diff --git a/SQF/dayz_code/Configs/RscDisplay/advancedTrading.hpp b/SQF/dayz_code/Configs/RscDisplay/advancedTrading.hpp
index 5275d2522..f3bf0ac35 100644
--- a/SQF/dayz_code/Configs/RscDisplay/advancedTrading.hpp
+++ b/SQF/dayz_code/Configs/RscDisplay/advancedTrading.hpp
@@ -393,10 +393,10 @@ class AdvancedTrading
colorBackground[] = {1,1,1,1};
color[] = {0,0,0,1};
};
- class RscText_ATT8: ZSC_RscText
+ class RscText_ATT8: ZSC_RscStructuredText
{
idc = 7404;
- text = "0/0/0";
+ text = "";
x = 0.45 * safezoneW + safezoneX;
y = 0.32 * safezoneH + safezoneY;
w = 0.15 * safezoneW;
diff --git a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_allowBuying.sqf b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_allowBuying.sqf
index 7b73e8e6c..68b531129 100644
--- a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_allowBuying.sqf
+++ b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_allowBuying.sqf
@@ -1,19 +1,24 @@
-private ["_selection","_return","_toBuyWeaps","_toBuyMags","_toBuyBags","_toolsToBuy","_sidearmToBuy","_primaryToBuy","_currentPrimarys"
-,"_currentSec","_currentPrim","_currentTool","_p","_b","_check0","_check1","_check2","_check3","_check4","_mags","_weaps","_bags"
-,"_normalBags","_normalMags","_normalWeaps","_allowedMags","_allowedPrimary","_allowedTools","_allowedSidearm","_allowedWeapons","_allowedBackpacks"
-,"_totalSpace","_totalNewSpace","_counter","_parentClasses","_alreadyInBackpack","_kinds","_kinds2","_kinds3","_amounts","_amounts2","_amounts3",
-"_actualMags","_toolClasses","_duplicate","_quantity","_tool","_totalBagSlots"
+private ["_selection","_return","_toBuyWeaps","_toBuyTotalMags","_toBuyBags","_toolsToBuy","_sidearmToBuy"
+,"_primaryToBuy","_currentPrimarys","_p","_b","_check0","_check1","_check2","_check3","_check4","_allowedMags"
+,"_allowedPrimary","_allowedTools","_allowedSidearm","_allowedBackpacks","_parentClasses","_toolClasses"
+,"_duplicate","_quantity","_tool","_totalBagSlots","_pistolMags","_regularMags","_toBuyPistolMags"
+,"_toBuyRegularMags","_type","_freeSpace","_backpack","_totalSpace"
];
_selection = Z_SellingFrom;
_return = false;
_toBuyWeaps = _this select 0;
-_toBuyMags = _this select 1;
+_toBuyPistolMags = (_this select 1) select 0;
+_toBuyRegularMags = (_this select 1) select 1;
+_toBuyTotalMags = _toBuyPistolMags + _toBuyRegularMags;
_toBuyBags = _this select 2;
_toolsToBuy = _this select 3;
_sidearmToBuy = _this select 4;
_primaryToBuy = _this select 5;
_vehiclesToBuy = _this select 6;
_toolClasses = _this select 7;
+_allowedMags = 0;
+_allowedWeapons = 0;
+_allowedBackpacks = 0;
if (_vehiclesToBuy > 1) exitWith {systemChat localize "STR_EPOCH_TRADE_ONE_VEHICLE"; false;};
if (_vehiclesToBuy > 0) then {
@@ -21,8 +26,16 @@ if (_vehiclesToBuy > 0) then {
};
if (_selection == 2) then { //gear
- _actualMags = {!(_x in MeleeMagazines)} count (magazines player);
- _allowedMags = 20 - _actualMags;
+ _pistolMags = 0;
+ _regularMags = 0;
+ {
+ _type = getNumber (configFile >> "CfgMagazines" >> _x >> "type");
+ if (_type == 16) then {_pistolMags = _pistolMags + 1;}; // 16 = WeaponSlotHandGunItem (pistol ammo slot)
+ if (_type == 256) then {_regularMags = _regularMags + 1;}; // 256 = WeaponSlotItem (normal magazine)
+ } count (magazines player);
+
+ _allowedPistolMags = 8 - _pistolMags;
+ _allowedRegularMags = 12 - _regularMags;
_currentPrimarys = 0;
@@ -75,10 +88,10 @@ if (_selection == 2) then { //gear
} else {
systemChat format[localize "STR_EPOCH_TRADE_GEAR_FULL", _allowedPrimary, _allowedSidearm , _allowedTools];
};
- if (_allowedMags >= _toBuyMags) then {
+ if (_allowedPistolMags >= _toBuyPistolMags && _allowedRegularMags >= _toBuyRegularMags) then {
_check2 = true;
} else {
- systemChat format[localize "STR_EPOCH_TRADE_MAGS_FULL",_allowedMags];
+ systemChat format[localize "STR_EPOCH_TRADE_MAGS_FULL",_allowedRegularMags,_allowedPistolMags];
};
if (_allowedBackpacks >= _toBuyBags) then {
_check3 = true;
@@ -88,52 +101,11 @@ if (_selection == 2) then { //gear
};
if (_selection == 1) then { //vehicle
- _allowedMags = 0;
- _allowedWeapons = 0;
- _allowedBackpacks = 0;
if (!isNull Z_vehicle) then {
-
- _mags = getMagazineCargo Z_vehicle;
- _weaps = getWeaponCargo Z_vehicle;
- _bags = getBackpackCargo Z_vehicle;
-
- _normalMags = [];
- _normalWeaps = [];
- _normalBags = [];
-
- _kinds = _mags select 0;
- _amounts = _mags select 1;
- {
- _counter = 0 ;
- while {_counter < (_amounts select _forEachIndex)} do {
- _normalMags set [count(_normalMags),_x];
- _counter = _counter + 1;
- };
- } forEach _kinds;
-
- _kinds2 = _weaps select 0;
- _amounts2 = _weaps select 1;
- {
- _counter = 0 ;
- while {_counter < (_amounts2 select _forEachIndex)} do {
- _normalWeaps set [count(_normalWeaps),_x];
- _counter = _counter + 1;
- };
- } forEach _kinds2;
-
- _kinds3 = _bags select 0;
- _amounts3 = _bags select 1;
- {
- _counter = 0 ;
- while{_counter < (_amounts3 select _forEachIndex)} do {
- _normalBags set [count(_normalBags),_x];
- _counter = _counter + 1;
- };
- } forEach _kinds3;
-
- _allowedWeapons = getNumber (configFile >> 'CfgVehicles' >> (typeOf Z_vehicle) >> 'transportMaxWeapons') - count(_normalWeaps);
- _allowedMags = getNumber (configFile >> 'CfgVehicles' >> (typeOf Z_vehicle) >> 'transportMaxMagazines') - count(_normalMags);
- _allowedBackpacks = getNumber (configFile >> 'CfgVehicles' >> (typeOf Z_vehicle) >> 'transportMaxBackpacks') - count(_normalBags);
+ _freeSpace = [Z_vehicle,0,0,0,0] call Z_calcFreeSpace;
+ _allowedMags = _freeSpace select 1;
+ _allowedWeapons = _freeSpace select 2;
+ _allowedBackpacks = _freeSpace select 3;
};
_check1 = false;
@@ -145,7 +117,7 @@ if (_selection == 1) then { //vehicle
} else {
systemChat format[localize "STR_EPOCH_TRADE_VEHICLE_WEPS", _allowedWeapons];
};
- if (_allowedMags >= _toBuyMags) then {
+ if (_allowedMags >= _toBuyTotalMags) then {
_check2 = true;
} else {
systemChat format[localize "STR_EPOCH_TRADE_VEHICLE_MAGS", _allowedMags];
@@ -160,71 +132,18 @@ if (_selection == 1) then { //vehicle
};
if (_selection == 0) then { //backpack
- _allowedWeapons = 0;
- _allowedMags = 0;
- _allowedBackpacks = 0;
-
_totalSpace = 0;
- _totalNewSpace = 0;
+ _totalBagSlots = 0;
_backpack = unitBackpack player;
_check0 = false;
if (!isNull _backpack) then {
