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Update private tags, remove one old file
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@@ -1,6 +1,7 @@
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// this function name is "object_setHit", but it's used to set character limb damages back during a skin change (player_humanityMorph.sqf)
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private ["_damage"];
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private ["_unit","_damage","_selection","_strH","_dam"];
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_unit = _this select 0;
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_selection = _this select 1;
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_damage = _this select 2;
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