Update private tags, remove one old file

This commit is contained in:
AirwavesMan
2020-09-12 21:21:55 +02:00
parent 6bf1ffe1eb
commit a880e198ad
5 changed files with 10 additions and 24 deletions

View File

@@ -1,7 +1,7 @@
private["_unit","_hp","_selection","_strH","_dam"]; private ["_unit","_hp","_selection","_dam"];
_unit = _this select 0; _unit = _this select 0;
_hp = _this select 1; _hp = _this select 1;
_selection = getText (configFile >> "CfgVehicles" >> (typeOf _unit) >> "HitPoints" >> _hp >> "name"); _selection = getText (configFile >> "CfgVehicles" >> (typeOf _unit) >> "HitPoints" >> _hp >> "name");
_dam = _unit getHit _selection; _dam = _unit getHit _selection;

View File

@@ -1,4 +1,5 @@
private["_break","_ctrlFracture"]; private ["_unit","_break","_ctrlFracture","_selection","_damage","_strH","_dam","_total","_display"];
_unit = _this select 0; _unit = _this select 0;
_selection = _this select 1; _selection = _this select 1;
_damage = _this select 2; _damage = _this select 2;
@@ -17,14 +18,14 @@ if (local _unit) then {
_ctrlFracture = _display displayCtrl 1203; _ctrlFracture = _display displayCtrl 1203;
if ((_selection == "legs") and !r_fracture_legs) then { if ((_selection == "legs") and !r_fracture_legs) then {
_id = [] spawn { //do not touch this spawn! [] spawn { //do not touch this spawn!
player setHit["legs",1]; player setHit["legs",1];
}; };
r_fracture_legs = true; r_fracture_legs = true;
_break = true; _break = true;
}; };
if ((_selection == "arms") and !r_fracture_arms) then { if ((_selection == "arms") and !r_fracture_arms) then {
_id = [] spawn { // do not touch this spawn! [] spawn { // do not touch this spawn!
player setHit["hands",1]; player setHit["hands",1];
}; };
r_fracture_arms = true; r_fracture_arms = true;
@@ -35,4 +36,4 @@ if (local _unit) then {
[player,"fracture",0,false] call dayz_zombieSpeak; [player,"fracture",0,false] call dayz_zombieSpeak;
_ctrlFracture ctrlShow true; _ctrlFracture ctrlShow true;
}; };
}; };

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@@ -1,6 +1,7 @@
// this function name is "object_setHit", but it's used to set character limb damages back during a skin change (player_humanityMorph.sqf) // this function name is "object_setHit", but it's used to set character limb damages back during a skin change (player_humanityMorph.sqf)
private ["_damage"]; private ["_unit","_damage","_selection","_strH","_dam"];
_unit = _this select 0; _unit = _this select 0;
_selection = _this select 1; _selection = _this select 1;
_damage = _this select 2; _damage = _this select 2;

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@@ -1,16 +0,0 @@
// private["_unit","_selection","_strH","_dam","_total"];
// _unit = _this select 0;
// _selection = _this select 1;
// _damage = _this select 2;
// if ((_selection != "")) then {
// _strH = "hit_" + (_selection);
// _dam = _unit getVariable [_strH,0];
// _total = (_dam + _damage);
// if (_total > 1) then {
// _total = 1;
// };
// _unit setVariable [_strH,_total];
// } else {
// _damage = 0;
// };
// _damage

View File

@@ -734,7 +734,7 @@ fn_selectRandomLocation = compile preprocessFileLineNumbers "\z\addons\dayz_code
fn_addCargo = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_addCargo.sqf"; fn_addCargo = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_addCargo.sqf";
fn_chance = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selectRandomChance.sqf"; fn_chance = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selectRandomChance.sqf";
fn_getModelName = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_getModelName.sqf"; fn_getModelName = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_getModelName.sqf";
fnc_Obj_FenceHandleDam = {}; fnc_Obj_FenceHandleDam = {}; //Needed for vanilla fences to prevent rpt errors
object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf"; object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";
fn_shuffleArray = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_shuffleArray.sqf"; fn_shuffleArray = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_shuffleArray.sqf";
zombie_initialize = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_initialize.sqf"; zombie_initialize = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_initialize.sqf";