_check0 = true;
-
- _mags = getMagazineCargo _backpack;
- _weaps = getWeaponCargo _backpack;
-
- _normalMags = [];
- _normalWeaps = [];
-
- _kinds = _mags select 0;
- _amounts = _mags select 1;
- {
- _counter = 0 ;
- while {_counter < (_amounts select _forEachIndex)} do {
- _normalMags set [count(_normalMags), _x];
- _counter = _counter + 1;
- };
- } forEach _kinds;
-
- _kinds2 = _weaps select 0;
- _amounts2 = _weaps select 1;
- {
- _counter = 0 ;
- while {_counter < (_amounts2 select _forEachIndex)} do {
- _normalWeaps set [count(_normalWeaps), _x];
- _counter = _counter + 1;
- };
- } forEach _kinds2;
-
- _allowedWeapons = getNumber (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'transportMaxWeapons') - count(_normalWeaps);
- _totalBagSlots = getNumber (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'transportMaxMagazines');
- _allowedMags = _totalBagSlots - count(_normalMags);
-
- _currentPrim = 0;
- _currentSec = 0;
- _currentTool = 0;
-
- {
- _parentClasses = [(configFile >> "CfgWeapons" >> _x),true] call BIS_fnc_returnParents;
- if ('ItemCore' in _parentClasses || 'Binocular' in _parentClasses) then {
- _currentTool = _currentTool + 1;
- } else {
- if ('PistolCore' in _parentClasses) then {
- _currentSec = _currentSec + 1;
- } else {
- _currentPrim = _currentPrim + 1;
- };
- };
- } count _normalWeaps;
-
- _alreadyInBackpack = (10 * _currentPrim) + (5 * _currentSec) + _currentTool + count(_normalMags);
-
- _totalNewSpace = 10 * _primaryToBuy + 5 * _sidearmToBuy + _toolsToBuy + _toBuyMags;
-
- _totalSpace = _alreadyInBackpack + _totalNewSpace;
-
+ _freeSpace = [_backpack,_primaryToBuy,_sidearmToBuy,_toolsToBuy,_toBuyTotalMags] call Z_calcFreeSpace;
+ _totalSpace = _freeSpace select 0;
+ _allowedMags = _freeSpace select 1;
+ _allowedWeapons = _freeSpace select 2;
+ _totalBagSlots = _freeSpace select 4;
} else {
systemChat localize "STR_EPOCH_TRADE_NO_BACKPACK";
};
@@ -239,12 +158,12 @@ if (_selection == 0) then { //backpack
} else {
systemChat format[localize "STR_EPOCH_TRADE_BAG_WEPS", _allowedWeapons];
};
- if (_allowedMags >= _toBuyMags) then {
+ if (_allowedMags >= _toBuyTotalMags) then {
_check2 = true;
} else {
systemChat format[localize "STR_EPOCH_TRADE_BAG_MAGS", _allowedMags];
};
- if (_allowedBackpacks >= _toBuyBags) then {
+ if (_toBuyBags < 1) then { // A backpack can not hold any backpacks
_check3 = true;
};
@@ -257,4 +176,4 @@ if (_selection == 0) then { //backpack
if (_check0 && _check1 && _check2 && _check3 && _check4) then { _return = true; };
};
-_return;
+_return
\ No newline at end of file
diff --git a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_buyItems.sqf b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_buyItems.sqf
index 6a6f358d6..709e08997 100644
--- a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_buyItems.sqf
+++ b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_buyItems.sqf
@@ -1,10 +1,11 @@
-private ["_magazinesToBuy", "_weaponsToBuy", "_backpacksToBuy", "_toolsToBuy", "_sidearmToBuy", "_primaryToBuy", "_priceToBuy"
-,"_enoughMoney", "_myMoney", "_canBuy", "_moneyInfo","_count","_success","_backpack","_toolClasses","_itemsToLog","_tCost","_bTotal","_backpack"
-];
+private ["_weaponsToBuy","_backpacksToBuy","_toolsToBuy","_sidearmToBuy","_primaryToBuy","_priceToBuy"
+,"_enoughMoney","_myMoney","_canBuy","_moneyInfo","_count","_success","_backpack","_toolClasses","_itemsToLog"
+,"_tCost","_bTotal","_backpack","_pistolMagsToBuy","_regularMagsToBuy"];
if (count Z_BuyingArray < 1) exitWith { systemChat localize "STR_EPOCH_TRADE_BUY_NO_ITEMS"; };
-_magazinesToBuy = 0;
+_pistolMagsToBuy = 0;
+_regularMagsToBuy = 0;
_weaponsToBuy = 0;
_backpacksToBuy = 0;
_toolsToBuy = 0;
@@ -35,7 +36,11 @@ if (Z_SingleCurrency) then {
_priceToBuy = _priceToBuy + ((_x select 9)*(_x select 2));
};
if (_x select 1 == "trade_items") then {
- _magazinesToBuy = _magazinesToBuy + (_x select 9) ;
+ if (getNumber (configFile >> "CfgMagazines" >> (_x select 0) >> "type") == 16) then { // 16 = WeaponSlotHandGunItem (pistol ammo slot)
+ _pistolMagsToBuy = _pistolMagsToBuy + (_x select 9);
+ } else {
+ _regularMagsToBuy = _regularMagsToBuy + (_x select 9);
+ };
_priceToBuy = _priceToBuy + ((_x select 9)*(_x select 2));
};
if (_x select 1 == "trade_backpacks") then {
@@ -68,7 +73,11 @@ if (Z_SingleCurrency) then {
_priceToBuy = _priceToBuy + ((_x select 11)*(_x select 2)*(_x select 9)); // _worth * _price * _amount
};
if (_x select 1 == "trade_items") then {
- _magazinesToBuy = _magazinesToBuy + (_x select 9) ;
+ if (getNumber (configFile >> "CfgMagazines" >> (_x select 0) >> "type") == 16) then { // 16 = WeaponSlotHandGunItem (pistol ammo slot)
+ _pistolMagsToBuy = _pistolMagsToBuy + (_x select 9);
+ } else {
+ _regularMagsToBuy = _regularMagsToBuy + (_x select 9);
+ };
_priceToBuy = _priceToBuy + ((_x select 11) *(_x select 2)*(_x select 9));
};
if (_x select 1 == "trade_backpacks") then {
@@ -85,7 +94,7 @@ if (Z_SingleCurrency) then {
} count Z_BuyingArray;
};
-_canBuy = [_weaponsToBuy,_magazinesToBuy,_backpacksToBuy,_toolsToBuy, _sidearmToBuy, _primaryToBuy,_vehiclesToBuy,_toolClasses] call Z_allowBuying;
+_canBuy = [_weaponsToBuy,[_pistolMagsToBuy,_regularMagsToBuy],_backpacksToBuy,_toolsToBuy,_sidearmToBuy,_primaryToBuy,_vehiclesToBuy,_toolClasses] call Z_allowBuying;
_myMoney = player getVariable[Z_MoneyVariable,0];
@@ -107,6 +116,9 @@ if (Z_SingleCurrency) then {
if (Z_SellingFrom == 0 && _backpacksToBuy > 0) exitWith { systemChat localize "STR_EPOCH_TRADE_BAG_BAGS"; }; //backpack
if (Z_SellingFrom == 2 && !isNull _backpack && _backpacksToBuy > 0) exitWith { systemChat localize "STR_EPOCH_TRADE_HAVE_BACKPACK"; }; //gear
+_success = if (Z_SingleCurrency) then { true } else { [player,_priceToBuy,_moneyInfo,true,_regularMagsToBuy] call Z_payDefault };
+if (!_success) exitWith { systemChat localize "STR_EPOCH_TRADE_GEAR_AND_BAG_FULL"; }; // Not enough room in gear or bag to accept change
+
if (_enoughMoney) then {
if (_canBuy) then {
_bTotal = 0;
@@ -222,7 +234,7 @@ if (_enoughMoney) then {
systemChat format[localize "STR_EPOCH_TRADE_BUY_IN_GEAR",_bTotal];
};
if (!Z_SingleCurrency) then {
- _success = [player,_priceToBuy, _moneyInfo] call Z_payDefault;
+ _success = [player,_priceToBuy,_moneyInfo,false,0] call Z_payDefault;
