Remove some unused legacy code

This commit is contained in:
ebaydayz
2016-06-07 16:26:29 -04:00
parent 0534e95ccc
commit a7045140a0
4 changed files with 2 additions and 142 deletions

View File

@@ -1,77 +0,0 @@
//diag_log ("Bubble Start");
//Create bubble around the default view distance.
//_position = getPosATL player;
/*
//All zeds fall under "Zed_Base", 1600 is default viewdistance
_zedsMonitored = (getPosATL player) nearEntities ["Zed_Base",1600];
{
if (!(_x in dayz_zedMonitor)) then {
//add active zed to var
dayz_zedMonitor set [count dayz_zedMonitor, _x];
};
} foreach _zedsMonitored;
diag_log format["Agent's in Bubble: %1",(count dayz_zedMonitor)];
//Enable check for all active zeds
{
//Swap zed back to server
isAlive = alive _x;
if (isAlive) then {
_isWild = _x isKindOf "WildZombie_Base";
if (_isWild) then {
_isLocal = local _x;
if (_isLocal) then {
if ((player distance _x) > 200) then {
//_agent = _x getVariable ["agentObject", _x];
//_position = _x getVariable ["homePos",(getPosATL _x)];
_Owner = _x getVariable ["Owner",1]; //default 1 is server
PVDZ_Server_changeOwner = [_x, _Owner];
publicVariableServer "PVDZ_Server_changeOwner";
};
} else {
if ((player distance _x) <= 200) then {
//["Target","Owner","Agent"]
//Swap ownership to player
if (!_isLocal) then {
PVDZ_Server_changeOwner = [_x, player];
publicVariableServer "PVDZ_Server_changeOwner";
waitUntil { local _x };
_agent = _x getVariable ["agentObject", _x];
_position = _x getVariable ["homePos",(getPosATL _x)];
[_position,_agent] execFSM "\z\addons\dayz_code\system\zombie_wildagent.fsm";
};
};
};
};
//is zed aboue default view distance
if ((player distance _x) <= 1600) then {
//Animate zeds
_x enableSimulation true;
PVDZ_Server_Simulation = [_x, true];
publicVariableServer "PVDZ_Server_Simulation";
} else {
//Remove zed from monitor
if (_x in dayz_zedMonitor) then {
dayz_zedMonitor = dayz_zedMonitor - [_x];
};
//Disable simulation
_x enableSimulation false;
PVDZ_Server_Simulation = [_x, false];
publicVariableServer "PVDZ_Server_Simulation";
};
} else {
dayz_zedMonitor = dayz_zedMonitor - [_x];
};
} foreach dayz_zedMonitor;
*/
//BuildingMonitor
// moved to dayz_code/system/scheduler/sched_buildingBubble.sqf
//diag_log ("Bubble END");