Update private tags, remove one old file

This commit is contained in:
AirwavesMan
2020-09-12 21:21:55 +02:00
parent 6bf1ffe1eb
commit a880e198ad
5 changed files with 10 additions and 24 deletions

View File

@@ -1,7 +1,7 @@
private["_unit","_hp","_selection","_strH","_dam"];
private ["_unit","_hp","_selection","_dam"];
_unit = _this select 0;
_hp = _this select 1;
_selection = getText (configFile >> "CfgVehicles" >> (typeOf _unit) >> "HitPoints" >> _hp >> "name");
_dam = _unit getHit _selection;

View File

@@ -1,4 +1,5 @@
private["_break","_ctrlFracture"];
private ["_unit","_break","_ctrlFracture","_selection","_damage","_strH","_dam","_total","_display"];
_unit = _this select 0;
_selection = _this select 1;
_damage = _this select 2;
@@ -17,14 +18,14 @@ if (local _unit) then {
_ctrlFracture = _display displayCtrl 1203;
if ((_selection == "legs") and !r_fracture_legs) then {
_id = [] spawn { //do not touch this spawn!
[] spawn { //do not touch this spawn!
player setHit["legs",1];
};
r_fracture_legs = true;
_break = true;
};
if ((_selection == "arms") and !r_fracture_arms) then {
_id = [] spawn { // do not touch this spawn!
[] spawn { // do not touch this spawn!
player setHit["hands",1];
};
r_fracture_arms = true;

View File

@@ -1,6 +1,7 @@
// this function name is "object_setHit", but it's used to set character limb damages back during a skin change (player_humanityMorph.sqf)
private ["_damage"];
private ["_unit","_damage","_selection","_strH","_dam"];
_unit = _this select 0;
_selection = _this select 1;
_damage = _this select 2;

View File

@@ -1,16 +0,0 @@
// private["_unit","_selection","_strH","_dam","_total"];
// _unit = _this select 0;
// _selection = _this select 1;
// _damage = _this select 2;
// if ((_selection != "")) then {
// _strH = "hit_" + (_selection);
// _dam = _unit getVariable [_strH,0];
// _total = (_dam + _damage);
// if (_total > 1) then {
// _total = 1;
// };
// _unit setVariable [_strH,_total];
// } else {
// _damage = 0;
// };
// _damage

View File

@@ -734,7 +734,7 @@ fn_selectRandomLocation = compile preprocessFileLineNumbers "\z\addons\dayz_code
fn_addCargo = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_addCargo.sqf";
fn_chance = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selectRandomChance.sqf";
fn_getModelName = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_getModelName.sqf";
fnc_Obj_FenceHandleDam = {};
fnc_Obj_FenceHandleDam = {}; //Needed for vanilla fences to prevent rpt errors
object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";
fn_shuffleArray = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_shuffleArray.sqf";
zombie_initialize = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_initialize.sqf";