if (_success) then {
_tCost = "";
_tCost = _priceToBuy call z_calcDefaultCurrencyNoImg;
diff --git a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_calcFreeSpace.sqf b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_calcFreeSpace.sqf
new file mode 100644
index 000000000..b6922a569
--- /dev/null
+++ b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_calcFreeSpace.sqf
@@ -0,0 +1,85 @@
+private ["_object","_mags","_weaps","_normalMags","_normalWeaps","_kinds","_kinds2","_kinds3","_amounts","_amounts2","_amounts3",
+"_counter","_allowedMags","_allowedWeapons","_allowedBackpacks","_currentPrim","_currentSec","_currentTool",
+"_parentClasses","_alreadyInBackpack","_totalNewSpace","_primaryToBuy","_sidearmToBuy","_toolsToBuy",
+"_toBuyTotalMags","_totalSpace","_bags","_totalBagSlots"];
+
+_object = _this select 0;
+_primaryToBuy = _this select 1; // Only needed if backpack
+_sidearmToBuy = _this select 2; // Only needed if backpack
+_toolsToBuy = _this select 3; // Only needed if backpack
+_toBuyTotalMags = _this select 4; // Only needed if backpack
+
+_allowedMags = 0;
+_allowedWeapons = 0;
+_allowedBackpacks = 0;
+_totalSpace = 0;
+_totalNewSpace = 0;
+_totalBagSlots = 0;
+_mags = getMagazineCargo _object;
+_weaps = getWeaponCargo _object;
+_bags = getBackpackCargo _object;
+_normalMags = [];
+_normalWeaps = [];
+_normalBags = [];
+
+_kinds = _mags select 0;
+_amounts = _mags select 1;
+{
+ _counter = 0;
+ while {_counter < (_amounts select _forEachIndex)} do {
+ _normalMags set [count _normalMags, _x];
+ _counter = _counter + 1;
+ };
+} forEach _kinds;
+
+_kinds2 = _weaps select 0;
+_amounts2 = _weaps select 1;
+{
+ _counter = 0;
+ while {_counter < (_amounts2 select _forEachIndex)} do {
+ _normalWeaps set [count _normalWeaps, _x];
+ _counter = _counter + 1;
+ };
+} forEach _kinds2;
+
+_kinds3 = _bags select 0;
+_amounts3 = _bags select 1;
+{
+ _counter = 0;
+ while {_counter < (_amounts3 select _forEachIndex)} do {
+ _normalBags set [count _normalBags, _x];
+ _counter = _counter + 1;
+ };
+} forEach _kinds3;
+
+_allowedMags = getNumber (configFile >> "CfgVehicles" >> (typeOf _object) >> "transportMaxMagazines") - count(_normalMags);
+_allowedWeapons = getNumber (configFile >> "CfgVehicles" >> (typeOf _object) >> "transportMaxWeapons") - count(_normalWeaps);
+_allowedBackpacks = getNumber (configFile >> "CfgVehicles" >> (typeOf _object) >> "transportMaxBackpacks") - count(_normalBags);
+
+if (_object isKindOf "Bag_Base_EP1") then {
+ // Different weapon types take up different amounts of space in backpacks, but not vehicles
+ _currentPrim = 0;
+ _currentSec = 0;
+ _currentTool = 0;
+ {
+ _parentClasses = [(configFile >> "CfgWeapons" >> _x),true] call BIS_fnc_returnParents;
+ if ("ItemCore" in _parentClasses || "Binocular" in _parentClasses) then {
+ _currentTool = _currentTool + 1;
+ } else {
+ if ("PistolCore" in _parentClasses) then {
+ _currentSec = _currentSec + 1;
+ } else {
+ _currentPrim = _currentPrim + 1;
+ };
+ };
+ } count _normalWeaps;
+
+ //transportMaxMagazines is the same as total number of 1x slots in backpack
+ _totalBagSlots = getNumber (configFile >> "CfgVehicles" >> (typeOf _backpack) >> "transportMaxMagazines");
+
+ _alreadyInBackpack = (10 * _currentPrim) + (5 * _currentSec) + _currentTool + count(_normalMags);
+ _totalNewSpace = 10 * _primaryToBuy + 5 * _sidearmToBuy + _toolsToBuy + _toBuyTotalMags;
+ _totalSpace = _alreadyInBackpack + _totalNewSpace;
+};
+
+[_totalSpace,_allowedMags,_allowedWeapons,_allowedBackpacks,_totalBagSlots,_normalMags,_normalWeaps,_normalBags]
\ No newline at end of file
diff --git a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_calculateFreeSpace.sqf b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_calculateFreeSpace.sqf
deleted file mode 100644
index cfb4b781d..000000000
--- a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_calculateFreeSpace.sqf
+++ /dev/null
@@ -1,132 +0,0 @@
-private["_selection","_returnArray","_allowedMags","_allowedWeapons","_allowedBackpacks","_allowedTools","_allowedPrimary","_allowedSidearm","_formattedText","_pic"
-,"_backpack","_vehicleWeapons","_vehicleMagazines","_vehicleBackpacks","_tempWeaponsArray","_tempBackpackArray","_tempMagazinesArray","_actualMags"
-,"_normalMags","_normalWeaps","_kinds","_kinds2","_amounts","_amounts2","_counter"];
-#include "defines.hpp"
-
-_selection = _this select 0;
-_returnArray = [0,0,0];
-if (_selection == 2) then { //gear
- _actualMags = {!(_x in MeleeMagazines)} count (magazines player);
- _allowedMags = 20 - _actualMags;
- // 12 toolbelt + 1 Binoculars + 1 NVG + 1 Pistol + 1 Primary (onBack isn't counted in weapons player)
- _allowedWeapons = 16 - count(weapons player);
-
- _pic = getText (configFile >> 'CfgVehicles' >> (typeOf player) >> 'portrait');
- _formattedText = format [
- "
"
- , _pic
- ];
-
- (findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText _formattedText;
-
- _backpack = unitBackpack player;
- _allowedBackpacks = if (isNull _backpack) then {1} else {0};
-
- _returnArray = [_allowedMags, _allowedWeapons, _allowedBackpacks];
-};
-if (_selection == 1) then { //vehicle
- _allowedMags = 0;
- _allowedWeapons = 0;
- _allowedBackpacks = 0;
- _vehicleMagazines = 0;
- _vehicleWeapons = 0;
- _vehicleBackpacks = 0;
- if (!isNull Z_vehicle) then {
-
- _pic = getText (configFile >> 'CfgVehicles' >> (typeOf Z_vehicle) >> 'picture');
-
- _formattedText = format [
- "
"
- , _pic
- ];
-
- (findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText _formattedText;
-
- _tempMagazinesArray = getMagazineCargo Z_vehicle;
-
- {
- _vehicleMagazines = _vehicleMagazines + _x;
- } count (_tempMagazinesArray select 1);
-
-
- _tempWeaponsArray = getWeaponCargo Z_vehicle;
-
- {
- _vehicleWeapons = _vehicleWeapons + _x;
- } count (_tempWeaponsArray select 1);
-
-
- _tempBackpackArray = getBackpackCargo Z_vehicle;
-
- {
- _vehicleBackpacks = _vehicleBackpacks + _x;
- } count (_tempBackpackArray select 1);
-
- _allowedWeapons = getNumber (configFile >> 'CfgVehicles' >> (typeOf Z_vehicle) >> 'transportMaxWeapons');
- _allowedMags = getNumber (configFile >> 'CfgVehicles' >> (typeOf Z_vehicle) >> 'transportMaxMagazines');
- _allowedBackpacks = getNumber (configFile >> 'CfgVehicles' >> (typeOf Z_vehicle) >> 'transportmaxbackpacks');
