Fix spawn height for boats, and buying bikes

This commit is contained in:
icomrade
2016-04-29 00:19:22 -04:00
parent bc0d5027f5
commit a86b28b0a7

View File

@@ -95,11 +95,18 @@ if(_enoughMoney) then {
if(_canBuy) then {
_buyVehicle = {
private "_location";
_part_out = _this;
_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
_keyNumber = (floor(random 2500)) + 1;
_keySelected = format["ItemKey%1%2",_keyColor,_keyNumber];
_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
_part_out = _this select 0;
_buyingType = _this select 1;
_keySelected = "0";
_isKeyOK= false;
if (_buyingType in ["trade_any_vehicle_free", "trade_any_bicycle", "trade_any_bicycle_old"]) then {
_isKeyOK = true;
} else {
_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
_keyNumber = (floor(random 2500)) + 1;
_keySelected = format["ItemKey%1%2",_keyColor,_keyNumber];
_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
};
if (!_isKeyOK) exitWith {localize "str_epoch_player_107" call dayz_rollingMessages; "";};
_activatingPlayer = player;
_dir = round(random 360);
@@ -112,9 +119,14 @@ if(_enoughMoney) then {
};
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
_location = (getPosATL _veh);
_location = ([_veh] call FNC_GetPos);
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
if (_buyingType in ["trade_any_vehicle_free", "trade_any_bicycle", "trade_any_bicycle_old"]) then {
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,true,"0",_activatingPlayer];
diag_log format ["Purchased vehicle %1 without a key", _x select 0];
} else {
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
};
publicVariableServer "PVDZE_veh_Publish2";
_keySelected;
};
@@ -135,8 +147,8 @@ if(_enoughMoney) then {
diag_log format ["%1 x %2 added", _x select 0, _x select 9];
};
if((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"])then{
_item2Add = (_x select 0) call _buyVehicle;
if (_item2Add != "") then {
_item2Add = [(_x select 0), (_x select 1)] call _buyVehicle;
if (_item2Add != "0") then {
_backpack addWeaponCargoGlobal [_item2Add, 1];
diag_log format ["Key %1 added for vehicle %2", _item2Add, _x select 0];
};
@@ -160,8 +172,8 @@ if(_enoughMoney) then {
diag_log format ["%1 x %2 added", _x select 0, _x select 9];
};
if((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"])then{
_item2Add = (_x select 0) call _buyVehicle;
if (_item2Add != "") then {
_item2Add = [(_x select 0), (_x select 1)] call _buyVehicle;
if (_item2Add != "0") then {
Z_vehicle addWeaponCargoGlobal [_item2Add, 1];
diag_log format ["Key %1 added for vehicle %2", _item2Add, _x select 0];
};
@@ -192,8 +204,8 @@ if(_enoughMoney) then {
player addBackpack (_x select 0);
};
if((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"])then{
_item2Add = (_x select 0) call _buyVehicle;
if (_item2Add != "") then {
_item2Add = [(_x select 0), (_x select 1)] call _buyVehicle;
if (_item2Add != "0") then {
player addWeapon _item2Add;
diag_log format ["Key %1 added for vehicle %2", _item2Add, _x select 0];
};