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Add handling of magazine overflow in AdvTrade and free slot icons
- Added proper handling of pistol mags and regular mags in gear to prevent magazine overflow - Added pre-check if return change will overflow gear + backpack free space. If change will not fit in gear + backpack free space then buy is prevented with a message notifying the player. In the case of a sale it proceeds anyway, but notifies player if overflow occurs (see comments in returnChange) - Consolidated duplicate code for calculating free space and returning cargo of an object into new calcFreeSpace - Old calculateFreeSpace renamed to displayFreeSpace - Added Weps/Mags/Bags icons to free slot numbers display
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@@ -9,8 +9,8 @@ private ["_mags","_weaps","_skin","_formattedText","_bag","_bags","_pic"];
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call Z_clearLists;
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Z_SellArray = [];
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Z_SellableArray = [];
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_mags = magazines player;
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_weaps = weapons player;
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_mags = magazines player;
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_weaps = weapons player;
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_bag = unitBackpack player;
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_bags = if (isNull _bag) then {[]} else {[typeOf _bag]};
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