Add handling of magazine overflow in AdvTrade and free slot icons

- Added proper handling of pistol mags and regular mags in gear to
prevent magazine overflow
- Added pre-check if return change will overflow gear + backpack free
space. If change will not fit in gear + backpack free space then buy is
prevented with a message notifying the player. In the case of a sale it
proceeds anyway, but notifies player if overflow occurs (see comments in
returnChange)
- Consolidated duplicate code for calculating free space and returning
cargo of an object into new calcFreeSpace
- Old calculateFreeSpace renamed to displayFreeSpace
- Added Weps/Mags/Bags icons to free slot numbers display
This commit is contained in:
ebaydayz
2016-07-31 18:38:39 -04:00
parent d7cb2b446e
commit a5be49c546
20 changed files with 359 additions and 422 deletions

View File

@@ -6,9 +6,9 @@
Author:
Zupa 2014-09-30
---------------------------------------------------------------------------- */
private ["_bags","_vehInfo","_forEachIndex","_counter","_normalBagss","_inCargo","_unit","_items","_weaps","_normalItems","_normalWeaps","_normalBags","_unit_allItems","_unit_allItems_types","_unit_allItems_count","_unit_allWeaps","_unit_allWeaps_types","_unit_allWeaps_count","_unit_allBags","_unit_allBags_types","_unit_allBags_count","_returnVar","_returnMag","_returnWeap","_returnBag"];
private ["_bags","_vehInfo","_inCargo","_object","_items","_weaps","_normalMags","_normalWeaps","_normalBags","_returnVar","_returnMag","_returnWeap","_returnBag","_freeSpace"];
_unit = _this select 0;
_object = _this select 0;
_items = _this select 1;
_weaps = _this select 2;
_bags = [];
@@ -27,68 +27,35 @@ if (count _this > 3) then {
};
};
_normalItems = [];
_normalWeaps = [];
_normalBags = [];
_freeSpace = [_object,0,0,0,0] call Z_calcFreeSpace;
_normalMags = _freeSpace select 5;
_normalWeaps = _freeSpace select 6;
_normalBags = _freeSpace select 7;
_unit_allItems = getMagazineCargo _unit; // [[type1, typeN, ...],[count1, countN, ...]]
_unit_allItems_types = _unit_allItems select 0;
_unit_allItems_count = _unit_allItems select 1;
_unit_allWeaps = getWeaponCargo _unit;
_unit_allWeaps_types = _unit_allWeaps select 0;
_unit_allWeaps_count = _unit_allWeaps select 1;
_unit_allBags = getBackpackCargo _unit;
_unit_allBags_types = _unit_allBags select 0;
_unit_allBags_count = _unit_allBags select 1;
clearMagazineCargoGlobal _unit;
clearWeaponCargoGlobal _unit;
clearMagazineCargoGlobal _object;
clearWeaponCargoGlobal _object;
if (count _bags > 0) then {
clearBackpackCargoGlobal _unit;
clearBackpackCargoGlobal _object;
};
{
_counter = 0 ;
while {_counter < (_unit_allItems_count select _forEachIndex)} do {
_normalItems set [count(_normalItems),_x];
_counter = _counter + 1;
};
} forEach _unit_allItems_types;
{
_counter = 0 ;
while {_counter < (_unit_allWeaps_count select _forEachIndex)} do {
_normalWeaps set [count(_normalWeaps),_x];
_counter = _counter + 1;
};
} forEach _unit_allWeaps_types;
{
_counter = 0 ;
while {_counter < (_unit_allBags_count select _forEachIndex)} do {
_normalBagss set [count(_normalBags),_x];
_counter = _counter + 1;
};
} forEach _unit_allBags_types;
_returnVar = [];
_returnMag = [];
_returnWeap = [];
_returnBag = [];
{
_inCargo = _normalItems find _x;
_inCargo = _normalMags find _x;
if (_inCargo > -1) then {
_normalItems set [_inCargo, "soldItem"];
_normalMags set [_inCargo, "soldItem"];
_returnMag set [count(_returnMag),1];
} else {
_returnMag set [count(_returnMag),0];
};
} count _items;
_normalItems = _normalItems - ["soldItem"];
_normalMags = _normalMags - ["soldItem"];
{
_unit addMagazineCargoGlobal [_x, 1];
} count _normalItems;
_object addMagazineCargoGlobal [_x, 1];
} count _normalMags;
{
_inCargo = _normalBags find _x;
@@ -100,7 +67,7 @@ _normalItems = _normalItems - ["soldItem"];
};
} count _bags;
{
_unit addBackpackCargoGlobal [_x, 1];
_object addBackpackCargoGlobal [_x, 1];
} count _normalBags;
{
@@ -115,12 +82,12 @@ _normalItems = _normalItems - ["soldItem"];
_normalWeaps = _normalWeaps - ["soldItem"];
{
_unit addWeaponCargoGlobal [_x, 1];
_object addWeaponCargoGlobal [_x, 1];
} count _normalWeaps;
_normalWeaps = _normalWeaps - ["soldItem"];
if (count _vehInfo > 0) then {
_sell = [_vehInfo, ((_vehInfo select 0) select 4), _unit] call DZE_deleteTradedVehicle;
_sell = [_vehInfo, ((_vehInfo select 0) select 4), _object] call DZE_deleteTradedVehicle;
if (_sell > 0) then {
_returnVar set [3,[1]];
};
@@ -130,4 +97,4 @@ _returnVar set [0,_returnMag];
_returnVar set [1,_returnWeap];
_returnVar set [2,_returnBag];
_returnVar;
_returnVar