mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Localize remaining player_build text
Also added config variables for MaxMove and MaxHeight distance when building. _reason was defined twice at the top of player_build.sqf.
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@@ -4,16 +4,15 @@ if (!isNil "_this" && {typeName _this == "ARRAY"} && {count _this > 0}) exitWith
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DayZ Base Building
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_location","_pos","_dir","_classname","_item","_cancel","_reason","_started","_finished","_animState","_isMedic","_dis","_sfx","_tmpbuilt","_onLadder","_isWater","_require","_text","_offset","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_distance","_classnametmp","_ghost","_lockable","_zheightchanged","_rotate","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_combination_1_Display","_combinationDisplay","_zheightdirection","_abort","_isNear","_needNear","_vehicle","_inVehicle","_objHDiff","_isAllowedUnderGround","_playerUID","_canBuild"];
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private ["_location","_pos","_dir","_classname","_item","_cancel","_reason","_started","_finished","_animState","_isMedic","_dis","_sfx","_tmpbuilt","_onLadder","_require","_text","_offset","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_distance","_classnametmp","_ghost","_lockable","_zheightchanged","_rotate","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_combination_1_Display","_combinationDisplay","_zheightdirection","_abort","_isNear","_needNear","_vehicle","_inVehicle","_objHDiff","_isAllowedUnderGround","_playerUID","_canBuild"];
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_40" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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_pos = [player] call FNC_GetPos;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_isWater = dayz_isSwimming;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_cancel = false;
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_reason = "";
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_canBuildOnPlot = false;
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_playerUID = [player] call FNC_GetPlayerUID;
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@@ -38,7 +37,7 @@ DZE_cancelBuilding = false;
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call gear_ui_init;
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closeDialog 1;
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if (_isWater) exitWith {DZE_ActionInProgress = false; localize "str_player_26" call dayz_rollingMessages;};
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if (dayz_isSwimming) exitWith {DZE_ActionInProgress = false; localize "str_player_26" call dayz_rollingMessages;};
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if (_inVehicle) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_42" call dayz_rollingMessages;};
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if (_onLadder) exitWith {DZE_ActionInProgress = false; localize "str_player_21" call dayz_rollingMessages;};
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if (player getVariable["combattimeout",0] >= diag_tickTime) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_43" call dayz_rollingMessages;};
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@@ -49,7 +48,7 @@ _item = _this;
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_abort = false;
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_reason = "";
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_needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "neednearby");
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_needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "neednearby");
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{
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switch(_x) do{
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@@ -59,7 +58,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >>
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_isNear = {inflamed _x} count (_pos nearObjects _distance);
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if(_isNear == 0) then {
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_abort = true;
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_reason = "fire";
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_reason = localize "STR_EPOCH_FIRE";
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};
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};
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case "workshop":
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@@ -68,7 +67,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >>
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_isNear = count (nearestObjects [_pos, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]);
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if(_isNear == 0) then {
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_abort = true;
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_reason = "workshop";
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_reason = localize "STR_BLD_name_ItemWorkshop";
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};
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};
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case "fueltank":
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@@ -77,7 +76,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >>
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_isNear = count (nearestObjects [_pos, dayz_fuelsources, _distance]);
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if(_isNear == 0) then {
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_abort = true;
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_reason = "fuel tank";
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_reason = localize "STR_EPOCH_VEHUP_TNK";
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};
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};
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};
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@@ -245,18 +244,18 @@ if (_canBuild select 0) then {
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deleteVehicle _object;
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};
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if(_location1 distance _location2 > 5) exitWith {
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if(_location1 distance _location2 > DZE_buildMaxMoveDistance) exitWith {
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_isOk = false;
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_cancel = true;
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_reason = "You've moved too far away from where you started building (within 5 meters)";
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_reason = format[localize "STR_EPOCH_BUILD_FAIL_MOVED",DZE_buildMaxMoveDistance];
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detach _object;
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deleteVehicle _object;
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};
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if(abs(_objHDiff) > 5) exitWith {
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if(abs(_objHDiff) > DZE_buildMaxHeightDistance) exitWith {
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_isOk = false;
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_cancel = true;
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_reason = "Cannot move up or down more than 5 meters";
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_reason = format[localize "STR_EPOCH_BUILD_FAIL_HEIGHT",DZE_buildMaxHeightDistance];
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detach _object;
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deleteVehicle _object;
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};
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@@ -264,7 +263,7 @@ if (_canBuild select 0) then {
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if (player getVariable["combattimeout",0] >= diag_tickTime) exitWith {
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_isOk = false;
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_cancel = true;
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_reason = (localize "str_epoch_player_43");
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_reason = localize "str_epoch_player_43";
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detach _object;
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deleteVehicle _object;
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};
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@@ -272,7 +271,7 @@ if (_canBuild select 0) then {
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if (DZE_cancelBuilding) exitWith {
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_isOk = false;
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_cancel = true;
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_reason = "Cancelled building.";
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_reason = localize "STR_EPOCH_PLAYER_46";
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detach _object;
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deleteVehicle _object;
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};
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@@ -280,11 +279,11 @@ if (_canBuild select 0) then {
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//No building on roads unless toggled
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if (!DZE_BuildOnRoads) then {
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if (isOnRoad _position) then { _cancel = true; _reason = "Cannot build on a road."; };
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if (isOnRoad _position) then { _cancel = true; _reason = localize "STR_EPOCH_BUILD_FAIL_ROAD"; };
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};
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// No building in trader zones
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if(!canbuild) then { _cancel = true; _reason = "Cannot build in a city."; };
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if(!canbuild) then { _cancel = true; _reason = format[localize "STR_EPOCH_PLAYER_136",localize "STR_EPOCH_TRADER"]; };
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if(!_cancel) then {
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@@ -402,13 +401,13 @@ if (_canBuild select 0) then {
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_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
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dayz_combination = _combination;
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if (_combination_1 == 100) then {
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_combination_1_Display = "Red";
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_combination_1_Display = localize "STR_EPOCH_RED";
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};
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if (_combination_1 == 101) then {
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_combination_1_Display = "Green";
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_combination_1_Display = localize "STR_EPOCH_GREEN";
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};
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if (_combination_1 == 102) then {
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_combination_1_Display = "Blue";
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_combination_1_Display = localize "STR_EPOCH_BLUE";
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};
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_combinationDisplay = format["%1%2%3",_combination_1_Display,_combination_2,_combination_3];
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};
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