Merge pull request #669 from dayz10k/master

New Skins fixes
This commit is contained in:
dayz10k
2013-11-07 07:25:47 -08:00
3 changed files with 23 additions and 23 deletions

View File

@@ -1,5 +1,5 @@
class Ins_Lopotev;
class Ins_Lopotev_DZ: Ins_Lopotev {
class INS_Lopotev;
class INS_Lopotev_DZ: INS_Lopotev {
displayName = "Boss";
side = 1;
weapons[] = {"Throw","Put"};
@@ -66,8 +66,8 @@ class TK_Special_Forces_MG_EP1_DZ: TK_Special_Forces_MG_EP1 {
// good
class Ins_Soldier_AR;
class Ins_Soldier_AR_DZ: Ins_Soldier_AR {
class INS_Soldier_AR;
class INS_Soldier_AR_DZ: INS_Soldier_AR {
displayName = "Cooper";
side = 1;
weapons[] = {"Throw","Put"};
@@ -79,8 +79,8 @@ class Ins_Soldier_AR_DZ: Ins_Soldier_AR {
canHideBodies = 1;
canCarryBackPack = 1;
};
class Ins_Soldier_CO;
class Ins_Soldier_CO_DZ: Ins_Soldier_CO {
class INS_Soldier_CO;
class INS_Soldier_CO_DZ: INS_Soldier_CO {
displayName = "Travis";
side = 1;
weapons[] = {"Throw","Put"};
@@ -92,8 +92,8 @@ class Ins_Soldier_CO_DZ: Ins_Soldier_CO {
canHideBodies = 1;
canCarryBackPack = 1;
};
class Ins_Bardak;
class Ins_Bardak_DZ: Ins_Bardak {
class INS_Bardak;
class INS_Bardak_DZ: INS_Bardak {
displayName = "Paulo";
side = 1;
weapons[] = {"Throw","Put"};
@@ -105,8 +105,8 @@ class Ins_Bardak_DZ: Ins_Bardak {
canHideBodies = 1;
canCarryBackPack = 1;
};
class Ins_Worker2;
class Ins_Worker2_DZ: Ins_Worker2 {
class INS_Worker1;
class INS_Worker1_DZ: INS_Worker1 {
displayName = "Steve";
side = 1;
weapons[] = {"Throw","Put"};

View File

@@ -509,25 +509,25 @@ class CfgSurvival {
sex = "male";
playerModel = "RU_Soldier_Crew_DZ";
};
class Skin_Ins_Lopotev_DZ: Default {
class Skin_INS_Lopotev_DZ: Default {
sex = "male";
playerModel = "Ins_Lopotev_DZ";
playerModel = "INS_Lopotev_DZ";
};
class Skin_Ins_Soldier_AR_DZ: Default {
class Skin_INS_Soldier_AR_DZ: Default {
sex = "male";
playerModel = "Ins_Soldier_AR_DZ";
playerModel = "INS_Soldier_AR_DZ";
};
class Skin_Ins_Soldier_CO_DZ: Default {
class Skin_INS_Soldier_CO_DZ: Default {
sex = "male";
playerModel = "Ins_Soldier_CO_DZ";
playerModel = "INS_Soldier_CO_DZ";
};
class Skin_Ins_Bardak_DZ: Default {
class Skin_INS_Bardak_DZ: Default {
sex = "male";
playerModel = "Ins_Bardak_DZ";
playerModel = "INS_Bardak_DZ";
};
class Skin_Ins_Worker2_DZ: Default {
class Skin_INS_Worker1_DZ: Default {
sex = "male";
playerModel = "Ins_Worker2_DZ";
playerModel = "INS_Worker1_DZ";
};

View File

@@ -14,7 +14,7 @@ Camo1_DZ = "Camo1_DZ";
Soldier1_DZ = "Soldier1_DZ";
Rocket_DZ = "Rocket_DZ";
AllPlayers = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","Ins_Lopotev_DZ","Ins_Soldier_AR_DZ","Ins_Soldier_CO_DZ","Ins_Bardak_DZ","Ins_Worker2_DZ"];
AllPlayers = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker1_DZ"];
// AllPlayersVehicles = ["AllVehicles"]+AllPlayers;
//Cooking