- };
- _returnArray = [_allowedMags - _vehicleMagazines, _allowedWeapons - _vehicleWeapons, _allowedBackpacks - _vehicleBackpacks];
-};
-if (_selection == 0) then { //backpack
- _allowedBackpacks = 0;
- _totalBagSlots = 0;
- _alreadyInBackpack = 0;
- _backpack = unitBackpack player;
- if (!isNull _backpack) then {
- _pic = getText (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'picture');
-
- _formattedText = format [
- "
"
- , _pic
- ];
-
- (findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText _formattedText;
-
- _tempMagazinesArray = getMagazineCargo _backpack;
- _tempWeaponsArray = getWeaponCargo _backpack;
- _normalMags = [];
- _normalWeaps = [];
-
- _kinds = _tempMagazinesArray select 0;
- _amounts = _tempMagazinesArray select 1;
- {
- _counter = 0;
- while {_counter < (_amounts select _forEachIndex)} do {
- _normalMags set [count(_normalMags), _x];
- _counter = _counter + 1;
- };
- } forEach _kinds;
-
- _kinds2 = _tempWeaponsArray select 0;
- _amounts2 = _tempWeaponsArray select 1;
- {
- _counter = 0;
- while {_counter < (_amounts2 select _forEachIndex)} do {
- _normalWeaps set [count(_normalWeaps), _x];
- _counter = _counter + 1;
- };
- } forEach _kinds2;
-
- _totalBagSlots = getNumber (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'transportMaxMagazines');
- _currentPrim = 0;
- _currentSec = 0;
- _currentTool = 0;
- {
- _parentClasses = [(configFile >> "CfgWeapons" >> _x),true] call BIS_fnc_returnParents;
- if ('ItemCore' in _parentClasses or 'Binocular' in _parentClasses) then {
- _currentTool = _currentTool + 1;
- } else {
- if ('PistolCore' in _parentClasses) then {
- _currentSec = _currentSec + 1;
- } else {
- _currentPrim = _currentPrim + 1;
- };
- };
- } count _normalWeaps;
-
- _alreadyInBackpack = (10 * _currentPrim) + (5 * _currentSec) + _currentTool + count(_normalMags);
- };
- _returnArray = [_totalBagSlots - _alreadyInBackpack, floor((_totalBagSlots - _alreadyInBackpack) / 10), _allowedBackpacks];
-};
-(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_SLOTSDISPLAY) ctrlSetText format["%1/%2/%3",_returnArray select 1,_returnArray select 0,_returnArray select 2];
diff --git a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_canAfford.sqf b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_canAfford.sqf
index b239a256f..ef77063b1 100644
--- a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_canAfford.sqf
+++ b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_canAfford.sqf
@@ -1,5 +1,4 @@
-private ['_worth', '_total_currency','_return','_part','_totalToPay','_inventoryMoney','_backpackMoney',"_kinds","_kinds2","_kinds3","_amounts","_amounts2","_amounts3"
-,"_vehicleMoney"];
+private ["_worth","_total_currency","_return","_part","_totalToPay","_inventoryMoney","_backpackMoney","_kinds","_amounts","_vehicleMoney"];
_totalToPay = _this;
_return = [false, [], [], [], 0];
diff --git a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_displayFreeSpace.sqf b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_displayFreeSpace.sqf
new file mode 100644
index 000000000..855fe6a76
--- /dev/null
+++ b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_displayFreeSpace.sqf
@@ -0,0 +1,75 @@
+private ["_selection","_returnArray","_allowedMags","_allowedWeapons","_allowedBackpacks","_pic","_backpack","_actualMags","_freeSpace"];
+#include "defines.hpp"
+
+_selection = _this select 0;
+_returnArray = [0,0,0];
+
+if (_selection == 2) then { //gear
+ _actualMags = {!(_x in MeleeMagazines)} count (magazines player);
+ _allowedMags = 20 - _actualMags;
+ // 12 toolbelt + 1 Binoculars + 1 NVG + 1 Pistol + 1 Primary (onBack isn't counted in weapons player)
+ _allowedWeapons = 16 - count(weapons player);
+
+ _pic = getText (configFile >> "CfgVehicles" >> (typeOf player) >> "portrait");
+
+ (findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText format [
+ "
"
+ , _pic
+ ];
+
+ _backpack = unitBackpack player;
+ _allowedBackpacks = if (isNull _backpack) then {1} else {0};
+
+ _returnArray = [_allowedMags, _allowedWeapons, _allowedBackpacks];
+};
+
+if (_selection == 1) then { //vehicle
+ _allowedMags = 0;
+ _allowedWeapons = 0;
+ _allowedBackpacks = 0;
+
+ if (!isNull Z_vehicle) then {
+ _freeSpace = [Z_vehicle,0,0,0,0] call Z_calcFreeSpace;
+ _allowedMags = _freeSpace select 1;
+ _allowedWeapons = _freeSpace select 2;
+ _allowedBackpacks = _freeSpace select 3;
+
+ _pic = getText (configFile >> "CfgVehicles" >> (typeOf Z_vehicle) >> "picture");
+
+ (findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText format [
+ "
"
+ , _pic
+ ];
+ };
+ _returnArray = [_allowedMags, _allowedWeapons, _allowedBackpacks];
+};
+
+if (_selection == 0) then { //backpack
+ _totalBagSlots = 0;
+ _totalSpace = 0;
+ _backpack = unitBackpack player;
+ if (!isNull _backpack) then {
+ _freeSpace = [_backpack,0,0,0,0] call Z_calcFreeSpace;
+ _totalSpace = _freeSpace select 0;
+ _allowedMags = _freeSpace select 1;
+ _allowedWeapons = _freeSpace select 2;
+ _totalBagSlots = _freeSpace select 4;
+
+ _pic = getText (configFile >> "CfgVehicles" >> (typeOf _backpack) >> "picture");
+
+ (findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText format [
+ "
"
+ , _pic
+ ];
+ };
+ _returnArray = [_totalBagSlots - _totalSpace, floor((_totalBagSlots - _totalSpace) / 10), 0];
+};
+
+(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_SLOTSDISPLAY) ctrlSetStructuredText parseText format [
+ "
%2 " + //Weapons
+ "
%4 " + //Mags
+ "
%6", //Backpacks
+ "\z\addons\dayz_code\gui\gear\gear_ui_slots_weapons_white.paa",_returnArray select 1,
+ "\z\addons\dayz_code\gui\gear\gear_ui_slots_items_white.paa",_returnArray select 0,
+ "\z\addons\dayz_code\gui\gear\gear_ui_slots_backpacks_white.paa",_returnArray select 2
+];
\ No newline at end of file
diff --git a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_getBackpackItems.sqf b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_getBackpackItems.sqf
index 9e8bc9465..dc95f8c51 100644
--- a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_getBackpackItems.sqf
+++ b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_getBackpackItems.sqf
@@ -3,7 +3,7 @@
*
* Gets all your items stored in your backpack and innitiates the selling list.
