System is done (i think)

This commit is contained in:
icomrade
2016-02-28 15:28:59 -05:00
parent c034f43d0b
commit a83909b918
15 changed files with 3945 additions and 2051 deletions

View File

@@ -6,12 +6,14 @@ item1[] = {"wait",2,250,-25.000000,300.000000,75.000000,350.000000,0.000000,"wai
item2[] = {"End",1,250,100.000000,225.000000,200.000000,275.000000,0.000000,"End"};
item3[] = {"Not_Alive",4,218,-150.000000,300.000000,-50.000000,350.000000,4.000000,"Not" \n "Alive"};
item4[] = {"Loiter",2,250,-150.000000,225.000000,-50.000000,275.000000,0.000000,"Loiter"};
item5[] = {"In_Position",4,4314,-250.000000,275.000000,-150.000000,325.000000,2.000000,"In Position"};
item5[] = {"In_Position",4,218,-350.000000,225.000000,-250.000000,275.000000,2.000000,"In Position"};
item6[] = {"preloaded",4,218,-150.000000,150.000000,-50.000000,200.000000,0.000000,"preloaded"};
item7[] = {"time_up",4,218,-25.000000,225.000000,75.000000,275.000000,0.000000,"time" \n "up"};
item8[] = {"player_check",4,218,-250.000000,175.000000,-150.000000,225.000000,1.000000,"player" \n "check"};
item9[] = {"player_check",4,218,100.000000,300.000000,200.000000,350.000000,1.000000,"player" \n "check"};
item10[] = {"tamed",4,218,-25.000000,150.000000,75.000000,200.000000,3.000000,"tamed"};
item11[] = {"moveToCompleted",4,218,-250.000000,275.000000,-150.000000,325.000000,0.000000,"moveToCompleted "};
item12[] = {"Failed_to_move",4,4314,-300.000000,250.000000,-200.000000,300.000000,0.000000,"Failed to move"};
link0[] = {0,6};
link1[] = {1,7};
link2[] = {1,9};
@@ -21,14 +23,18 @@ link5[] = {4,5};
link6[] = {4,7};
link7[] = {4,8};
link8[] = {4,10};
link9[] = {5,4};
link10[] = {6,4};
link11[] = {7,2};
link12[] = {8,4};
link13[] = {9,1};
link14[] = {10,2};
globals[] = {25.000000,1,0,0,0,640,480,1,89,6316128,1,-299.424194,296.746490,405.380127,-436.653168,303,855,1};
window[] = {0,-1,-1,-1,-1,1157,156,1364,156,1,321};
link9[] = {4,11};
link10[] = {4,12};
link11[] = {5,4};
link12[] = {6,4};
link13[] = {7,2};
link14[] = {8,4};
link15[] = {9,1};
link16[] = {10,2};
link17[] = {11,4};
link18[] = {12,4};
globals[] = {25.000000,1,0,0,0,640,480,1,91,6316128,1,-478.843109,117.327553,583.704590,115.127663,813,1030,1};
window[] = {2,-1,-1,-1,-1,806,26,1234,26,3,831};
*//*%FSM</HEAD>*/
class FSM
{
@@ -43,7 +49,7 @@ class FSM
"_agent = _this select 1;" \n
"" \n
"_isSomeone = true;" \n
"_timeA = time;" \n
"_timeA = diag_tickTime;" \n
"_isTamed = false;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
@@ -65,7 +71,7 @@ class FSM
class wait
{
name = "wait";
init = /*%FSM<STATEINIT""">*/"_entityTime = time;"/*%FSM</STATEINIT""">*/;
init = /*%FSM<STATEINIT""">*/"_entityTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
@@ -75,14 +81,14 @@ class FSM
priority = 1.000000;
to="wait";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(time - _entityTime) > 30"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_entityTime = time;" \n
condition=/*%FSM<CONDITION""">*/"(diag_tickTime - _entityTime) > 30"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_entityTime = diag_tickTime;" \n
"" \n
"_list = (getposATL _agent) nearEntities [[""CAManBase"",""AllVehicles""],300];" \n
"_isSomeone = ({isPlayer _x} count _list) > 0;" \n
"" \n
"if (_isSomeone) then {" \n
" _timeA = time;" \n
" _timeA = diag_tickTime;" \n
"};"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
@@ -92,7 +98,7 @@ class FSM
priority = 0.000000;
to="End";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(time - _timeA) > 120 && !_isSomeone"/*%FSM</CONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(diag_tickTime - _timeA) > 120 and !_isSomeone"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
@@ -123,7 +129,7 @@ class FSM
init = /*%FSM<STATEINIT""">*/"_isAlive = alive _agent;" \n
"" \n
"//_agent forceSpeed 2;" \n
"_entityTime = time;"/*%FSM</STATEINIT""">*/;
"_entityTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
@@ -134,7 +140,7 @@ class FSM
to="wait";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!_isAlive"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_timeA = time;"/*%FSM</ACTION""">*/;
action=/*%FSM<ACTION""">*/"_timeA = diag_tickTime;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "tamed">*/
@@ -154,7 +160,8 @@ class FSM
to="Loiter";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_agent distance _pos < 3"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_pos = [_pos,10,90,4,0,5,0] call BIS_fnc_findSafePos;" \n
action=/*%FSM<ACTION""">*/"//_pos = [_pos,10,90,4,0,5,0] call BIS_fnc_findSafePos;" \n
"_pos = [_pos,10,90,1] call fn_selectRandomLocation;" \n
"_agent moveTo _pos;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
@@ -164,24 +171,48 @@ class FSM
priority = 1.000000;
to="Loiter";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(time - _entityTime) > 30"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_entityTime = time;" \n
condition=/*%FSM<CONDITION""">*/"(diag_tickTime - _entityTime) > 30"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_entityTime = diag_tickTime;" \n
"" \n
"_list = (getposATL _agent) nearEntities [[""CAManBase"",""AllVehicles""],300];" \n
"_isSomeone = ({isPlayer _x} count _list) > 0;" \n
"" \n
"if (_isSomeone) then {" \n
" _timeA = time;" \n
" _timeA = diag_tickTime;" \n
"};"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "moveToCompleted">*/
class moveToCompleted
{
priority = 0.000000;
to="Loiter";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"moveToCompleted _agent;" \n
""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_pos = [_pos,10,90,1] call fn_selectRandomLocation;" \n
"_agent moveTo _pos;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Failed_to_move">*/
class Failed_to_move
{
priority = 0.000000;
to="Loiter";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"moveToFailed _agent;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_pos = [_pos,10,90,1] call fn_selectRandomLocation;" \n
"_agent moveTo _pos;" \n
""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "time_up">*/
class time_up
{
priority = 0.000000;
to="End";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(time - _timeA) > 120 && !_isSomeone"/*%FSM</CONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(diag_tickTime - _timeA) > 120 and !_isSomeone"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/