Clean up UAZ MG configs

This commit is contained in:
A Man
2019-12-08 12:30:02 +01:00
parent 8030ad69f9
commit a86538c6f3

View File

@@ -488,52 +488,13 @@ class UAZ_MG_TK_EP1_DZ: UAZ_MG_Base
}; };
}; };
class UAZ_MG_TK_EP1_DZE: UAZ_MG_TK_EP1_DZ
class UAZ_MG_TK_EP1_DZE: UAZ_MG_Base
{ {
htMin = 60;
htMax = 1800;
afMax = 200;
mfMax = 100;
mFact = 1;
tBody = 250;
expansion = 1;
scope = public;
side = 0;
faction = "BIS_TK";
accuracy = 0.3;
crew = "";
displayName = $STR_VEH_NAME_UAZ_DSHKM;
typicalCargo[] = {};
hiddenSelectionsTextures[] = {"\CA\wheeled_E\UAZ\Data\Uaz_main_IND_CO.paa","\ca\wheeled\data\uaz_mount_001_co.paa"};
class TransportMagazines {};
class TransportWeapons{};
class Damage
{
tex[] = {};
mat[] = {"Ca\wheeled_E\UAZ\Data\uaz_main_metal.rvmat","Ca\wheeled_E\UAZ\Data\uaz_main_metal_damage.rvmat","Ca\wheeled_E\UAZ\Data\uaz_main_metal_destruct.rvmat","Ca\wheeled_E\UAZ\Data\uaz_other_metal.rvmat","Ca\wheeled_E\UAZ\Data\uaz_other_metal_damage.rvmat","Ca\wheeled_E\UAZ\Data\uaz_other_metal_destruct.rvmat","Ca\wheeled_E\UAZ\Data\uaz_mount.rvmat","Ca\wheeled_E\UAZ\Data\uaz_mount_damage.rvmat","Ca\wheeled_E\UAZ\Data\uaz_mount_destruct.rvmat","Ca\wheeled_E\UAZ\Data\uaz_skla.rvmat","Ca\wheeled_E\Data\auta_skla_damage.rvmat","Ca\wheeled_E\Data\auta_skla_damage.rvmat","Ca\wheeled_E\UAZ\Data\uaz_skla_in.rvmat","Ca\wheeled_E\Data\auta_skla_in_damage.rvmat","Ca\wheeled_E\Data\auta_skla_in_damage.rvmat","ca\weapons\data\dshk.rvmat","ca\weapons\data\dshk_damage.rvmat","ca\weapons\data\dshk_destruct.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default_destruct.rvmat"};
};
class Turrets: Turrets class Turrets: Turrets
{ {
class MainTurret: MainTurret class MainTurret: MainTurret
{ {
body = "mainTurret";
gun = "mainGun";
outGunnerMayFire = 1;
forceHideGunner = 0;
castGunnerShadow = 1;
viewGunnerInExternal = 1;
gunnerOpticsModel = "\ca\Weapons\optika_empty";
gunnerForceOptics = 0;
weapons[] = {"DShKM"};
soundServo[] = {"\ca\sounds\vehicles\servos\turret-1",0.1,1,15};
magazines[] = {}; magazines[] = {};
gunnerAction = "UAZ_Gunner01";
gunnerInAction = "UAZ_Gunner01";
ejectDeadGunner = 1;
minElev = -25;
maxElev = 60;
stabilizedInAxes = "StabilizedInAxesNone";
}; };
}; };
}; };