**/
-private ["_backpack","_pic","_formattedText","_mags","_weaps","_normalMags","_normalWeaps","_kinds","_kinds2","_amounts","_amounts2"];
+private ["_backpack","_pic","_formattedText","_normalMags","_normalWeaps","_freeSpace"];
#include "defines.hpp"
call Z_clearLists;
@@ -20,30 +20,10 @@ if (!isNull _backpack) then {
];
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText _formattedText;
-
- _mags = getMagazineCargo _backpack;
- _weaps = getWeaponCargo _backpack;
- _normalMags = [];
- _normalWeaps = [];
- _kinds = _mags select 0;
- _amounts = _mags select 1;
- {
- _counter = 0 ;
- while {_counter < (_amounts select _forEachIndex)} do {
- _normalMags set [count(_normalMags),_x];
- _counter = _counter + 1;
- };
- } forEach _kinds;
-
- _kinds2 = _weaps select 0;
- _amounts2 = _weaps select 1;
- {
- _counter = 0 ;
- while {_counter < (_amounts2 select _forEachIndex)} do {
- _normalWeaps set [count(_normalWeaps),_x];
- _counter = _counter + 1;
- };
- } forEach _kinds2;
+
+ _freeSpace = [_backpack,0,0,0,0] call Z_calcFreeSpace;
+ _normalMags = _freeSpace select 5;
+ _normalWeaps = _freeSpace select 6;
[_normalMags,_normalWeaps, typeOf _backpack,[]] call Z_checkArrayInConfig;
};
diff --git a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_getContainer.sqf b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_getContainer.sqf
index 6b7367389..c3aeafcfb 100644
--- a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_getContainer.sqf
+++ b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_getContainer.sqf
@@ -30,7 +30,7 @@ if (Z_Selling) then {
call Z_getBackpackItems;
} else {
ctrlSetText [Z_AT_TRADERLINE1, localize "STR_EPOCH_TRADE_NO_BACKPACK"];
- ctrlSetText [Z_AT_SLOTSDISPLAY, " "];
+ (findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_SLOTSDISPLAY) ctrlSetStructuredText parseText " ";
};
};
case 1: { //vehicle
@@ -41,7 +41,7 @@ if (Z_Selling) then {
call Z_getVehicleItems;
} else {
ctrlSetText [Z_AT_TRADERLINE1, localize "STR_EPOCH_PLAYER_245"];
- ctrlSetText [Z_AT_SLOTSDISPLAY, " "];
+ (findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_SLOTSDISPLAY) ctrlSetStructuredText parseText " ";
};
};
case 2: { //gear
@@ -58,10 +58,10 @@ if (Z_Selling) then {
if (!isNull _backpack) then {
Z_SellingFrom = 0;
[localize "STR_EPOCH_TRADE_BUYING_BACKPACK"] call Z_filleTradeTitle;
- [0] call Z_calculateFreeSpace;
+ [0] call Z_displayFreeSpace;
} else {
ctrlSetText [Z_AT_TRADERLINE1, localize "STR_EPOCH_TRADE_NO_BACKPACK"];
- ctrlSetText [Z_AT_SLOTSDISPLAY, " "];
+ (findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_SLOTSDISPLAY) ctrlSetStructuredText parseText " ";
};
};
case 1: { //vehicle
@@ -69,16 +69,16 @@ if (Z_Selling) then {
if (_canBuyInVehicle) then {
Z_SellingFrom = 1;
[localize "STR_EPOCH_TRADE_BUYING_VEHICLE"] call Z_filleTradeTitle;
- [1] call Z_calculateFreeSpace;
+ [1] call Z_displayFreeSpace;
} else {
ctrlSetText [Z_AT_TRADERLINE1, localize "STR_EPOCH_PLAYER_245"];
- ctrlSetText [Z_AT_SLOTSDISPLAY, " "];
+ (findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_SLOTSDISPLAY) ctrlSetStructuredText parseText " ";
};
};
case 2: { //gear
Z_SellingFrom = 2;
[localize "STR_EPOCH_TRADE_BUYING_GEAR"] call Z_filleTradeTitle;
- [2] call Z_calculateFreeSpace;
+ [2] call Z_displayFreeSpace;
};
};
};
diff --git a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_getGearItems.sqf b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_getGearItems.sqf
index 4250709f0..ef0860301 100644
--- a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_getGearItems.sqf
+++ b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_getGearItems.sqf
@@ -9,8 +9,8 @@ private ["_mags","_weaps","_skin","_formattedText","_bag","_bags","_pic"];
call Z_clearLists;
Z_SellArray = [];
Z_SellableArray = [];
- _mags = magazines player;
- _weaps = weapons player;
+_mags = magazines player;
+_weaps = weapons player;
_bag = unitBackpack player;
_bags = if (isNull _bag) then {[]} else {[typeOf _bag]};
diff --git a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_getVehicleItems.sqf b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_getVehicleItems.sqf
index de3b0e16c..c604293ab 100644
--- a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_getVehicleItems.sqf
+++ b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_getVehicleItems.sqf
@@ -3,7 +3,7 @@
*
* Gets all your items stored in your vehicle and innitiates the selling list.
