNeg}, {Loot_MAGAZINE, 2, ItemBloodbagABNeg},
{Loot_MAGAZINE, 3, ItemBloodbagOPos}, {Loot_MAGAZINE, 2, ItemBloodbagOPos},
{Loot_MAGAZINE, 2, ItemBloodbagONeg} {Loot_MAGAZINE, 1, ItemBloodbagONeg}
}; };