**/
-private ["_vehicle","_pos","_list","_formattedText","_pic","_mags","_weaps","_bags","_normalMags","_normalWeaps","_normalBags","_kinds","_amounts","_counter","_kinds2","_amounts2"];
+private ["_vehicle","_pos","_list","_formattedText","_pic","_normalMags","_normalWeaps","_freeSpace"];
#include "defines.hpp"
Z_vehicle = objNull;
@@ -31,46 +31,11 @@ if (!isNull _vehicle) then {
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText _formattedText;
Z_vehicle = _vehicle;
- _mags = getMagazineCargo _vehicle;
- _weaps = getWeaponCargo _vehicle;
- _bags = getBackpackCargo _vehicle;
-
- _normalMags = [];
- _normalWeaps = [];
- _normalBags = [];
-
- _kinds = _mags select 0;
- _amounts = _mags select 1;
- {
- _counter = 0 ;
- while {_counter < (_amounts select _forEachIndex)} do {
- _normalMags set [count(_normalMags),_x];
- _counter = _counter + 1;
- };
- } forEach _kinds;
-
- _kinds2 = _weaps select 0;
- _amounts2 = _weaps select 1;
- {
- _counter = 0 ;
- while {_counter < (_amounts2 select _forEachIndex)} do {
- _normalWeaps set [count(_normalWeaps),_x];
- _counter = _counter + 1;
- };
- } forEach _kinds2;
-
+ _freeSpace = [_vehicle,0,0,0,0] call Z_calcFreeSpace;
+ _normalMags = _freeSpace select 5;
+ _normalWeaps = _freeSpace select 6;
+ //_normalBags = _freeSpace select 7;
// Can't sell backpacks from vehicle because there is currently no command to remove single backpacks from cargo (only clearBackpackCargo which removes all)
- /*
- _kinds3 = _bags select 0;
- _amounts3 = _bags select 1;
- {
- _counter = 0 ;
- while {_counter < (_amounts3 select _forEachIndex)} do {
- _normalBags set [count(_normalBags),_x];
- _counter = _counter + 1;
- };
- } forEach _kinds3;
- */
- [_normalWeaps,_normalMags, typeOf _vehicle,_normalBags] call Z_checkArrayInConfig;
+ [_normalWeaps,_normalMags,typeOf _vehicle,[]] call Z_checkArrayInConfig;
};
diff --git a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_payDefault.sqf b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_payDefault.sqf
index 21e82c8a7..93a6a2860 100644
--- a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_payDefault.sqf
+++ b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_payDefault.sqf
@@ -1,28 +1,32 @@
-private ["_player","_toPay","_moneyInfo","_totalWorth","_moneyInGear","_moneyInBackpack","_moneyInVehicle", "_success"];
+private ["_player","_toPay","_moneyInfo","_totalWorth","_moneyInGear","_moneyInBackpack","_moneyInVehicle","_success","_justChecking","_regularMagsToBuy"];
_player = _this select 0;
_toPay = _this select 1;
_moneyInfo = _this select 2;
+_justChecking = _this select 3;
+_regularMagsToBuy = _this select 4;
_totalWorth = _moneyInfo select 4;
_moneyInGear = _moneyInfo select 1;
_moneyInBackpack = _moneyInfo select 2;
_moneyInVehicle = _moneyInfo select 3;
-{
- _nil = [player, _x , 1] call BIS_fnc_invRemove;
-} count _moneyInGear;
+if (!_justChecking) then {
+ {
+ _nil = [player, _x , 1] call BIS_fnc_invRemove;
+ } count _moneyInGear;
-if (count _moneyInBackpack > 0) then {
- _nil = [unitBackpack _player, _moneyInBackpack, []] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
-};
-if (!isNull Z_vehicle && count _moneyInVehicle > 0) then {
- _nil = [Z_vehicle, _moneyInVehicle, []] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
+ if (count _moneyInBackpack > 0) then {
+ _nil = [unitBackpack _player, _moneyInBackpack, []] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
+ };
+ if (!isNull Z_vehicle && count _moneyInVehicle > 0) then {
+ _nil = [Z_vehicle, _moneyInVehicle, []] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
+ };
};
if (_totalWorth - _toPay == 0) then { // Money in inventory was exact amount
_success = true;
} else {
- _success = [_toPay,_totalWorth] call Z_returnChange;
+ _success = [_toPay,_totalWorth,_justChecking,_regularMagsToBuy] call Z_returnChange;
};
_success
diff --git a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_returnChange.sqf b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_returnChange.sqf
index 58a5d3c30..abd9dce30 100644
--- a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_returnChange.sqf
+++ b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_returnChange.sqf
@@ -1,11 +1,14 @@
// Made for DayZ Epoch by vbawol edited for AdvancedTrading by Zupa
-private ["_return_change","_ItemTopaz","_GemTotal","_GemTotal2","_ItemObsidian","_ItemSapphire","_ItemAmethyst","_ItemEmerald","_ItemCitrine","_ItemRuby","_gem","_value","_total","_briefcase_100oz_a","_gold_10oz_a","_gold_10oz_b","_briefcase_100oz","_gold_10oz","_gold_1oz_a","_gold_1oz_b","_gold_1oz","_silver_10oz_a","_silver_10oz_b","_silver_10oz","_silver_1oz_a","_silver_1oz_b","_silver_1oz","_successful","_trade_total","_total_currency"];
+private ["_return_change","_ItemTopaz","_GemTotal","_GemTotal2","_ItemObsidian","_ItemSapphire","_ItemAmethyst","_ItemEmerald","_ItemCitrine","_ItemRuby","_gem","_value","_total","_briefcase_100oz_a","_gold_10oz_a","_gold_10oz_b","_briefcase_100oz","_gold_10oz","_gold_1oz_a","_gold_1oz_b","_gold_1oz","_silver_10oz_a","_silver_10oz_b","_silver_10oz","_silver_1oz_a","_silver_1oz_b","_silver_1oz","_successful","_trade_total","_total_currency","_addRegularMag","_justChecking","_magsAdded","_regularMagsToBuy"];
_successful = false;
-
_trade_total = _this select 0;
-
-_total_currency = _this select 1;
+_total_currency = _this select 1;
+_justChecking = _this select 2;
+_regularMagsToBuy = _this select 3;
+_magsAdded = 0;
+Z_ChangeInBackpack = false;
+Z_ChangeOverflow = false;
_return_change = 0;
if (!Z_Selling) then {
@@ -14,6 +17,48 @@ if (!Z_Selling) then {
_return_change = _total_currency + _trade_total;
};
+_addRegularMag = {
+ private ["_backpack","_freeBagSpace","_freeSpace","_regularMags","_justChecking","_magsAdded","_item","_gearSpace","_enoughRoom","_regularMagsToBuy"];
+
+ _magsAdded = _this select 0;
+ _justChecking = _this select 1;
+ _item = _this select 2;
+ _regularMagsToBuy = _this select 3;
+
+ _freeBagSpace = 0;
+ _regularMags = {(getNumber (configFile >> "CfgMagazines" >> _x >> "type") == 256)} count (magazines player); // 256 = WeaponSlotItem (normal magazine)
+ _gearSpace = ((12 - (_regularMags + _regularMagsToBuy)) > 0);
+
+ if (_justChecking or !_gearSpace) then {
+ _backpack = unitBackpack player;
+ if (!isNull _backpack) then {
+ _freeSpace = [_backpack,0,0,0,0] call Z_calcFreeSpace;
+ _freeBagSpace = (_freeSpace select 4) - (_freeSpace select 0);
+ };
+
+ _enoughRoom = (((12 - (_regularMags + _regularMagsToBuy)) + _freeBagSpace) >= _magsAdded);
+ // Return change into vehicle or on ground is not advised due to potential for theft
+ };
+
+ if (_justChecking) exitWith {_enoughRoom};
+
+ if (_gearSpace) then {
+ player addMagazine _item;
+ } else {
+ if (Z_Selling) then {
+ // Items are removed before change is calculated in sellItems, so exiting sale if _enoughRoom=false; is not an option for now.
+ // Bandaid: notify player of overflow
+ // Overflow in backpack falls on ground. Overflow in gear does not.
+ player addMagazine _item;
+ Z_ChangeOverflow = true;
+ } else {
+ // Always enough room since we checked before buying
+ _backpack addMagazineCargoGlobal [_item,1];
+ Z_ChangeInBackpack = true;
+ };
+ };
+};
+
if (_return_change > 0) then {
_total = _return_change;
@@ -104,74 +149,82 @@ if (_return_change > 0) then {
if (_ItemTopaz > 0) then {
for "_x" from 1 to _ItemTopaz do {
- player addMagazine "ItemTopaz";
+ if (_justChecking) then { _magsAdded = _magsAdded + 1; } else { [0,false,"ItemTopaz",0] call _addRegularMag; };
};
};
if (_ItemObsidian > 0) then {
for "_x" from 1 to _ItemObsidian do {
- player addMagazine "ItemObsidian";
+ if (_justChecking) then { _magsAdded = _magsAdded + 1; } else { [0,false,"ItemObsidian",0] call _addRegularMag; };
};
};
if (_ItemSapphire > 0) then {
for "_x" from 1 to _ItemSapphire do {
- player addMagazine "ItemSapphire";
+ if (_justChecking) then { _magsAdded = _magsAdded + 1; } else { [0,false,"ItemSapphire",0] call _addRegularMag; };
};
};
if (_ItemAmethyst > 0) then {
for "_x" from 1 to _ItemAmethyst do {
- player addMagazine "ItemAmethyst";
+ if (_justChecking) then { _magsAdded = _magsAdded + 1; } else { [0,false,"ItemAmethyst",0] call _addRegularMag; };
};
};
if (_ItemEmerald > 0) then {
for "_x" from 1 to _ItemEmerald do {
- player addMagazine "ItemEmerald";
+ if (_justChecking) then { _magsAdded = _magsAdded + 1; } else { [0,false,"ItemEmerald",0] call _addRegularMag; };
};
};
if (_ItemCitrine > 0) then {
for "_x" from 1 to _ItemCitrine do {
- player addMagazine "ItemCitrine";
+ if (_justChecking) then { _magsAdded = _magsAdded + 1; } else { [0,false,"ItemCitrine",0] call _addRegularMag; };
};
};
if (_ItemRuby > 0) then {
for "_x" from 1 to _ItemRuby do {
- player addMagazine "ItemRuby";
+ if (_justChecking) then { _magsAdded = _magsAdded + 1; } else { [0,false,"ItemRuby",0] call _addRegularMag; };
};
};
if (_briefcase_100oz > 0) then {
for "_x" from 1 to _briefcase_100oz do {
- player addMagazine "ItemBriefcase100oz";
+ if (_justChecking) then { _magsAdded = _magsAdded + 1; } else { [0,false,"ItemBriefcase100oz",0] call _addRegularMag; };
};
};
if (_gold_10oz > 0) then {
if (_gold_10oz == 1) then {
- player addMagazine "ItemGoldBar10oz";
+ if (_justChecking) then { _magsAdded = _magsAdded + 1; } else { [0,false,"ItemGoldBar10oz",0] call _addRegularMag; };
} else {
- player addMagazine format["ItemBriefcase%1oz",floor(_gold_10oz*10)];
+ if (_justChecking) then { _magsAdded = _magsAdded + 1; } else { [0,false,format["ItemBriefcase%1oz",floor(_gold_10oz*10)],0] call _addRegularMag; };
};
};
if (_gold_1oz > 0) then {
if (_gold_1oz == 1) then {
- player addMagazine "ItemGoldBar";
+ if (_justChecking) then { _magsAdded = _magsAdded + 1; } else { [0,false,"ItemGoldBar",0] call _addRegularMag; };
} else {
- player addMagazine format["ItemGoldBar%1oz",_gold_1oz];
+ if (_justChecking) then { _magsAdded = _magsAdded + 1; } else { [0,false,format["ItemGoldBar%1oz",_gold_1oz],0] call _addRegularMag; };
};
};
if (_silver_10oz > 0) then {
if (_silver_10oz == 1) then {
- player addMagazine "ItemSilverBar10oz";
+ if (_justChecking) then { _magsAdded = _magsAdded + 1; } else { [0,false,"ItemSilverBar10oz",0] call _addRegularMag; };
} else {
- player addMagazine format["ItemBriefcaseS%1oz",floor(_silver_10oz*10)];
+ if (_justChecking) then { _magsAdded = _magsAdded + 1; } else { [0,false,format["ItemBriefcaseS%1oz",floor(_silver_10oz*10)],0] call _addRegularMag; };
};
};
if (_silver_1oz > 0) then {
if (_silver_1oz == 1) then {
- player addMagazine "ItemSilverBar";
+ if (_justChecking) then { _magsAdded = _magsAdded + 1; } else { [0,false,"ItemSilverBar",0] call _addRegularMag; };
} else {
- player addMagazine format["ItemSilverBar%1oz",_silver_1oz];
+ if (_justChecking) then { _magsAdded = _magsAdded + 1; } else { [0,false,format["ItemSilverBar%1oz",_silver_1oz],0] call _addRegularMag; };
};
};
- _successful = true;
+
+ if (_justChecking) then {
+ _successful = [_magsAdded,true,0,_regularMagsToBuy] call _addRegularMag;
+ } else {
+ _successful = true;
+ };
};
+if (Z_ChangeInBackpack) then { systemChat localize "STR_EPOCH_TRADE_CHANGE_IN_BACKPACK"; };
+if (Z_ChangeOverflow) then { systemChat localize "STR_EPOCH_TRADE_CHANGE_OVERFLOW"; };
+
_successful
diff --git a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_sellItems.sqf b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_sellItems.sqf
index 46900aedb..ac3be2191 100644
--- a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_sellItems.sqf
+++ b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_sellItems.sqf
@@ -220,7 +220,7 @@ if (typeName _money == "SCALAR") then {
_success = [player,_money] call SC_fnc_addCoins;
systemChat format[localize "STR_EPOCH_TRADE_SUCCESS_CHANGE", _money , CurrencyName];
} else {
- _success = [_money, 0] call Z_returnChange;
+ _success = [_money,0,false,0] call Z_returnChange;
_tCost = "";
_tCost = _money call z_calcDefaultCurrencyNoImg;
if (_tCost != "") then { systemChat format[localize "STR_EPOCH_TRADE_SELL_SUCCESS",_tCost]; };
diff --git a/SQF/dayz_code/actions/AdvancedTrading/functions/zupa_fnc_removeWeaponsAndMagazinesCargo.sqf b/SQF/dayz_code/actions/AdvancedTrading/functions/zupa_fnc_removeWeaponsAndMagazinesCargo.sqf
index ead36caee..47c7be729 100644
--- a/SQF/dayz_code/actions/AdvancedTrading/functions/zupa_fnc_removeWeaponsAndMagazinesCargo.sqf
+++ b/SQF/dayz_code/actions/AdvancedTrading/functions/zupa_fnc_removeWeaponsAndMagazinesCargo.sqf
@@ -6,9 +6,9 @@
Author:
Zupa 2014-09-30
---------------------------------------------------------------------------- */
-private ["_bags","_vehInfo","_forEachIndex","_counter","_normalBagss","_inCargo","_unit","_items","_weaps","_normalItems","_normalWeaps","_normalBags","_unit_allItems","_unit_allItems_types","_unit_allItems_count","_unit_allWeaps","_unit_allWeaps_types","_unit_allWeaps_count","_unit_allBags","_unit_allBags_types","_unit_allBags_count","_returnVar","_returnMag","_returnWeap","_returnBag"];
+private ["_bags","_vehInfo","_inCargo","_object","_items","_weaps","_normalMags","_normalWeaps","_normalBags","_returnVar","_returnMag","_returnWeap","_returnBag","_freeSpace"];
-_unit = _this select 0;
+_object = _this select 0;
_items = _this select 1;
_weaps = _this select 2;
_bags = [];
@@ -27,68 +27,35 @@ if (count _this > 3) then {
};
};
-_normalItems = [];
-_normalWeaps = [];
-_normalBags = [];
+_freeSpace = [_object,0,0,0,0] call Z_calcFreeSpace;
+_normalMags = _freeSpace select 5;
+_normalWeaps = _freeSpace select 6;
+_normalBags = _freeSpace select 7;
-_unit_allItems = getMagazineCargo _unit; // [[type1, typeN, ...],[count1, countN, ...]]
-_unit_allItems_types = _unit_allItems select 0;
-_unit_allItems_count = _unit_allItems select 1;
-
-_unit_allWeaps = getWeaponCargo _unit;
-_unit_allWeaps_types = _unit_allWeaps select 0;
-_unit_allWeaps_count = _unit_allWeaps select 1;
-
-_unit_allBags = getBackpackCargo _unit;
-_unit_allBags_types = _unit_allBags select 0;
-_unit_allBags_count = _unit_allBags select 1;
-
-clearMagazineCargoGlobal _unit;
-clearWeaponCargoGlobal _unit;
+clearMagazineCargoGlobal _object;
+clearWeaponCargoGlobal _object;
if (count _bags > 0) then {
- clearBackpackCargoGlobal _unit;
+ clearBackpackCargoGlobal _object;
};
-{
- _counter = 0 ;
- while {_counter < (_unit_allItems_count select _forEachIndex)} do {
- _normalItems set [count(_normalItems),_x];
- _counter = _counter + 1;
- };
-} forEach _unit_allItems_types;
-{
- _counter = 0 ;
- while {_counter < (_unit_allWeaps_count select _forEachIndex)} do {
- _normalWeaps set [count(_normalWeaps),_x];
- _counter = _counter + 1;
- };
-} forEach _unit_allWeaps_types;
-{
- _counter = 0 ;
- while {_counter < (_unit_allBags_count select _forEachIndex)} do {
- _normalBagss set [count(_normalBags),_x];
- _counter = _counter + 1;
- };
-} forEach _unit_allBags_types;
-
_returnVar = [];
_returnMag = [];
_returnWeap = [];
_returnBag = [];
{
- _inCargo = _normalItems find _x;
+ _inCargo = _normalMags find _x;
if (_inCargo > -1) then {
- _normalItems set [_inCargo, "soldItem"];
+ _normalMags set [_inCargo, "soldItem"];
_returnMag set [count(_returnMag),1];
} else {
_returnMag set [count(_returnMag),0];
};
} count _items;
-_normalItems = _normalItems - ["soldItem"];
+_normalMags = _normalMags - ["soldItem"];
{
- _unit addMagazineCargoGlobal [_x, 1];
-} count _normalItems;
+ _object addMagazineCargoGlobal [_x, 1];
+} count _normalMags;
{
_inCargo = _normalBags find _x;
@@ -100,7 +67,7 @@ _normalItems = _normalItems - ["soldItem"];
};
} count _bags;
{
- _unit addBackpackCargoGlobal [_x, 1];
+ _object addBackpackCargoGlobal [_x, 1];
} count _normalBags;
{
@@ -115,12 +82,12 @@ _normalItems = _normalItems - ["soldItem"];
_normalWeaps = _normalWeaps - ["soldItem"];
{
- _unit addWeaponCargoGlobal [_x, 1];
+ _object addWeaponCargoGlobal [_x, 1];
} count _normalWeaps;
_normalWeaps = _normalWeaps - ["soldItem"];
if (count _vehInfo > 0) then {
- _sell = [_vehInfo, ((_vehInfo select 0) select 4), _unit] call DZE_deleteTradedVehicle;
+ _sell = [_vehInfo, ((_vehInfo select 0) select 4), _object] call DZE_deleteTradedVehicle;
if (_sell > 0) then {
_returnVar set [3,[1]];
};
@@ -130,4 +97,4 @@ _returnVar set [0,_returnMag];
_returnVar set [1,_returnWeap];
_returnVar set [2,_returnBag];
-_returnVar;
+_returnVar
\ No newline at end of file
diff --git a/SQF/dayz_code/actions/AdvancedTrading/init.sqf b/SQF/dayz_code/actions/AdvancedTrading/init.sqf
index dbc0f712c..7b1bc492b 100644
--- a/SQF/dayz_code/actions/AdvancedTrading/init.sqf
+++ b/SQF/dayz_code/actions/AdvancedTrading/init.sqf
@@ -91,7 +91,8 @@ if (isNil "Z_AdvancedTradingInit") then {
Z_calcBuyableList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_calcBuyableList.sqf");
Z_fillBuyableList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_fillBuyableList.sqf");
Z_fillBuyingList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_fillBuyingList.sqf");
- Z_calculateFreeSpace = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_calculateFreeSpace.sqf");
+ Z_calcFreeSpace = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_calcFreeSpace.sqf");
+ Z_displayFreeSpace = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_displayFreeSpace.sqf");
Z_checkCloseVehicle = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_checkCloseVehicle.sqf");
Z_allowBuying = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_allowBuying.sqf");
Z_canAfford = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_canAfford.sqf");
diff --git a/SQF/dayz_code/gui/gear/gear_ui_slots_backpacks_white.paa b/SQF/dayz_code/gui/gear/gear_ui_slots_backpacks_white.paa
new file mode 100644
index 000000000..2042fce49
Binary files /dev/null and b/SQF/dayz_code/gui/gear/gear_ui_slots_backpacks_white.paa differ
diff --git a/SQF/dayz_code/gui/gear/gear_ui_slots_items_white.paa b/SQF/dayz_code/gui/gear/gear_ui_slots_items_white.paa
new file mode 100644
index 000000000..34c480c65
Binary files /dev/null and b/SQF/dayz_code/gui/gear/gear_ui_slots_items_white.paa differ
diff --git a/SQF/dayz_code/gui/gear/gear_ui_slots_weapons_white.paa b/SQF/dayz_code/gui/gear/gear_ui_slots_weapons_white.paa
new file mode 100644
index 000000000..bd375308e
Binary files /dev/null and b/SQF/dayz_code/gui/gear/gear_ui_slots_weapons_white.paa differ
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index 237a5f879..ed4b0f5d8 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -16187,7 +16187,7 @@
Вы можете купить в снаряжение: оружия-%1, пистолетов-%2, инструментов-%3.
- You can only buy %1 magazines into your gear.
+ You can only buy %1 regular magazines and %2 pistol magazines into your gear.
Вы можете купить предметов в снаряжение: %1.
@@ -16270,6 +16270,9 @@
Nie można kupić: brak wolnych miejsc!
Nem vásárolhatsz! Nincs üres hely!
+
+ Cannot buy: Not enough empty slots in your gear or bag to accept change!
+
You need %1 %2 to buy all these items.
Вам нужно %1 %2 для покупки.
@@ -16299,6 +16302,12 @@
Total space succeeded: Mag=1, Tool=1, Side=5, Primary=10 slots and your bag capacity is %1 where you tried %2 slots.
+
+ Some change was added to your backpack.
+
+
+ Some change is hidden in the overflow slots of your gear.
+
Take Ownership: %1 objects ownership changed.